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Valve's Director of Business has left [GAF Rumor: TF2 Art Lead, SFM Head Gone, More]

There have been more recent quotes, I believe from Gabe himself although I can't remember specifically, about being aggressive when it comes to hiring and firing.

I keep seeing references to this quote about firing but I haven't seen a source. Anyone got a link to exactly what he said and where?
 
D

Deleted member 30609

Unconfirmed Member
I keep seeing references to this quote about firing but I haven't seen a source. Anyone got a link to exactly what he said and where?

I only heard about it offhand on an Idle Thumbs podcast. I think it was a University of Texas talk?
 
Which is why we just got a dota 2 patch today?
Supporting the current games don't really make much of a call for the creative types that have left the company.
so who made portal 2/ dota 2?
Poor wording on my part, but I mean their business focus has shifted less from game dev to whatever they're becoming now, Orange Box was like 6/7 years ago, since then their efforts have been geared towards supporting tf2 and the occasional project. If it weren't for Portal 2 I'd given up on any sort of Valve like game entirely.
What are all those creative people really going to do in that case?
 
Supporting the current games don't really make much of a call for the creative types that have left the company.

I mean their business focus has shifted less from game dev to whatever they're becoming now, Orange Box was like 7 years ago, since then their efforts have been geared towards supporting tf2 and the occasional project. What are all those creative people really going to do in that case?

Dota 2 isn't finished FYI.
 

NervousXtian

Thought Emoji Movie was good. Take that as you will.
DerZuhälter;47684280 said:
Doesn't surprise me in the least.

Gabe's talk about being unable to compete with "customers" in terms of content creation, his will to monetize that content as well as making money of the most mundane stuff like banners for DOTA spectators and opening up Steam further as a "marketspace", makes me guess that we might see even less content than we already did from valve in the future.

It's kind of already happened. I'm sure if one was to look at the P&L of Valve the money is from Steam, and hats. TF2 was the beginning of the end with the hats and F2P. Dota2 will show it as well... LoL really showed what is possible in that realm of gaming.

The money is in the ultra-addictive F2P model.. not single player experiences that you can't harpoon whales with.

Sadly, the future of gaming is going to go where the money is.. and that's in a model that can be monetized for a long length of time.

One look at the iOS charts shows where the money is being made.. and it's not the future I want.

Valve has been dead as a Dev for me since Portal 2.. which really was the last SP experience I think we'll see.. and it started it's dev cycle well before this new model came to fruition as the future.

It's why I've never understood why gamers stood behind Valve as this greater good type Dev.. they are the epitome of what's wrong to gamers who want deep single player experiences.

Half-Life is dead.
 
I keep seeing references to this quote about firing but I haven't seen a source. Anyone got a link to exactly what he said and where?

http://www.valvetime.net/threads/up...-to-or-not-were-becoming-a-bottleneck.243125/

Gabe spends much of the talk discussing Valve's flat management structure, why it works, how new employees react to it (as it turns out people from the film industry find it hardest to take in) and what you need to do to make it work. One possibly surprising comment Gabe makes is that "you have to be aggressive about firing people" when it's not working out.
 

apana

Member
Gabe has turned into Miyamoto and is flipping tables left and right. Get in line or get out. Time for some tough love.

Yeah I have no clue what is going on either.
 

subversus

I've done nothing with my life except eat and fap
Supporting the current games don't really make much of a call for the creative types that have left the company.

I mean their business focus has shifted less from game dev to whatever they're becoming now, Orange Box was like 7 years ago, since then their efforts have been geared towards supporting tf2 and the occasional project. What are all those creative people really going to do in that case?

how the fuck 5 huge games in 7 years are "the occasional project"? like WHAT THE FUCK?!
 
Supporting the current games don't really make much of a call for the creative types that have left the company.

Poor wording on my part, but I mean their business focus has shifted less from game dev to whatever they're becoming now, Orange Box was like 7 years ago, since then their efforts have been geared towards supporting tf2 and the occasional project. If it weren't for Portal 2 I'd given up on any sort of Valve like game entirely.
What are all those creative people really going to do in that case?

Uhh,

Left 4 dead
Left 4 dead 2
Portal 2
DOTA 2
TF2 events and expansions?
 
If Valve wants to get out of making games, fine, I guess. I'll miss them, as they've made some of my favorite games of all time, but Steam is a great service and if they want to devote more of their time to it and other non-game projects, I can deal. But they can't just leave Half Life where it is now, with that ridiculously tense cliffhanger. That needs to be resolved in some form. It's just cruel otherwise.

Either way, Gabe needs to make some sort of announcement about what's happening. People are losing their minds.
 
DerZuhälter;47684280 said:
Doesn't surprise me in the least.

Gabe's talk about being unable to compete with "customers" in terms of content creation, his will to monetize that content as well as making money of the most mundane stuff like banners for DOTA spectators and opening up Steam further as a "marketspace", makes me guess that we might see even less content than we already did from valve in the future.

I'm not against this if it mean it free's up valve to make actual game content rather then hats, skins, and map packs. The community has always driven these games and Valve has realized why should they compete with them if they can embrace them instead.

The steam Workshop just launched for CS Go a few days ago and now has 534 entries. I'm sure out of all those there will be some good ones that will be made official.
 

Vamphuntr

Member
I'm gonna say Valve is getting out of the game making business, but let's be honest they haven't exactly been a game dev for a while now, that hasn't been their focus.

Nah, but Valve might be slowly getting out of the "traditional" gaming market. They make lot of money from DOTA 2 and TF2 through microtransactions. My guess is that you will see more F2P games with community content created than games like Half life, Portal and L4D.
 

Row

Banned
I guess Valve is like IBM, they started by making products (Half-Life) which eventually got overshadowed by far superior products (Call of Duty) but were able to transition to services and excel there instead.
 
Nah, but Valve might be slowly getting out of the "traditional" gaming market. They make lot of money from DOTA 2 and TF2 through microtransactions. My guess is that you will see more F2P games with community content created than games like Half life, Portal and L4D.

Voice packs for Gordon Freeman confirmed.
 

-tetsuo-

Unlimited Capacity
Poor wording on my part, but I mean their business focus has shifted less from game dev to whatever they're becoming now, Orange Box was like 6/7 years ago, since then their efforts have been geared towards supporting tf2 and the occasional project. If it weren't for Portal 2 I'd given up on any sort of Valve like game entirely.
What are all those creative people really going to do in that case?

Once again, they have released a game a year for the last 5 years.
 

subversus

I've done nothing with my life except eat and fap
I guess Valve is like IBM, they started by making products (Half-Life) which eventually got overshadowed by far superior products (Call of Duty) but were able to transition to services and excel there instead.

nice, 7/10
 

subversus

I've done nothing with my life except eat and fap
DerZuhälter;47684836 said:
Wasn't L4D 1+2 made by Turtle Rock Studios? CS:GO was also done by Hidden Path Entertainment as far as I know. Portal 2 and DOTA 2 were the last Valve in house games.

L4D2 was done entirely in-house and l4D was co-developed (the team got bought, Tom Leonard made the AI director AFAIK).

again this shit repeats itself every fucking thread.
 

Gannd

Banned
I guess Valve is like IBM, they started by making products (Half-Life) which eventually got overshadowed by far superior products (Call of Duty) but were able to transition to services and excel there instead.

Troll?
 
Nah, but Valve might be slowly getting out of the "traditional" gaming market. They make lot of money from DOTA 2 and TF2 through microtransactions. My guess is that you will see more F2P games with community content created than games like Half life, Portal and L4D.

So will people still laugh about Cevat Yerli and Crytek going full on f2p if Valve goes the same way?
 

nomis

Member
Confirmed! Robin Walker has left Valve. ;_;

edit:
trolololol

89235nq.gif
 

1-D_FTW

Member
DerZuhälter;47684836 said:
Wasn't L4D 1+2 made by Turtle Rock Studios? CS:GO was also done by Hidden Path Entertainment as far as I know. Portal 2 and DOTA 2 were the last Valve in house games.

L4D2 was made by Valve and even L4D was heavily supervised. Giving Turtle Rock credit is like giving credit to the myriad of awful development houses that made good games for Nintendo. It's not a coincidence their one standout game occurred when it did.
 
Nah, but Valve might be slowly getting out of the "traditional" gaming market. They make lot of money from DOTA 2 and TF2 through microtransactions. My guess is that you will see more F2P games with community content created than games like Half life, Portal and L4D.

But DOTA 2 was there main priority last year (as said by Gabe many times), it still would of cost them 50-100million.
Not pure profit like TF2 and its 12 man team

Reason why there f2p cosmetic dlc is so expensive.
 
That FB post reads more like someone ready to move on and do shit on his own.

I don't think there should be any reason to be worried about Valve.
 
DOTA2 still being in development doesn't really help matters, what I guess is projects that would motivate the people leaving to stay aren't happening. Maybe they want to work on more single-player experiences instead of their new business model
how the fuck 5 huge games in 7 years are "the occasional project"? like WHAT THE FUCK?!
Huge in what sense? They've been batting a great average, and all their games seem to be expertly managed and designed; but I wouldn't really call their games huge, outside of Half-Life 2.
 

teiresias

Member
These are all creative people interested in designing games not coding credit card validation software and online store checkout software. Wouldn't surprise me if this is a mass exodus after a great many of them realized Valve isn't interested in making games anymore but just being a DD store front.
 
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