Dust-by-Monday
Member
Reflections have this weird streaky motion blur type effect on it. It almost looks like the old days of motion blur where they just ran multiple ghosted images on top of each other to fake it. I don't know if it has something to do with the checkerboard rendering of the RT reflections or if it's due to the noise reduction, but it also happens on screen space reflections as well. I checked Spider-Man and it's not nearly as bad as this. It gets distracting at points. There's a part in the game where Ratchet runs past a window and his reflection almost completely disappears while he's moving because of how bad it blurs, but looks fine when he stops. There's also a small delay in when the reflection starts to change when you move the camera and then there's a small delay when you stop the camera for the reflection to stop moving and settle down. It looks a lot like Control when it comes to RT in Rift Apart. It's slightly disappointing because everything else looks so clean! I just find it weird that screen space reflections do the same exact thing so just turning on performance mode isn't really a fix. Maybe they'll patch it at some point. Spider-Man got some post-launch patches that improved graphics/performance (like the machine learning muscle movements).
What are your thoughts? Does anyone have a video that shows what I'm talking about? It won't show in screenshots. I'm surprised nobody else is really talking about this.
What are your thoughts? Does anyone have a video that shows what I'm talking about? It won't show in screenshots. I'm surprised nobody else is really talking about this.