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Is Cyberpunk much better than Starfield?

Is Cyberpunk better than Starfield?

  • Graphically yes, but only that.

  • Graphically and gameplay wise yes, but the story falls short.

  • Yes, Cyberpunk is definitely a better game in all aspects.

  • No way, Starfield is better than Cyberpunk.


Results are only viewable after voting.

Macaron

Banned
Starfield gives out the feeling that it will never end, which can be a good or a bad thing depending on what you are looking for.. a more scripted gameplay has its own appeal
Im starting to get confused by some posts going on here lol. Surely when you add up main + side content CP and SF are very similar? But the main story in SF is incredibly short.....
 

Topher

Gold Member
Im starting to get confused by some posts going on here lol. Surely when you add up main + side content CP and SF are very similar? But the main story in SF is incredibly short.....

Nah.....I have to give the number of quality quests to Starfield easily. I came across several storylines not connected to the main quest or even the factions/companions but turned into rich side quests on their own. These are quests that are often given just by overhearing conversations while walking around. Others you just stumble onto while exploring. Cyberpunk has a lot of one-off side quests called "gigs" and such but they are remarkably short in comparison.
 

twilo99

Member
Im starting to get confused by some posts going on here lol. Surely when you add up main + side content CP and SF are very similar? But the main story in SF is incredibly short.....

I haven’t played CP yet so I don’t really know, I am just saying how Starfield feels to me thus far, definitely not overly scripted and it does present an overwhelming amount of content as side missions, quest, building ships, surveying planets, etc. in my opinion.
 
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MidGenRefresh

*Refreshes biennially
Not sure if gunplay and world building are better than cyberpunk tbh.

You know I love Starfield but world building in that game is pure nonsense. They kind of shoot themselves in the foot with the inclusion of grav drives. An almost instant mode of transportation that allows you to go anywhere in the galaxy in mere seconds. With technology like this, galaxy would be nothing like what we see in Starfield.
 

Macaron

Banned
Nah.....I have to give the number of quality quests to Starfield easily. I came across several storylines not connected to the main quest or even the factions/companions but turned into rich side quests on their own. These are quests that are often given just by overhearing conversations while walking around. Others you just stumble onto while exploring. Cyberpunk has a lot of one-off side quests called "gigs" and such but they are remarkably short in comparison.
The quality is debatable and subjective. One of Starfield's strong points is definitely the side content. Im just confused by the discussion I quoted about the length of the games. The two games feel similar in length overall, but the main quest is not even close. It was actually jarring just how short Starfield's main quest line was.

But your last sentence is also not doing CP justice. If im not mistaken some of the longer sidequests like River's and PanAms you don't have to do for main story completion? And those are just as in depth as any side quest in Starfield. And even beyond the gigs, you get a lottttt of shorter sidequest storylines like the dude crucifying himself or dick implant guy etc
 

thuGG_pl

Member
Personally love them both. They are extremely different games though, kind of hard to compare. If I had to just go with which one I liked most I would say cyberpunk takes the edge.

Mario Kart and Starfield are extreemly different games, Tetris is extreemly different to Starfield. But CP2077 and Starfield? They are in the ballpark.
 

Godot25

Banned
But starfield without basic stuff like a brightness slider or a full screen option, broken or downright absent hdr AND that is getting completely revamped by modders, from space traveling, to enemy and companions ai, to upscaling tech to basic UI and QoL stuff AND with game breaking bugs is not in early access becaaaaause??
Please. I guess you won't try to compare launch of Cyberpunk 2077 with Starfield. I mean. Starfield is not a perfect game by any means...
...but we are talking about game that was so broken, it was pulled down from PlayStation store...

Not to mention it needed to have several of it's core gameplay systems reworked to have this 2.0 version.

I'm sure Starfield is comparable to the biggest AAA bait and switch in gaming history 😂😂
/s
 
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For as long as I've followed WRPGs, I've found a lot of the discourse around it to be toxic and reductive. I think some WRPG superfans tend to mistakenly think they're achieving perfect realism at the pinnacle of gaming, and then anything that's instantly not on that level is trash, even if it was amazing just 1 day prior, or 10 years prior, or 30 years prior. I remember Mass Effect hitting consoles and suddenly all JRPGs were trash. Skyrim hit consoles and lots of people said Dragon's Dogma was trash including most of the media. Baldur's Gate and Cyberpunk hit consoles and now Starfield is trash. The argument was always about the "standard being raised" so amazing games suddenly become trash. I think for people they just like to flaunt how much they're in 1st place almost more than they like playing games. WRPG superfans in particular tend to attract a lot of this 1st place mentality.
 

thuGG_pl

Member
Please. I guess you won't try to compare launch of Cyberpunk 2077 with Starfield. I mean. Starfield is not a perfect game by any means...
...but we are talking about game that was so broken, it was pulled down from PlayStation store...
That's right but also Starfield didn't debut on last gen consoles at all.
 

Topher

Gold Member
The quality is debatable and subjective. One of Starfield's strong points is definitely the side content. Im just confused by the discussion I quoted about the length of the games. The two games feel similar in length overall, but the main quest is not even close. It was actually jarring just how short Starfield's main quest line was.

But your last sentence is also not doing CP justice. If im not mistaken some of the longer sidequests like River's and PanAms you don't have to do for main story completion? And those are just as in depth as any side quest in Starfield. And even beyond the gigs, you get a lottttt of shorter sidequest storylines like the dude crucifying himself or dick implant guy etc

Yeah, but I said I was referring to side quests not involved with factions/companions and such. I'm talking about side quests completely unrelated to anything else. Best comparison I can come with to that are the gigs which are just short jobs. I have yet to wander into another part of town in Night City and get pulled into a quest unrelated to the main story or acquaintance story quests that take an hour or two to complete. That happens a number of times in Starfield. Further, I don't think CP has faction quests at all.

As far as the main quests, I haven't finished Cyberpunk yet so I can't speak directly to that. I know I disliked the second half of Starfield main quest greatly. Cyberpunk will have to really tank badly for my opinion to be as low.

As far as length, howlongtobeat says Starfield's main quest is typically completed in 20 hours. 24 for Cyberpunk 2077. But to complete everything, CB is at 100 hours while SF is at 140.

 
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BouncyFrag

Member
Currently? Yes. Especially when it comes to depth, Starfield is shallow as a puddle.
F
9-BAB5342-C11-B-4-B8-D-B5-CC-D70-FE56-DFE52.jpg
 

graywolf323

Member
Yeah, but I said I was referring to side quests not involved with factions/companions and such. I'm talking about side quests completely unrelated to anything else. Best comparison I can come with to that are the gigs which are just short jobs. I have yet to wander into another part of town in Night City and get pulled into a quest unrelated to the main story or acquaintance story quests that take an hour or two to complete. That happens a number of times in Starfield. Further, I don't think CP has faction quests at all.

As far as the main quests, I haven't finished Cyberpunk yet so I can't speak directly to that. I know I disliked the second half of Starfield main quest greatly. Cyberpunk will have to really tank badly for my opinion to be as low.

As far as length, howlongtobeat says Starfield's main quest is typically completed in 20 hours. 24 for Cyberpunk 2077. But to complete everything, CB is at 100 hours while SF is at 140.


eh I think you’re looking at the wrong numbers there dude, you went straight from main story to completionist while talking about side quests, which main + sides is actually almost the same

of course completionist is longer for Starfield since those would be people going to every single damn procedurally generated planet



Cyberpunk 2077 Box Art

  • Main Story​

    24½ Hours​

  • Main + Sides​

    60½ Hours​

  • Completionist​

    103 Hours​

  • All Styles​

    63 Hours​



Starfield Box Art

  • Main Story​

    20 Hours​

  • Main + Sides​

    59 Hours​

  • Completionist​

    140 Hours​

  • All Styles​

    51 Hours​

 

GigaBowser

The bear of bad news
Havent played new Cyberpunks or Starfield buuuuuuut Cyberpunk in 2020 deserved abouta 3 Im sorry my friends
 

BootsLoader

Banned
Im starting to get confused by some posts going on here lol. Surely when you add up main + side content CP and SF are very similar? But the main story in SF is incredibly short.....
As far as I understand, Starfield has a very weak and bland story.
 

fart town usa

Gold Member
It is. The update is for everyone regardless if you bought the DLC. The game gives you a choice whether to start afresh or jump straight into Phantom Liberty. There's a certain point in the game that the DLC unlocks and you can play it so its up to you. For continuity reasons and maybe to refresh your memory on the story, might be an idea to replay anyways. Especially with all the fixes and improvements they added to the base game,.
Thanks for that. Even though the game hasn't connected for me, I still boot it up here and there to see how it's come along. I'll have to jump back in sometime this winter 👌
 

BootsLoader

Banned
Nah.....I have to give the number of quality quests to Starfield easily. I came across several storylines not connected to the main quest or even the factions/companions but turned into rich side quests on their own. These are quests that are often given just by overhearing conversations while walking around. Others you just stumble onto while exploring. Cyberpunk has a lot of one-off side quests called "gigs" and such but they are remarkably short in comparison.
That is very interesting, does it have better side quests than Witcher 3? Because Witcher 3 is literally killing it when it comes to side quests.
 

DeaDPo0L84

Member
Because the RPG elements although they have an impact on combat have very limited input on outcomes in Cyberpunk, almost none in fact. Unlike Starfield.
Cyberpunk is very shallow in comparison.
Yes, I remember in Starfield when I chose "more assault rifle damage", or the ability to slide while running, the world around me changed in a way I was not prepared for, I didn't realize my choices had that much of an impact.
 

Topher

Gold Member
eh I think you’re looking at the wrong numbers there dude, you went straight from main story to completionist while talking about side quests, which main + sides is actually almost the same

of course completionist is longer for Starfield since those would be people going to every single damn procedurally generated planet



Cyberpunk 2077 Box Art

  • Main Story​

    24½ Hours​

  • Main + Sides​

    60½ Hours​

  • Completionist​

    103 Hours​

  • All Styles​

    63 Hours​



Starfield Box Art

  • Main Story​

    20 Hours​

  • Main + Sides​

    59 Hours​

  • Completionist​

    140 Hours​

  • All Styles​

    51 Hours​


I took length of game "overall" to mean all there is to do which in my mind is completionist. Now if that is not what M Macaron was referring to then that's fine.

Regardless, there is no way that 140 hours includes visiting all the planets. I'm over 140 hours in the game and I visited maybe two. What I did do was complete the main quest and all faction quests and several side quests. I only completed one companion quest and there are many more side quests I have yet to get to.
 
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MarkMe2525

Member
I thought Cyberpunk was an amazing game at launch, as long as you weren't playing an base Gen 8 consoles. I'm having a good time with Starfield, but there aren't many games, imo, that can reach the story telling heights of Cyberpunk. In the end though, they are both really good.
 

phant0m

Member
I'm hoping mod support will go the way of Skyrim for Starfield. Cosmetics, player crafted quests, companion enhancements, new weapons/gear, enhancements to ship builder. I can see a lot of freedom and creativity in Starfield's future.
Yeah. Even Fallout 4 — I consider the base game basically unplayable but with a decent set of mods it can be a really fun experience.
 

Macaron

Banned
Yeah, but I said I was referring to side quests not involved with factions/companions and such. I'm talking about side quests completely unrelated to anything else. Best comparison I can come with to that are the gigs which are just short jobs. I have yet to wander into another part of town in Night City and get pulled into a quest unrelated to the main story or acquaintance story quests that take an hour or two to complete. That happens a number of times in Starfield. Further, I don't think CP has faction quests at all.

As far as the main quests, I haven't finished Cyberpunk yet so I can't speak directly to that. I know I disliked the second half of Starfield main quest greatly. Cyberpunk will have to really tank badly for my opinion to be as low.

As far as length, howlongtobeat says Starfield's main quest is typically completed in 20 hours. 24 for Cyberpunk 2077. But to complete everything, CB is at 100 hours while SF is at 140.

Im so confused. Why are we excluding certain sidequests from this discussion? The only difference is instead of wandering around and getting a quest like some in Starfield, Cyberpunk just lets you know where they are. But there are obviously plenty of unrelated side quests.....

I'd say the Judy, River, PanAm, Silverhand, etc sidequests are similar to the companion ones. Except they actually matter to the overall game unlike Starfield's.

Idk why you're even discussing these things when you haven't even beaten Cyberpunk lol but graywolf323 graywolf323 already pointed out the fluff in completion hours cause of all the bullshit planet stuff
 

Topher

Gold Member
That is very interesting, does it have better side quests than Witcher 3? Because Witcher 3 is literally killing it when it comes to side quests.

That's a hard comparison to make and since it has been 8 years since I played Witcher 3. I remember some of those quests were top-notch though and probably still are. Can't say for certain.

Im so confused.


Truly. If you can't figure out what I've already said then stop trying.
 

Chukhopops

Member
No it fucking didn't, at least if we compare cyberpunk pc with starfield pc.

Dude, you don't wanna start a bug compilation video war because the starfield bugs i can show you are leaps and bounds more absurd than anything you can find for cyberpunk, i'm talking about time-space parallel universe type of bugs, not your average 'i can't talk to this npc" stuff, the ball is in your court.

Starfield is in a better condition compared to skyrim but it is still more bugged than most games.
I disagree but there’s no easy way to measure it. Even the most negative Starfield reviews didn’t complain about game breaking bugs.

I literally had zero issue in my entire playthrough on Starfield. Maybe once the scanner wouldn’t open and I had to go in the menu?

Cyberpunk launch I would regularly have the issue where my character would not switch out of « cutscene mode » and I couldn’t use my weapon anymore. I had the car chase issue with Palmer where the enemies would not spawn in the hideout.
 

GHG

Gold Member
Last night I walked into a bar in Night City. The neon aesthetics washed over my senses, there were beautiful women dancing, and this absolute fucking banger was playing:



Meanwhile...



Starfield isn't fit to wash cyberpunks little toe.

People want to talk about the state of these two respective games launch aligned make me laugh. Aside from the bugs (and the state of the console releases) cyberpunk then was still better than what Starfield has to offer today. Its not even a contest when you look at aspects like world/character building and overall immersion.
 
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DeaDPo0L84

Member
Starfield is better IMO, the AI is better...
Your whole post became instantly bs leading off with this banger. You can literally unload 500 rounds in the middle of New Atlantis, and not a single person will give a single fuck. You can walk into "secured" areas freely cause absolutely nobody has a brain in SF. You can freely walk around with your gun in a bank or wherever and everyone just sits there like a brainless drone. I swear some of you are so entrenched in defending this game you overlook glaring obvious flaws and just outright make up shit.
 

Macaron

Banned
That's a hard comparison to make and since it has been 8 years since I played Witcher 3. I remember some of those quests were top-notch though and probably still are. Can't say for certain.




Truly. If you can't figure out what I've already said then stop trying.
Yeah I can't figure out why you selectively excluded certain sidequests. If you wanna be belligerent insteaf of explain if there is any logic behind that, then ok lol

Anyways, you might wanna finish Cyberpunk before commenting on its length? Idk just a thought
 
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Madflavor

Member
Cyberpunk never got enough credit for its OST, seriously one of the best of any game ever.

Absolute banger after banger, case in point:





I've noticed it's gotten more recognition over the years. Anything about the game that was good on release was drowned out by all the controversy and issues the game had. Now that it's in a much better state, people are appreciating the world CDPR created a lot more now. It really started with Edgerunners when "I really want to stay at your House" was popularized.
 
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GymWolf

Gold Member
I disagree but there’s no easy way to measure it. Even the most negative Starfield reviews didn’t complain about game breaking bugs.

I literally had zero issue in my entire playthrough on Starfield. Maybe once the scanner wouldn’t open and I had to go in the menu?

Cyberpunk launch I would regularly have the issue where my character would not switch out of « cutscene mode » and I couldn’t use my weapon anymore. I had the car chase issue with Palmer where the enemies would not spawn in the hideout.
Then you missed some reviewers.

I clearly remember than annoying luke thomas dude saying that he was unable to complete the arguably best faction quest in the game because of a bug.

But no review spoke about the dogshit writing or the the worse companions ever in an rpg so i really don't give much fucks about what reviewers say.

And i just posted a starfield bug that literally trascend time and space for how fucked up it is, you are not gonna find anything remotely similar in cb, no matter how much you search.

They are both very buggy games even after the 2.0 patch, it is a matter of luck how much bugs you get, my experience at launch with cp on pc was less bugged than your average assassing creed (ironically i'm having more bugs and shit in the 2.0 version)


Starfield also run worse than cyberpunk while looking sensibly worse except some indoors that looks better than some indoors in cp.
 
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People don't often talk about the fact that Cyberpunk really wasn't that buggy on PC at launch, like no more than any Bethesda or CDPR game ever was. I played like 70 hours on PC and never encountered anything game breaking, even if I got the occasional physics or pathfinding jank.

The console ports were criminally bad and poisoned the discourse -- justifiably so. But I don't think the game would have been discussed as a disappointment in the same way if it launched on PC and next gen instead.

The other problem was that they overpromised and underdelivered on some things, and there were these tertiary aspects of the game that were held together with duct tape -- stuff like barely functioning police system, non-existent car and NPC AI, and lack of meaningful driving gameplay of any kind other than getting from point A to B, cut abilities, etc. All the stuff they addressed in 2.0. And a few things they still haven't like factions, destructible environments, and meaningful story branching.
You’re right, I played it on the PC and didn’t really have any major issues with bugs and crashes. Bu the game was shallow as hell. I mean people who complain about Starfield being shallow as a puddle, if that’s a puddle then CP at launch was more like a spilled cup of water on the floor.
I mean they had to remove your character model from reflections in the game because in game your character was horrific twisted piece of monstrosity. At least Starfield has a functioning 3rd person mode
 
@graywolf323[/USER] already pointed out the fluff in completion hours cause of all the bullshit planet stuff
The whole premise of the game is exploring a galaxy made up of mostly barren rock planets like a real galaxy, with sporadic pockets of civilization. Starfield is a hybrid of custom WRPG content and survival style content. Half the game is a detailed WRPG with tons of quests with multiple parts to a lot of them. The other half is a barren exploration and crafting game similar to something like Valheim. The way you try and disregard gigantic swaths of the game, you could basically disregard the entire game of Valheim under this definition. It's wildnerness with optional crafting or scanning stuff. At 160 hours now, I've only even visited 29 out of 100 solar systems, let alone fully cataloging them. I've only even started 2 very basic outposts, let alone setting up a galactic network of outposts for each rare element all linked together across multiple planets with transport, storage, and multiple levels of manufacturing capability all synced up which will probably alone take someone dozens of hours to fully set up. If you want to just talk about the WRPG quests only in a sprint, then at least acknowledge you're just using an arbitrary definition that excludes like 60% of the game. Just because you think things like Valheim are worthless, doesn't mean it's true. You could basically call all of Valheim "bullshit forest stuff" but people play that game for 1000 hours. It's also procedurally generated. What I think you're missing is that Starfield and Cyberpunk aren't even fully the same genre.

I wouldn't be surprised at all if they expand into more hardcore survival genre elements for the updates. The main thing you even get in this game are various elements to be used for crafting. It has all the elements of a survival game built in, they just dialed down the difficulty so that people aren't hard stop-forced to do it to progress since the game is a hybrid WRPG / survival game. It's all there though. All they have to do is just dial up the difficulty a little bit and you can't even progress until you set up outposts to mine various elements, fuel, create shelter from multiple varied environmental conditions, engage with the ship builder more meaningfully to progress. People who just voluntarily engage with that content are playing a far larger game than you're acknowledging.
 
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Mister Wolf

Gold Member
In 2023 what Bethesda provides with their games isn't impressive anymore. It was the shit back in the day when we all had 360s playing Fallout 3. Times have changed. Other open world developers have caught up and surpassed them.
 
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Topher

Gold Member
Yeah I can't figure out while you selectively excluded certain sidequests. If you wanna be belligerent insteaf of explain if there is any logic behind that, then ok lol

I said it clearly the first time but you have a knack for engaging in willful ignorance. I'll highlight it again below. Now tell me the Cyberpunk 2077 equivalent of what I'm describing.

I came across several storylines not connected to the main quest or even the factions/companions but turned into rich side quests on their own. These are quests that are often given just by overhearing conversations while walking around. Others you just stumble onto while exploring. Cyberpunk has a lot of one-off side quests called "gigs" and such but they are remarkably short in comparison.


Anyways, you might wanna finish Cyberpunk before commenting on its length? Idk just a thought

lol....I didn't comment on the game's length. I said I haven't finished it so I referred to a website that tracks these things. More willful ignorance on your part my man. You really need to work on that.
 

Macaron

Banned
The whole premise of the game is exploring a galaxy made up of mostly barren rock planets like a real galaxy, with sporadic pockets of civilization. Starfield is a hybrid of custom WRPG content and survival style content. Half the game is a detailed WRPG with tons of quests with multiple parts to a lot of them. The other half is a barren exploration and crafting game similar to something like Valheim. The way you try and disregard gigantic swaths of the game, you could basically disregard the entire game of Valheim under this definition. It's wildnerness with optional crafting or scanning stuff. At 160 hours now, I've only even visited 29 out of 100 solar systems, let alone fully cataloging them. I've only even started 2 very basic outposts, let alone setting up a galactic network of outposts for each rare element all linked together across multiple planets with transport, storage, and multiple levels of manufacturing capability all synced up which will probably alone take someone dozens of hours to fully set up. If you want to just talk about the WRPG quests only in a sprint, then at least acknowledge you're just using an arbitrary definition that excludes like 60% of the game. Just because you think things like Valheim are worthless, doesn't mean it's true. You could basically call all of Valheim "bullshit forest stuff" but people play that game for 1000 hours. It's also procedurally generated. What I think you're missing is that Starfield and Cyberpunk aren't even fully the same genre.

I wouldn't be surprised at all if they expand into more hardcore survival genre elements for the updates. The main thing you even get in this game are various elements to be used for crafting. It has all the elements of a survival game built in, they just dialed down the difficulty so that people aren't hard stop-forced to do it to progress since the game is a hybrid WRPG / survival game. It's all there though. All they have to do is just dial up the difficulty a little bit and you can't even progress until you set up outposts to mine various elements, fuel, create shelter from multiple varied environmental conditions, engage with the ship builder more meaningfully to progress. People who just voluntarily engage with that content are playing a far larger game than you're acknowledging.
To each their own. Easy for me to dismiss travelling to procedurally generated planets as fluff when it adds absolutely nothing to the game except for those who find enjoyment in making outposts I guess. Even easier when exploring these planets and systems involves redundant, lazy, menu navigation.

As many have said, they aren't the same genre, but they are same ballpark. Is there a non Bethesda game more similar than CP? Especially recently? Id unequivocally say no.
 
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