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SONY needs to change the controller for the PS4

Face buttons and dpad on the PS3 DS3 are pretty much perfect IMO. Way better than the 360, where certain games have actually hurt my finger on the face buttons... I think it was MLB 2K7, I know a horrible game, but the pitching and batting system actually hurt my finger pressing the 360 face buttons. The show, on PS3, has never done that.

But the L2 and R2 triggers are bad. They feel so mushy and having convex, slanted triggers without any way to keep your finger grounded on it seems nonsensical to me. It's like they had to do that to be different from every other trigger-based controller.

Also, the analog sticks being convex instead of concave. I just don't get it. It exacerbates how loose the PS3 sticks are.

Aside from the face buttons, I find the 360 to be the most comfortable controller. Although I don't play d-pad heavy games, but do recognize the shittiness of the dpbad.
 
That's exactly what Microsoft and Sony did this generation.

Microsoft evolved to four shoulder buttons from 6 face buttons, removed pressure sensitivity from face buttons.
Sony got rid of rumble and added motion control, made deeper L2/R2 that nobody seems to like because the shape doesn't travel well on a hinge.
Everyone added a home button.

So they were trying. A bit, maybe.
 

Hedja

Member
The only real problem is the triggers, needs some grooves to grip them properly and some resistance to stop them from firing so easily.
 

Orayn

Member
How about something like this?

covi5.jpg

someone get this man a medal.gif

I love that to be the PS4 controller, assuming the handles have been redesigned to be, y'know, usable.
 
Exactly this! the Dualshock is fine but we have had it for 3 generations now. Games will not evolve if we keep using the exact same functionality. It really is up to Microsoft and Sony to come out with a new console and have a completely new standard controller to redefine things.

6557674df1fded5c9a48a5c9bf3969241cce075e_m.jpg

just because its the same for a while does not mean they should change it. i prefer consistency.also games evolve regardless.this gen didnt add any new buttons than last.
 
The analog sticks have to be concave. No questions asked. It is awful, awful, inexcusable design. What advantage is there to having your thumbs slip off all the time, especially games with R3 or L3 hold to sprint? I had to buy those damn stick attachments to keep my fingers slipping off. You don't realize how much you compensate for their shitty convex design until you use a 360 controller.

Everything else on the controller is fine by me. Maybe make it slightly larger overall, but my god, fix the fucking sticks!
 

Tevious

Member
I understand you idea and the mock is well made but this is the worst idea that could possibly be made.

Aside from the possible positioning of the analog versus the face buttons and D-Pad, why? The main idea is that they separate the DUALSHOCK into 2 parts (one for each hand) for more freedom with your arms. This would also allow it to include Move controls (or at least through an attachment). They should allow the DUALSHOCK 3 to work on the PS4 for anybody that prefers it. It would be redundant to just package the PS4 with a DUALSHOCK 4 that is essentially the same as the DUALSHOCK 3 and lots of people already own a DS3 or two. It'd make sense for Sony to do it this way if they want to make the Move successful. People wouldn't have to buy an extra controller for motion gaming and developers would already have a user-base. Everyone would already have a built-in Move controller and they could use their DS3 or buy a DS4 if they wanted to use it instead.

One of the problems I had with the Move controller was the lack of a right analog stick which is essential for fluid camera controls. This would have all the same buttons as a DUALSHOCK controller. Now imagine having a game like Demon's Souls with motion controls where you could dual-wield weapons.
 

denshuu

Member
Ultimately, Sony just needs to ape the 360 controller like Nintendo did. They're not going to improve on it. Fanboys will cry to the high heavens about having to learn how to use a left analog stick in the primary position instead of the secondary position, but that's why they can just release a "Playstation Classic" controller with the d-pad still in primary like it's the early 90s and the balls out retarded triggers. People who play modern console games get a functional controller and people stuck in the past get to stay stuck in the past. Win-win.
 

Santiako

Member
Ultimately, Sony just needs to ape the 360 controller like Nintendo did. They're not going to improve on it. Fanboys will cry to the high heavens about having to learn how to use a left analog stick in the primary position instead of the secondary position, but that's why they can just release a "Playstation Classic" controller with the d-pad still in primary like it's the early 90s and the balls out retarded triggers. People who play modern console games get a functional controller and people stuck in the past get to stay stuck in the past. Win-win.

360 controller with vita dpad would make the best controller ever made. I drool thinking about it.
 

iceatcs

Junior Member
It's really not. The face buttons are perfection. The d-pad is near as damn it. The sticks are OK, but not as good as 360's, the shoulders I guess are better than 360's.

The triggers are beyond a joke, so fucking bad. First of all, whoever thought a trigger:

3b4f49ecd60110f432419f441435be3c.jpg


...should be convex were off their meds. Did they even use it once they'd made it?

Also, why did they use soggy, folded cardboard instead of springs? They are so fucking spongey, and don't spring back as they should. 360 triggers have a long, smooth, even travel with a definite start and stop. DS3 triggers never feel like you are applying maximum pressure, and never feel strong enough, I always feel like they'll be he first things to go, and they usually are.

Of course, the issues can be sorted with a pair of Giotek Real Triggers, so it's not too bad. I have a pair glued to one of my pads.

More likely patent problem. Otherwise they will use that.
Don't forgot, everyone loves pick on Sony in any lawsuit.
 
The DualShock controller was given an Emmy Award for "Peripheral Development and Technological Impact of Video Game Controllers" by The National Academy of Television Arts & Sciences on January 8, 2007

Xbox controller emmy wins: 0.

Don't mess with perfection.
 

Melchiah

Member
I just don't get it why the PlayStation controller should be exactly like the Xbox controller. If you don't like it, buy a 3rd party controller, or keep on playing on Xbox and don't buy the PS4. I sure as hell want Sony to keep the existing old userbase satisfied, instead of trying to sway some newcomers to their side by changing the controller to suit their fancy.
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
The DS is just too small, the analog sticks are loose, and playing FPS games on it is just impossible for me. It works well for 2d games but more and more developers are staring to use dual analogs for all their games and they fell out of place. The 360 controller feels much better in every aspect, especially the one with the slide out Dpad.

Best design of the year several times over! But yeah, everyone has their opinion.
 

Zeppelin

Member
The triggers are a joke so they should probably fix them. Swap the dpad and the left stick. Make the right stick concave. Add some weight. It's far from perfect.
 

Raoh

Member
It's really not. The face buttons are perfection. The d-pad is near as damn it. The sticks are OK, but not as good as 360's, the shoulders I guess are better than 360's.

The triggers are beyond a joke, so fucking bad. First of all, whoever thought a trigger:

3b4f49ecd60110f432419f441435be3c.jpg


...should be convex were off their meds. Did they even use it once they'd made it?

Also, why did they use soggy, folded cardboard instead of springs? They are so fucking spongey, and don't spring back as they should. 360 triggers have a long, smooth, even travel with a definite start and stop. DS3 triggers never feel like you are applying maximum pressure, and never feel strong enough, I always feel like they'll be he first things to go, and they usually are.

Of course, the issues can be sorted with a pair of Giotek Real Triggers, so it's not too bad. I have a pair glued to one of my pads.

But... not every game is a shooter.

Before they were triggers..................... They were just buttons...

I use R1 for shooting so the trigger in the R2 position is actually useless to a ps3 gamer. Its a button usually meant for secondary fire or something, maybe weapon switching.

The way to hold a playstation controller you hold the R1/L1 like a trigger, your finger is always in the trigger position. Middle finger for R2/L2 or index finger for both.

The R2/L2 buttons are shitty none the less, I use the clips as well cause in a pinch I may want to quickly tap the R2 button and my finger will just slip or miss the edge of the bottom of the button.

t1larg.ps.jpg

1159693.jpg


Edit:

With that said I have no issues with the 360 triggers, I only hate the analog stick offset and I would like the bumbers to be on the bottom/side of the grips instead of above the triggers. Throw in some sixaxis (yall know its coming, either gyro motion or via kinect recognition, wiiU using it in zombiU), fix the analog sticks position and the 360 controller could be the best racing game pad ever.
 
Why settle when you can always make something better?

I'd like to see a scrollwheel and a cooler design. No reason for it to be compact and stylish as long as it's comfortable and practical.
 

Aesthet1c

Member
No it isn't, and I get sick of seeing people say this. The Dualshock design is 15 years old, it's archaic and should have been retired at the end of the PS2 era. You may not have any issues with it, but every single part of the controller has long since been surpassed - if Sony actually had pressure to pull their finger out and create something new we could well end up with the best controller on the market. Even Nintendo has taken the hint that their designs don't cut it any more.

1: The ergonomics are woeful in comparison to the 360 and Gamecube controllers.

2: Analog sticks are the primary control method nowadays and should be treated as such.

3: The "triggers" are absolutely horrible - they go from having no resistance to being far too stiff and the shape means your fingers will slip off at times.

4: The segmented D-Pad is imprecise and rubbish at diagonals, it sucked compared to the Saturn D-Pad back in 1997 and it still sucks now. Even Sony themselves have done better with the Vita's D-Pad.

5: Sixaxis is an unnecessary expense, the price for the controller has doubled since the PS2 era and unwanted tilt sensors are not helping.

6: The grips on the analog sticks are inadequate and have a strange flaw where a clear liquid starts oozing out of them if left unused for a while - either more grip (ala the GC controller) or a concave design (ala the new 360 controller) would be better.

I pretty much agree with this list.

The triggers, the placement of the analog sticks, and the texture of the analog sticks make it way to cumbersome to play FPS games on the PS3. The 360 is far superior for FPS games and most 3rd person games that require analog movement.

I do however love playing my fighters on PS3 because the D-Pad is far superior to 360's.
 

cakefoo

Member
I just don't get it why the PlayStation controller should be exactly like the Xbox controller. If you don't like it, buy a 3rd party controller, or keep on playing on Xbox and don't buy the PS4. I sure as hell want Sony to keep the existing old userbase satisfied, instead of trying to sway some newcomers to their side by changing the controller to suit their fancy.
I'm all for keeping the thumbsticks symmetrical, as that truly is something that is merely a matter of muscle memory that Xbox babies need to get over. But PLEASE for the love of God explain to me why you think the convex sticks and triggers and analog stick deadzones and ergonomics should remain unchanged.
 

cakefoo

Member
People keep popping in, asking for the stick and DPAD locations to be swapped, then leaving, never to be heard from again.

It would make my day to hear a good reason other than "Wah wah wah I'm used to the XBAWX CONTWOWER" as to why your SYMMETRIC hands demand ASYMMETRIC sticks.
 
Sony will not be changing the controller. Too much history behind the controller for anything major to happen to it.

isn't this the same kind of thinking that resulted in the playstation brand loosing a huge chunk of market share?

It would make my day to hear a good reason other than "Wah wah wah I'm used to the XBAWX CONTWOWER" as to why your SYMMETRIC hands demand ASYMMETRIC sticks.

it's an outdated design. 18years of the same basic design while the games themselves have changed.
 
The dualshock is way to small for me to use comfortably but i'd rather sony keep the design. It has become synonymous with the playstation brand to me.
 

surly

Banned
People keep popping in, asking for the stick and DPAD locations to be swapped, then leaving, never to be heard from again.

It would make my day to hear a good reason other than "Wah wah wah I'm used to the XBAWX CONTWOWER" as to why your SYMMETRIC hands demand ASYMMETRIC sticks.
I explained why I think they need to be swapped. When I pick a controller up, my thumbs should fall naturally on the most commonly used controls. That's not the D-pad. The DS3 is the same design as the PS1 controller, except with analogue sticks tacked on. Sony designed the PS1 controller to be comfortable to hold when your thumbs were on the D-pad and face buttons - the only controls that controller had - so the DS3 is quite clearly not designed with the sticks as the primary control scheme and that needs changing, at least, on the left side if not both.

The symmetry argument is a load of bollocks. If you play a game on the PS3 where the primary controls are the left stick and face buttons, your thumbs aren't in symmetrical positions, yet they are if you were playing that game on the 360. Symmetry is irrelevant though really.

In terms of natural positioning, I'd say it goes like this: -

DS3 = for games where you use the D-pad and face buttons as the primary controls
360 pad = for games where you use the left stick and face buttons as the primary controls
Wii-U Pro controller = for games where you use both sticks as the primary controls

Only one of those is designed primarily for people playing games from 1995.
 

MasterShotgun

brazen editing lynx
- Improve the L2/R2 triggers
- Make the analog sticks a little more resistant
- Make it a little heavier

Other than those three things, it's fine to me. I've never understood the whole analog stick placement debate. I haven't had trouble with either the Xbox or PS controllers in that regard, and I can only assume the Wii U controller will be fine as long as I can reach the buttons well enough.

I will admit would be nice to see a new form after all these years. Just don't try to revive the boomerang.
 

Like this a lot, personally (as a concept, if Sony went with something like this I'd like concave sticks, a Vita style d-pad, etc.). Would love to see something out of the box that's at least kind of innovative - introduce a revised controller that's a 360 ripoff and let me buy it separately, like Nintendo's handling it.
 
Sony will not be changing the controller. Too much history behind the controller for anything major to happen to it.

it's a blessing and a curse. not changing the controller gives the impression that Sony is stagnant, unable to innovate. changing it is like throwing away one of Playstation's symbols.
 

Mindlog

Member
it's a blessing and a curse.
I've never understood the disconnect between refinement of visual systems and the interface. There's no way I'd purchase a PC gaming mouse that doggedly stuck to the design sensibilities of a device that originated in 1997. I'm having a hard time even finding stock photos of 1997 mice.

The console warrior mentality that places tradition ahead of advancement is holding us all back.
 

Figboy79

Aftershock LA
No. They need to keep it the same, but go to an improved L2 and R2 button set up (Not triggers, though).

The buttons and analog sticks feel great on the DS3. Digital pad as well.

I prefer the PS3 controller over the 360 controller in just about all areas. I think the DS3 sticks was a major improvement over the PS2 sticks. They felt tighter and more responsive to me.

They can change it if they want, but it's been the standard for controllers for a long time now, I don't see why they should go too crazy with it.
 

Mandoric

Banned
I've never understood the disconnect between refinement of visual systems and the interface. There's no way I'd purchase a PC gaming mouse that doggedly stuck to the design sensibilities of a device that originated in 1997. I'm having a hard time even finding stock photos of 1997 mice.

The console warrior mentality that places tradition ahead of advancement is holding us all back.

Logitech's midrange home mouse, 1997:
bw4823.jpg


Logitech's midrange home mouse, 2012:
21824.png
 

Zaptruder

Banned
Here is a concept I made a while ago on how they could incorporate the Move:
PSDualOrbis.jpg


If anyone has 2 Move Navigation Controllers, hold them in your hands to get an idea of how it would feel. Its basically the Dualshock controller split in half so you can rest your arms however you like. And it has Move capabilities built in so people don't need to buy an extra controller for games to utilize motion controls in games.

I also designed it with the Move part as an attachment. As I suspect a lot of people would rather not have the white ball on their controller when they are not playing games with motion controls.
PS4DualStick.jpg


And I see no reason why they shouldn't allow the DUALSHOCK 3 to continue to work on the PS4 for anyone that wants to use it as the "Classic Controller".

If Sony has any interest in advancing the state of gaming, a split motion controller with full classic controller buttons is the only way to go.

An either or situation means that motion is doomed to be shit, and it means that it's kept out of games.

When the player has access to all functions of a control system at 100% of the time, then you can actually start designing games to take advantage of that.

Imagine if they designed analogue controllers seperately of d-pad controllers... and forced you to use either the dpad controller or analogue controller.

Well, it's worse with the motion gaming and classic controller dichotomy.


The only reason gamers aren't complaining more is because they're too dumb to realize what they're missing out on. If you give it to them and then try to reverse the position (to where we are now) a couple years later, you'd have them going rabid - with good reason too.


The shape of these...

http://www.theverge.com/2011/06/09/razer-hydra-motion-controller-hands-on/

Are also a reasonable solution to the split controller problem.
 

Zaptruder

Banned
it's a blessing and a curse. not changing the controller gives the impression that Sony is stagnant, unable to innovate. changing it is like throwing away one of Playstation's symbols.

Sony should always have a classic controller as a peripheral to sell.

But it simply shouldn't come at the expense of advancing the state of gaming... especially when you think about the degree of impact that VR (and how well that works with motion) will have over the course of the X720 and PS4 lifespans.

Steam has just done their big picture thing - with a focus on controller based gaming. They're muscling into the living room - and I strongly suspect that their rumoured hardware is going to be a PC gaming box to compete with consoles. They're mobile and nimble enough to work with and exploit the incoming VR revolution as well.

I mean... we're talking about a 6-10 year period from late 2013 to 2014 when the next gen consoles launch and when Occulus Rift consumer version (and competitors) launch. The speed of improvement once things reach that consumer level is terrifyingly quick... and if they have any decent brains at Microsoft and Sony... they would do very well to design basic elements now to best cope with long term threats before they predictably emerge several years down the track.
 
I wouldn't mind if Sony sold alternative controllers. That way people wouldn't have to settle for some bad third party stuff that is out there. That being said, I love the way the DS feels. I'm average size and don't need some massive, awkward feeling controller.
 

KevinCow

Banned
At the very least:

- Vita's d-pad
- Concave analog stick grips with better material
- Concave triggers
- Make Start and Select plastic buttons instead of the cheap crappy little rubber nubs
- Longer handles
 
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