Ironic, since I remember it at its original launch when it was the exact opposite.FFXIV is basically a QoL factory.
That's one of the reasons the game succeeded as much as it has. They went into full fan butt-kissing mode and basically developed every feature players could ever have wanted and kept doing that up until now.Ironic, since I remember it at its original launch when it was the exact opposite.
Too much QoL is a good indication of a poorly designed game, the struggle is a key part of the experience.
Not sure what exactly you are talking about but I bought the PC version of FFVII on Steam last year and it was so trash I uninstalled it and used an emulator instead.like certain HD re-releases of certain PS1 "classics"
Not sure what exactly you are talking about but I bought the PC version of FFVII on Steam last year and it was so trash I uninstalled it and used an emulator instead.
The gameplay aged like milk on that one.the HD re-releases added options that basically let you more or less skip everything gameplay related. you can turn off random encounters, turn on that you always have a full Limit bar, you can fast forward walking...
I wonder why they felt the need to add all of that I wouldn't add that if I felt that the game I am selling is a well designed game and fun to play
The gameplay aged like milk on that one.
I was surprise that the graphics ugly as it is still held up much better than the gameplay.
Games that offer a refresher of what is going on if you haven't played in a bit
For flying games, I want ultra novice control options like old Ace Combat games. I want no yaw. AC7's novice controls had it.every shooter's controller settings should look like this:
also any first person shooter that doesn't have FOV settings should be instantly called out on it!
I'm not someone who plays on hard difficulties anymore, but I can totally understand your post. Why they lock harder difficulties behind finishing the game first on Normal or some shit like that is weird.Having all the difficulty mode available for the first run instead of being blocked by crappy requisites.
The irony is that majority of people don't even finish games, let alone doing a second run with higher difficulty level...absolutely retarded way of doing things.
I still think they are retarded but it may be as you say.I'm not someone who plays on hard difficulties anymore, but I can totally understand your post. Why they lock harder difficulties behind finishing the game first on Normal or some shit like that is weird.
There's got to be some kind of revenue or usage reason. Like gamers who gun for expert difficulty makes them more money through mtx since those gamers spend double or triple the time playing the game over and over again.
Or they can brag to wall street that gamers spend lots of time playing their games (some kind of minutes or hours usage stat). So if they can force dedicated gamers to play the story twice, that's double the play time making the game look good on paper.
I have memory problems so I can't recall but the was a few. It is rare and I wish more games did it. It's extremely helpful for me.Which games do this?
No. Infinite ammo and OHKO is a cheat. Nobody would call it a QoL feature.Yep. I'm all for actual "quality of life" improvements in UI and controls that allow you to "do the same thing more efficiently", but what a lot of people seem to want, often, is convenient cheats.
Except not everything that's convenient makes a game better. Sometimes the opposite is true.
A gun with infinite ammo and one-shot-kill capabilities would be super convenient too, but it would wreck the game's balance and challenge on the long run.
I like to think you were banned for this comment.Too much QoL is a good indication of a poorly designed game, the struggle is a key part of the experience.
The ultimate QoL feature is to skip the game entirely, it's peak convenience.
Instant fast travel from anywhere to everywhere is convenient.No. Infinite ammo and OHKO is a cheat. Nobody would call it a QoL feature.
QoL features remove grind and clunkiness. Auto-pickup of materials in Elden Ring, especially while on horseback, would have been a nice QoL feature. But nope, apparently everything in those games has to be, at the very least, a nuisance.
There was a recent rpg ff7R that had this. But, the hard mode was meant to be played at max level, which is quite enjoyable.Having all the difficulty mode available for the first run instead of being blocked by crappy requisites.
The irony is that majority of people don't even finish games, let alone doing a second run with higher difficulty level...absolutely retarded way of doing things.
Everytime i hear that, i remember about ultra hard in horizon and how it was supposed to be a game plus+ experience but me an many players enjoyed doing a first run on ultra hard and i was pissed off when horizon 2 didn't had ultra hard from the start.There was a recent rpg ff7R that had this. But, the hard mode was meant to be played at max level, which is quite enjoyable.
I never played FF7R but since it's an RPG, I can see why extra hard modes are locked. Your characters in RPGs are so gimped there's no point. A gamer would be grinding away forever to get to a reasonable level to progress.There was a recent rpg ff7R that had this. But, the hard mode was meant to be played at max level, which is quite enjoyable.
You can still balance the numbers and make like an almost impossible mode from the start, it's not like you are forcing anyone to play that mode.I never played FF7R but since it's an RPG, I can see why extra hard modes are locked. Your characters in RPGs are so gimped there's no point. A gamer would be grinding away forever to get to a reasonable level to progress.
But in action games, a gamer with good skills can immediately jump in to hard mode and do fine.
It's like the 16 bit days. Play the game on default normal and it's a breeze and a waste of money as you'd cheese through the game. Go to settings/options, set it on Hard or Hardest and it's more challenging and gets your moneys worth. The option is there for gamers of all skills.