Eurogamer:
"The problem with Tomb Raider is not that it's trying to do something new. The problem is it's trying to do what everyone else is doing.
It succeeds in that aim. The boxes can be ticked, several times over - collectables, upgrade systems, big fat guns, blood and gore, pretty graphics, set pieces, boss battles, cut-scenes where the characters' lip movements almost match what they are saying, multiplayer modes, art galleries, quick-time events, more collectables. All of these tricks are pulled off with competence and polish."
Edge:
"Its got the kill-confirming XP popup of Call Of Duty; the gentle, optional stealth of an Assassins Creed; and Batmans Detective mode. Its got the linear, cinematic spectacle of Uncharted, with the narrative fleshed out by audiologs borrowed from BioShock. Platforming is Drake by way of Ezio Auditore, and combat borrows from, well, take your pick"
Rev3:
"incredibly over simplified. They rarely, if ever, extend beyond a single room and even with some of the more involved puzzles, the challenge seems to come more from precisely timed platforming than critical problem solving."
Shacknews:
"In the end, I enjoyed the Tomb Raider ride, but in a B-grade thriller sort of way. A lot of that has to do with the new direction it takes, which skews towards a much different and action-oriented balance of gameplay than its predecessors, and a script that can't quite bear the weight of the story's serious tone. There are a lot of exciting, cinematic moments and action to experience within, even though they come at the expense of the spirit of exploration and environmental puzzling the IP was originally built upon."
Gametrailers:
"A few things about the new Tomb Raider come across as wasted effort. The story of Laras transformation is sabotaged by the gameplay, and is frankly a little dorky, with an after-school special style multi-ethnic cast filled by lame sterotypes like angry black woman and scrap-happy Scotsman. Likewise a multiplayer mode, which nobody familiar with Tomb Raider would expect or even think to ask for, is competent but utterly unremarkable and requires underpowered newbies to grind for more effective weapons and perks to level a wonky playing field.
The payoff from this pre-packaged drama and live-target online practice barely amount to the value of a single, raidable tomb, and its easy to imagine the resources spent on these being better utlized to bloster the games strengths. The road to the triple-A summit hasnt been reached in a single game, but theres hope that Lara could reach greater heights in the inevitable sequel."
The game is being rewarded with too many high scores, and the content of each review just doesn't add up to the final score. S-E must have spent a shitload on bribes.