• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Solid 4 Guns of The Patriots 2.0 |OT| Kept you waiting, huh?

Okay, you know what, everything else in this game is awesome, but fuck Naomi is the worst character in the game and the scenes with Naomi and Otacon are the most cringe-worthy things I've seen in my entire life
 

Synless

Member
Very odd. I had suspected that you had fulfilled the requirement and quit to the menu after saving but without getting a checkpoint but that does not seem to be the case if you just continued in the act, Something should definitely be registering however. Which area of the game are you in?

I advise, if possible, you load the Act 2 Mission Briefing, skip the first two cutscenes and then take note of your forward and sideways rolls on the ticker. Then reload your save, do five sideways rolls. exit the area and re-enter it and save and recheck your stats. If nothing changes, something is definitely glitche or being done wrong. If Forward Rolls increases a dive must be done accidentally (by being in a standing or crouched position, holding L1 and pressing X sideways, this MAY count as a forward roll). If Sideway Rolls increases then I don't know what the problem was. Mine is recording fine as of Act 3 so I'm not sure how to troubleshoot it.

EDIT: Also, it's 4am where I am and I really have to sleep so just in case (although you said you're doing it the same as the video so I don't know if this is even relevant to you as you sound like you're doing it right): You need to go prone, press L1, tilt the analogue to one side, press X, leave it go, tilt to the side again and press X again. If you update this with further information or clarification after this just be aware that it'll be about 6 hours or more before I get back to you.
Understandable, I went back and checked my stats, I had 349 front dives and 0 sideways rolls. I went back, did exactly as the video did and as you have it written and rolled 10 times, one at a time. I went and checked the stats again and they were exactly the same. Just for kicks I even did jumping sideways rolls to see if they would count towards that stat and it is still at 0 so I don't know what the deal is.
 

diamount

Banned
Okay, you know what, everything else in this game is awesome, but fuck Naomi is the worst character in the game and the scenes with Naomi and Otacon are the most cringe-worthy things I've seen in my entire life

Maybe I had less standards when first played the game back in 08 but that's really fanfic material right there.
 
Okay, you know what, everything else in this game is awesome, but fuck Naomi is the worst character in the game and the scenes with Naomi and Otacon are the most cringe-worthy things I've seen in my entire life

Really now? You don't think
Meryl/Johnny
is a million times worse? I sure as hell do.

Even as someone that religiously followed the series since MGS1, 4's story is so fucking stupid. Still, the gameplay's fun and that's what I play it for (unlike say, Mass Effect 3).
 
Holding up the resistance member in act 3 is not getting me the iPod song...

Really now? You don't think
Meryl/Johnny
is a million times worse? I sure as hell do.

Even as someone that religiously followed the series since MGS1, 4's story is so fucking stupid. Still, the gameplay's fun and that's what I play it for (unlike say, Mass Effect 3).

Nope. Meryl/Johnny is awesome and hilarious and fairly well done compared to the travesty that is Naomi/Otacon
 
Doc update. I'm happy with this one.
This has the latest fixes, new credits, fixed formatting (Nothing was bolded in the first act) and I made the maps gray scale so the print nicer.

Please update the main page.

Doc 1.2
PDF 1.2
 
Before I leave my PS3 on overnight: does anyone know if when I die, then select continue, the game counts my hours played? I'm guessing, yes, but I want to be sure so I don't lose 6hrs.

I still need 10hrs for the Chicken run and I just passed the last checkpoint where I won't be forced to continue in Haven (right before the Screaming Mantis fight). I hate this stupid "Checkpoint" system -- I can cross a checkpoint; sit for 100hrs; save and quit, but because I didn't cross another checkpoint, that 100hrs means nothing.

I'm sure this has already been answered and I probably already know but forgot, but why did Naomi make a copy of Snakes DNA?
I know she put a virus on that card for Otacon to attack the patriots AI, but why did she make a copy of Snakes dna?

She made the copy so Ocelot could use it to try and access the System, but it's not a perfect match and everyone goes nuts again.

Holding up the resistance member in act 3 is not getting me the iPod song...

When are you doing it?

I did it in the last section, when he dresses up as a PMC member, and it popped right out.
 

DrPirate

Banned
Just beat the game again, chicken run complete. Best fucking game ever made. I enjoyed it as much as the first time around and you know what? I completely can't stand anime and pretty much anything Japanese. This is the sole exception and I absolutely love everything about it. Greatest game ever. (I choose to include everything up until after the first set of credits roll).
 

Liquidus

Aggressively Stupid
Okay, you know what, everything else in this game is awesome, but fuck Naomi is the worst character in the game and the scenes with Naomi and Otacon are the most cringe-worthy things I've seen in my entire life

Still not as awful as 90% of the characters after MGS2:p. When she takes off her shoes and rips her skirt... OMG love lol. Sorry I've been playing this shit way too much lately.

Understandable, I went back and checked my stats, I had 349 front dives and 0 sideways rolls. I went back, did exactly as the video did and as you have it written and rolled 10 times, one at a time. I went and checked the stats again and they were exactly the same. Just for kicks I even did jumping sideways rolls to see if they would count towards that stat and it is still at 0 so I don't know what the deal is.

Lay flat on the ground, equip a weapon, press and hold L1, move the Left Stick + X. Don't hold X or you'll start rollin continuously. After one roll wait for the aiming reticule to pop up again and you've just completed one sideways roll.
 
When are you doing it?

I did it in the last section, when he dresses up as a PMC member, and it popped right out.


Ugh, I'm an idiot. All this time I thought pressing triangle at any point during a hold up would make Snake perform a knock out, but you need to press triangle to make items come out -_-

Understandable, I went back and checked my stats, I had 349 front dives and 0 sideways rolls. I went back, did exactly as the video did and as you have it written and rolled 10 times, one at a time. I went and checked the stats again and they were exactly the same. Just for kicks I even did jumping sideways rolls to see if they would count towards that stat and it is still at 0 so I don't know what the deal is.

About this... are you just doing the rolls, saving, and then exiting? Because that won't count. When you do anything in this game, in order for it to count you have to first pass through to a new area for a checkpoint. THEN it's okay to save and quit. Otherwise, anything you did did not count.

Whenever you make a save in this game. The save is as if you just entered the area. Anything done after that point is not counted in the save.
 
After four years, one thing that still really impresses me in this game (compared to games released since) is the camera work during cutscenes. They really did a good job of emulating the way an actual film is shot... something most games don't accomplish during their cutscenes. The Uncharted games, as much as I love them, would do well to follow the example set in MGS4.
That and sound design. The sound in the game is fantastic.
 

Auskeek

Member
Not even. I wish she would close her shirt.

She tells Sunny "us girls have to look our best" basically with her boobs hanging in front of Sunny's face. Way to set a good example for the kid, Naomi.

This pretty much sums up the game for me, it was so incredibly ridiculous. I was fine with EVA though.
 
I agree, it was anime-esque a little bit. :)

Otacon: "I used to be an anime otaku"

Naomi: "oh, really? Is that where Otacon comes from?"

REALLY Naomi?

Maybe it was supposed to be "anime-esque". I wonder if the goal of the whole thing was to make it as cringe-worthy as possible... because if so, they succeeded.
 

MNC

Member
Does the game handle each act seperate, trophy wise? So if you fuck up sonewhere, you van just replay the act. Is there a trophy for 1 big nonlethal playthrough?
 
I think the Corpse Camo trophy has glitched on me. I've been wearing it for a while now, with a bunch of alerts and the trophy still hasn't popped up.
 
Does the game handle each act seperate, trophy wise? So if you fuck up sonewhere, you van just replay the act. Is there a trophy for 1 big nonlethal playthrough?

Technically there's a trophy for a non-lethal playthrough. You get trophies for obtaining the Infinite Bandanna and the Cloaking Device, both of which require non-alert and non-kill playthroughs. There's no penalty for loading up a previous save to try again if you mess up along the way, though. That's what the checkpoints are there for; save after each one just in case you fuck up.
 
I was facepalming the whole way through the act 3 briefing. So many cringeworthy moments. Holy hell.

"keep your glasses off. They make you look handsome"

"y-y-y-you think so?"
 
Okay, no it wasn't glitching, the trophy guides I've read just suck. You have to actually to do the full lie down and fake die thing to actually get the trophy. Not just start or end an alert.
 
Act 1:
Total Play Time: 11:22:35
Continues: 1
Alert Phases: 53
Total Kills: 143
LIFE Recovery Items Used: 10
Weapon Types Acquired: 21
Flashbacks Viewed: 37
Special Items: Not Used
CQC Uses: 5
Headshots: 84
Knife Kills/Knockout: 2
Wall Press Time: 02:16:38
Sideway Rolls: 227
Forward Rolls: 362
Crawling Time: 00:47:35
Crouch Walking Time: 03:16:55
Time in Cardboard Box/Drum: 00:04:14
Combat Highs: 0
Weapons/Items Acquired: 874
Total Drebin Points from Sales: 390885
Current Drebin Points: 193070

Gonna have to die/kill more people and squander all my rations/noodles.
 
Understandable, I went back and checked my stats, I had 349 front dives and 0 sideways rolls. I went back, did exactly as the video did and as you have it written and rolled 10 times, one at a time. I went and checked the stats again and they were exactly the same. Just for kicks I even did jumping sideways rolls to see if they would count towards that stat and it is still at 0 so I don't know what the deal is.

Hmm. In that case this:
About this... are you just doing the rolls, saving, and then exiting? Because that won't count. When you do anything in this game, in order for it to count you have to first pass through to a new area for a checkpoint. THEN it's okay to save and quit. Otherwise, anything you did did not count.

Whenever you make a save in this game. The save is as if you just entered the area. Anything done after that point is not counted in the save.
Is the only thing that I can think of but again, I don't even think that applies )as I believe you've mentioned your doing this) so I don't really have any idea why it isn't updating I'm afraid. The best two things I can suggest are to progress further in the game and after the first section in Outer Haven but before you go into the Screaming Mantis area to try again and if it still does not unlock then you can just try again later for one of the emblems that require one playthrough for one emblem (such as Leopard or Centipede).

Okay, no it wasn't glitching, the trophy guides I've read just suck. You have to actually to do the full lie down and fake die thing to actually get the trophy. Not just start or end an alert.

Not the trophy guides, it's the actual trophy list that is incorrect unfortunately: http://blog.us.playstation.com/2012/08/03/metal-gear-solid-4-ps3-trophies-revealed/
"Silver: I Just Don’t Fear Death - Caused ALERT status while wearing the Corpse Camo."
Whereas it should probably be "Remove Alert Status while wearing the Corpse Camo".

EDIT: ZeroKoolPSX, Yeah, I'd definitely try to get more kills and life recovery item uses as soon as you can (you don't need Continues until Act 5 when you can murder Meryl) The Confinement Facility in Act 2 is, very literally, perfect for a significant number of kills as is the turret on the Vista Mansion roof. For the life recovery items just hold up, search and kill the enemies in the Power Station, exit and enter the area again and repeat and there should be more than enough rations for you. However, I also recently discovered that if you get your life bar down to less than one segment of the entire bar and go to friendly Militia, each seperate Militia Member will continually throw rations at you while your health is low. This means that you can take advantage of this and wait beside the Militia with almost no health, collect Rations off them, wait for them to die and then let the replacements that come (if it's an area where they respawn) give you another ration and repeat. This lets you quickly get Blue Bird and the Life Recovery Items used requirement.
 

Synless

Member
Hmm. In that case this:

Is the only thing that I can think of but again, I don't even think that applies )as I believe you've mentioned your doing this) so I don't really have any idea why it isn't updating I'm afraid. The best two things I can suggest are to progress further in the game and after the first section in Outer Haven but before you go into the Screaming Mantis area to try again and if it still does not unlock then you can just try again later for one of the emblems that require one playthrough for one emblem (such as Leopard or Centipede).



Not the trophy guides, it's the actual trophy list that is incorrect unfortunately: http://blog.us.playstation.com/2012/08/03/metal-gear-solid-4-ps3-trophies-revealed/
"Silver: I Just Don’t Fear Death - Caused ALERT status while wearing the Corpse Camo."
Whereas it should probably be "Remove Alert Status while wearing the Corpse Camo".

EDIT: ZeroKoolPSX, Yeah, I'd definitely try to get more kills and life recovery item uses as soon as you can (you don't need Continues until Act 5 when you can murder Meryl) The Confinement Facility in Act 2 is, very literally, perfect for a significant number of kills as is the turret on the Vista Mansion roof. For the life recovery items just hold up, search and kill the enemies in the Power Station, exit and enter the area again and repeat and there should be more than enough rations for you. However, I also recently discovered that if you get your life bar down to less than one segment of the entire bar and go to friendly Militia, each seperate Militia Member will continually throw rations at you while your health is low. This means that you can take advantage of this and wait beside the Militia with almost no health, collect Rations off them, wait for them to die and then let the replacements that come (if it's an area where they respawn) give you another ration and repeat. This lets you quickly get Blue Bird and the Life Recovery Items used requirement.
I finally got it to work. So either A) I for one time in the game saved and quit for some reason, or B) I had my weapon equipped and was aiming when I did the rolls like another poster suggested (I had it unequiped all the other times). Either way, I got it and now I'm set.
 

rvy

Banned
"This is just like one of my Japanese hentai's."

KuGsj.gif
KuGsj.gif
KuGsj.gif
 
Well the actual trophy list says "Ended Alert Status while wearing the Corpse Camo".

Oh, I see, it must have been updated since the PS Blog entry was written which was when I have to assume most trophy guides were written. I'll update the OP immediately and hopefully where you read it (if it wasn't the OP) is altered too to prevent any confusion.

Synless said:
I finally got it to work. So either A) I for one time in the game saved and quit for some reason, or B) I had my weapon equipped and was aiming when I did the rolls like another poster suggested (I had it unequiped all the other times). Either way, I got it and now I'm set.

Good to hear! It's odd that it was updating incorrectly but at the very least you've done it now so that's all that matters really.
 

McNum

Member
Whenever you make a save in this game. The save is as if you just entered the area. Anything done after that point is not counted in the save.
Wait, so if I want to do a no-alert run, I can just save and reload when I get spotted and it won't count?

That suddenly makes the whole thing a lot less frustrating. Retroactive save-scumming.
 
Wait, so if I want to do a no-alert run, I can just save and reload when I get spotted and it won't count?

That suddenly makes the whole thing a lot less frustrating. Retroactive save-scumming.

Yes, exactly. The previous games implemented Save Restrictions for the Big Boss Emblem and other high-ranking emblems which is why Big Boss emblem, and the others, were so difficult to obtain. MGS4 has not implemented this however (unfortunately or fortunately depending on your point of view) and does not keep a track of saves so all you have to do is save when you enter certain areas (you can save everywhere if you want but it is very time consuming) and then if you mess up you can just die and exit the game and then reload your save. That's exactly why anybody that is being put off by the Big Boss Emblem requirement shouldn't be, it's far easier in this game than in any of the others and isn't as difficult as it seems (which is why I'd argue Chicken with all the emblems is more difficult).
 

BadWolf

Member
yes , but
she really had no point on suiciding at that point either way. Better when the whole system is taken down in case they need any help with the mission
.

The way I see it is:

1. She saw the completion of FOXALIVE (which was finished by Sunny, not her) and no longer saw reason to suffer by continuously injecting herself to keep her cancer in check. She would have died very soon anyway. Probably wanted to spare Otacon more grief as well.

2. She died in the exact same place Grey Fox died 9 years earlier.
 
Wait, so if I want to do a no-alert run, I can just save and reload when I get spotted and it won't count?

That suddenly makes the whole thing a lot less frustrating. Retroactive save-scumming.
I just realized this. I picked up items in act 1, saved, thinking it would save, but its still the same area. I do something stupid, get caught. Reload my save. Its like I never picked up anything. Well, the more you know.
 

McNum

Member
Yes, exactly. The previous games implemented Save Restrictions for the Big Boss Emblem and other high-ranking emblems which is why Big Boss emblem, and the others, were so difficult to obtain. MGS4 has not implemented this however (unfortunately or fortunately depending on your point of view) and does not keep a track of saves so all you have to do is save when you enter certain areas (you can save everywhere if you want but it is very time consuming) and then if you mess up you can just die and exit the game and then reload your save. That's exactly why anybody that is being put off by the Big Boss Emblem requirement shouldn't be, it's far easier in this game than in any of the others and isn't as difficult as it seems (which is why I'd argue Chicken with all the emblems is more difficult).
Hmm, I've never been able to do a no-alert run in any MGS game. Could be something fun to try after this somewhat haphazard playthrough I'm doing. Going for all the dolls, though.

I'm probably at 60-ish alerts at the middle of Act 3. Going for none will be difficult. There are some areas I simply have no idea how to get past unseen. Maybe i should see if any items will do anything useful for that. Are smoke grenades useful in the game? I would assume it at least gets a "Huh?" from any guard who sees it. How do they react?
 

Endo Punk

Member
People knock MGS for its long cutscenes but the ones in MGS4 are so finely crafted and with great dialogue and action it's as good as watching a film. Still the most entertaining cutscenes this gen and a reason why cutscenes should not totally go away from games, you just can't pull that off while in control.
 

Ein Bear

Member
People knock MGS for its long cutscenes but the ones in MGS4 are so finely crafted and with great dialogue and action it's as good as watching a film. Still the most entertaining cutscenes this gen and a reason why cutscenes should not totally go away from games, you just can't pull that off while in control.

Yeah, I have no problem with MGS4's cutscenes. It was a legitimate complaint with MGS2, which had all those long codec scenes with nothing going on visually, but MGS4 has such well-crafted cutscenes that I really don't care how long they are, since they're all such fun to watch. Raiden vs Vamp has better choreography than most action movies.
 
People knock MGS for its long cutscenes but the ones in MGS4 are so finely crafted and with great dialogue and action it's as good as watching a film. Still the most entertaining cutscenes this gen and a reason why cutscenes should not totally go away from games, you just can't pull that off while in control.

It's really just a matter of taste, and taste
war
has changed this generation.

Last gen games were praised for having hours upon hours of dialogue and cutscenes, now a game gets major review points taken off if it has a tendency to take control away from the player. "Cinematic" gameplay like in Uncharted and Call of Duty have kinda spoiled a lot of people who don't really want to sit and watch 30 minutes of cutscenes inbetween gameplay segments. A perfectly reasonable opinion, but I think MGS4 suffered a lot from this paradigm shift.

I appreciate games that can do it either way. I love the way Uncharted puts you in the action and that they keep the cutscenes short and to-the-point, but I also love the presentation and cutscenes in every Metal Gear game, wouldn't want them to change a damn thing for MGS5.
 

Perkel

Banned
Hmm, I've never been able to do a no-alert run in any MGS game. Could be something fun to try after this somewhat haphazard playthrough I'm doing. Going for all the dolls, though.

I'm probably at 60-ish alerts at the middle of Act 3. Going for none will be difficult. There are some areas I simply have no idea how to get past unseen. Maybe i should see if any items will do anything useful for that. Are smoke grenades useful in the game? I would assume it at least gets a "Huh?" from any guard who sees it. How do they react?

Look at this guy. Amazing dude.
 
Hmm, I've never been able to do a no-alert run in any MGS game. Could be something fun to try after this somewhat haphazard playthrough I'm doing. Going for all the dolls, though.

I'm probably at 60-ish alerts at the middle of Act 3. Going for none will be difficult. There are some areas I simply have no idea how to get past unseen. Maybe i should see if any items will do anything useful for that. Are smoke grenades useful in the game? I would assume it at least gets a "Huh?" from any guard who sees it. How do they react?
If you've not done no alert runs in previous games I highly advise you go back and try since just going for no alerts/no kills you can save to your hearts content, it's only the higher emblems like Foxhound and Big Boss that have the save limits and they really help you to improve your playstyle while also adding extra challenge to the game (and then, if you want and when you're ready you can try go for the difficult emblems) and it should add an extra element of tension to the game and thus, enjoyment.

Likewise, for Metal Gear Solid 4, it is very enjoyable to do so. What items are useful depend almostentirely upon the area but in general, the tranquiliser pistol, CQC, Stun Knife and the Mosin Nagant (for bosses) are the most useful items that will get you through pretty much everything. In Act 3 the Solar Gun, Twin Barrel withh V-Ring ammo and Stun Grenades, as well as smoke grenades, are very useful on the Motorbike Chase while the Disguise with Otacon FaceCamo and using the Drum Can (even though completely unneccessary) will get you through the Sneaking Section. Act 4 consists mainly of using the Drum Can (so the enemies can get you in the line of sight without an alert) and Chaff Grenades while Stun Grenades + Smoke Grenades absolutely obliterate Crying Wold. At the beginning of Act 5 Smoke Grenades can be useful to open the door.

I'm going off memory here so I apologise if I'm wrong but one example of a route to avoid getting caught for the Red Zone consists of: Running immediately up the stairs, diving over the gap first try, running to the enemy and then walking as you approach him. Hold him up and CQC him to knock him out. Run to the opening until the broken roof and the edge., wait for the enemies to turn around and look in a different direction (and move away) and jump down. Grab him and CQC him and when the enemy to the left is at the end of the street, immediately run to the goal as, at this time the enemies that are on the right should be looking away or moving away. From the Mark 2 meeting, get your OctoCamo full and tranquilise the enemies on the roof to the right. To the left towards the Militia Safe House, tranq the first three enemies (I believe) and anybody that is facing towards you and then move down the street. On the street, run to the right hand side and you'll be able to go in the front of a building (I don't know if that's an accurate way to describe it) which exits to the Militia. If possible to do without getting seen, give one a ration. If not or after you do so, crawl to the entrance of the safe house and stand up once you get to the entrance and run in.

Of course, you can do it far slower than that, maintaining a 95% Camo index at all times if you want and inch your way towards the goal but it is much more fun to do it with speed if possible.

Likewise, I imagine smoke grenades are useful in some circumstances (like Act 5 opening the door and for Crying Wolf with Stun Grenades) but personally I avoid using them in case it puts you into Caution Status. Avoiding alerts mainly consists of your knowledge of the map and enemy positions because it's better to avoid interfering with enemies when possible than it is to Tranq or Kill them which is why you really only dispose of enemies that get in your way. Most areas also contain a few routes to the exit (Downtown, Confinement Facility, the Red Zone, Vista Mansion) but usually one or two of them are optimised for sneaking through the area. You can also save at the beginning of an area and then quit if you get caught if you want.
 

IMBored

Member
Isn't one of Naomi's first line in MGS1 ''maybe I'll let you do a strip search on me''?
She comes across as quite slutty right of the bat.
 

Perkel

Banned
Isn't one of Naomi's first line in MGS1 ''maybe I'll let you do a strip search on me''?
She comes across as quite slutty right of the bat.

As far i can remember in MGS 1 there is no Naomi in game she is only in Codec. She was blond then. (guessing from brighter green hair)
 
Top Bottom