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PlayStation Vita Sales See Massive Spike in Japan (nearly six times increase)

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KalBalboa

Banned
A one-year-old PSP was already having GTA and MH (in Japan) :p
To me, it seems clear Vita won't be able to replicate PSP line-up by even a small extent. At least 3DS is having IPs that on DS weren't possible (MH, MGS, RE, etc.), and the same ideas / IPs the DS had; Vita outside few rarities, well, it's not really PSP2.

Vita already did LittleBigPlanet leagues better than the PSP could have. It even surpassed the PS3 games, to a lot of people. The Vita might not sell as well as the PSP, but the top-tier games are still really strong and the hardware does things and PSP never could.

Hell, the dual joysticks and touch alone make the Vita capable of things people wanted from PSP for years.
 
A one-year-old PSP was already having GTA and MH (in Japan) :p
To me, it seems clear Vita won't be able to replicate PSP line-up by even a small extent. At least 3DS is having IPs that on DS weren't possible (MH, MGS, RE, etc.), and the same ideas / IPs the DS had; Vita outside few rarities, well, it's not really PSP2.

But the reason I truly loved the DS was games like Elite Beat Agents and Kirby Canvas Curse. To me the 3DS just doesn't live up. Maybe with more localizations. Vita's lack of major support to get games like Birth By Sleep (one of my favorite PSP games) is why I don't own a Vita yet (plus the price but that's another thing)
 

serplux

Member
But the reason I truly loved the DS was games like Elite Beat Agents and Kirby Canvas Curse. To me the 3DS just doesn't live up. Maybe with more localizations.

Both the 3DS and the Vita have barely wetted their feet in terms of their software library. I don't think either of their best titles have arrived yet. I personally think the 3DS lineup beats the DS lineup at the same point in their life, but what can you do?
 
Is this a serious post? Why are people even arguing about this. The PSP and DS were absolutely amazing and the 3DS and Vita won't ever live up to them. We should be reminiscing about the greatest handheld gen we will ever have.

Sales wise right? Because we're barely halfway into this generation and the DS/PSP certainly took a while to blossom into the handhelds they became, but even then, it would still be subjective anyway.
 

Wynnebeck

Banned
Who is actually saying this? And how many posts are genuinely trollish here? I can understand why the overwhelming negativity could be frustrating, but this is a sales thread, not a "make Vita owners feel good about themselves" thread.

Vitas dead, you guys just need to let go.

Right on the very first page. Look, I understand that with this being a sales thread, the truth is going to come through whether it's good or bad. It's the fact that the data points towards it being bad is empowering people to come in and make idiotic statements like the one above because "well it's true!" That is what is probably pissing people off. I'd imagine Nintendo fans feeling the same way about the Wii U's current predicament.
 

SmokyDave

Member
Is this a serious post? Why are people even arguing about this. The PSP and DS were absolutely amazing and the 3DS and Vita won't ever live up to them. We should be reminiscing about the greatest handheld gen we will ever have.
I'd wait and see a while longer before declaring that kind of thing. They won't sell as many as their predecessors but that doesn't mean they won't end up with great libraries.
 
I'd wait and see a while longer before declaring that kind of thing. They won't sell as many as their predecessors but that doesn't mean they won't end up with great libraries.

The dwindling handheld market in the west and 3rd party investments into social/iOS mean that a lot of resources that went to DS/PSP won't be going towards 3DS/Vita. They are also more expensive to develop for which explains the lack of real innovative new IPs on both platforms.

On the other hand imo Nintendo's DS output was relatively weak compared to 3rd parties and Sony bare gave a crap about the PSP, so I think their first party lineups will end up better (and in the case of Vita already is).
 

serplux

Member
The dwindling handheld market in the west and 3rd party investments into social/iOS mean that a lot of resources that went to DS/PSP won't be going towards 3DS/Vita. They are also more expensive to develop for which explains the lack of real innovative new IPs on both platforms.

The 3DS is pretty much at the same point the GBA was at this point in its life. It's a decline, but it's still pretty sizeable (and we haven't even seen two of the major hitters this year, Animal Crossing and Pokemon).
 
Vita already did LittleBigPlanet leagues better than the PSP could have. It even surpassed the PS3 games, to a lot of people. The Vita might not sell as well as the PSP, but the top-tier games are still really strong and the hardware does things and PSP never could.

Hell, the dual joysticks and touch alone make the Vita capable of things people wanted from PSP for years.

I bought PSP because of Final Fantasy, Ace Combat, Kingdom Hearts, Monster Hunter, a lot of interesting RPGs, GTA (back then...). Imo, Vita is really lacking behind PSP line-up and it's more worrying considering that it should have started where PSP left, while PSP had to build its own line-up month after month, being a new product in the market without precedents.

But the reason I truly loved the DS was games like Elite Beat Agents and Kirby Canvas Curse. To me the 3DS just doesn't live up. Maybe with more localizations. Vita's lack of major support to get games like Birth By Sleep (one of my favorite PSP games) is why I don't own a Vita yet (plus the price but that's another thing)

True. But some of the games I loved on DS are now on eShop. Some of them still exists (Rhythm Thief, Nano Assault), but of course we need more localizations.
 

SmokyDave

Member
The dwindling handheld market in the west and 3rd party investments into social/iOS mean that a lot of resources that went to DS/PSP won't be going towards 3DS/Vita. They are also more expensive to develop for which explains the lack of real innovative new IPs on both platforms.
No doubt they're facing adverse circumstances. Though many laughed off smartphone gaming, it really has changed the game.

On the other hand imo Nintendo's DS output was relatively weak compared to 3rd parties and Sony bare gave a crap about the PSP, so I think their first party lineups will end up better (and in the case of Vita already is).
Agreed on both counts.

So, next week for Vita. Over 50k? Under 50k? What are you thinking?
 

Drek

Member
What? No. Nintendo never followed the loss leading model of Sony.
Why the hell do you think they always go affordable hardware first to begin with?
Sony tried the very same model that proved a failure for the PSP and got what they deserved.
At least games were selling decently on the GC, that's not even happening on Vita!

1. Ubisoft seems to be happy with the sales of AC3:L, and CoD outsold it at retail so games selling decently on GC but not on Vita sounds like a fallacy.

2. I didn't say Nintendo followed Sony's loss leading model (though they have since walked themselves into that with both 3DS and Wii U in short order, hence their posting losses of late). I said Sony copied Nintendo's model for the Gamecube. Worst case scenario it could be a slow burn without running tons of red ink.

3. The PSP sold over 70M units. by your standards both the X360 and PS3 are failures. I don't think MS feels like they "failed" last generation.

4. Sony hasn't followed the PSP model at all as they have a much more profitable hardware model to open the system with and digital distro day one to further increase margins on software.

They need to sell something first to make any money at all, and that´s not really happening.
For most products you don't need to sell much more than a million to reach that point, FYI, including consumer electronics.

Otherwise companies like ATi and Nvidia who rarely sell more than a few million of any single product line would have a pretty hard time surviving, now wouldn't they?

It's all about economies of scale. A few million units sold looks bad from a market penetration standpoint, but from a manufacturing standpoint it's better than what many consumer electronics products ever achieve.

Fundamentally, I don't think there's any reason for the Vita to really exist. The entire reason for the parity between the PSP and the DS was that there were experiences that the PSP could provide that the DS couldn't, and that was a satisfying 3D experience. The rise of Monster Hunter only cemented the PSP as a competent competitor to the DS, and Monster Hunter provided the sales that allowed other third parties to sell on the PSP.

Now the 3DS can do everything the PSP can do, so what's left for the Vita?
It has a comparable power gap between it and the 3DS as the PSP did over the NDS. Add dual analog sticks that actually work and you have a recipe for a lot of game play experiences you can't find on the 3DS.

This argument is like saying "why we got 360/PS3? Instead we could have all these games on Wii and be just fine!" because that's about the power gap.

Has it found its identity as an indie console?
Still TBD, Sony has only just recently put a bigger emphasis on this. We'll have to see if it pans out for them over the next year or so. It will largely depend on how many indies they can rope in.

As an otaku console? I'd say that it could, but what kind of market is there for that?
This doesn't seem to be Sony's focus at all, as they aren't actively trying to get the array of Japan only niche titles pushed stateside in a hurry.

Sony has never put out a console without major backing of third parties.
First time for everything and all that. Also, most 3rd parties weren't tripping over themselves to deliver new exclusives to the PS3 when it came out one year after the X360. It's major exclusive selling points were all Sony produced, most of them from new IPs on the system or ones people didn't care about prior to the significant step in first party quality Sony took last generation.

And all those first party titles you mention? It's like me saying the Wii U will be saved by Kirby or Star Fox. Hell, some of those titles are on par with Endless Ocean.
Nintendo software can't "save" Nintendo consoles. They're aimed at the demographic Nintendo already gets with the Wii U. Soul Sacrifice, KZ, GT, etc. could significantly help the Vita as they're aimed at the target audience Sony is not currently capturing with Vita.

They're good supporting titles, not something you bank your system on, as I've repeatedly mentioned.
So you've played Soul Sacrifice, Killzone: Mercs, and Tearaway and know that they're nothing more than "good supporting titles"?

Retailers care about retail space; where do you think the Vita is going to go when the PS4 and Durango launch this year? The market that the Vita is "going for", as you say, isn't satisfying to retailers.
I'd assume right next to the PS4 with a sign saying "PLAY YOUR PS4 GAMES ON VITA!"

That's kinda the big "get" sony wins for the Vita with PS4 streaming. It buys the Vita more respect at retail and probably a handful of sales. Retailers might in fact treat it as what you said, a PS4 peripheral, but that doesn't mean it is if Sony continues pushing compelling content onto it's digital storefront.

Indies are more significant than ever. But why, as a major company, would you decide to bank on indies as your main selling point?
If your device is a non-Nintendo handheld?
1. indies are the driving force in global handheld software sales now. Angry Birds shits from great heights on anything any of the traditional 3rd parties have done on handhelds in years. So the recognition that this smaller, more flexible cohort of developers might actually know more about handheld game design than the big traditional software houses isn't exactly a wrongheaded conclusion to wind up with.
2. they're available. The traditional powers that be all neatly aligned themselves behind Nintendo's banner before the Vita was even out, understanding that Nintendo hegemony was better for them to move overpriced, middling software in greater numbers than a split market that was already seeing contraction due to smartphones.
3. they're actively looking for new outlets that give them freedom in distribution, something the Vita was specifically built for (much like the PS4).

I'm not saying Sony built the Vita with indies in mind. I'm saying that Sony recognizes their failure in NOT building the Vita with indies in mind in the first place and are now righting that wrong by catering more to them than to the traditional 3rd parties.

You can't deny that the Vita has greatly undersold Sony's expectations. They were so embarassed by the console that they had to hide the Vita with the PSP in their sales reports and yet still had to keep cutting expectations. This wasn't their plan; their plan was to be another PSP, and it didn't work due to their own incompetence.
I'd agree that was their plan and also agree that it didn't work out. I wouldn't say it was due to incompetence though. What could Sony have legitimately done differently? MonHun was off the table the minute Nintendo offered Capcom a deal. Sony literally couldn't have paid Capcom enough money to go Vita exclusive again if they'd been given the chance, as Capcom obviously saw a path to sales growth instead of a status quo split handheld market with similar MonHun sales to last generation.

What else is there for traditional software that sells handhelds? Pokemon, pretty sure they couldn't land that.

Those major indie titles that you say would make an impact aren't coming. Japan, the greatest market for handhelds, is generally adverse to digital distribution, so it's not going to make much of an impact. They are cutting their losses in the West (why lose more money on something you don't have software for?). It's a failure of a console.
1. Japan, the region adverse to digital distro, spends $2M a day on digital microtransactions for a cell phone game. Every market is adverse to digital distro until it takes off, then it booms fast. Japan is likely on the verge of doing just that just like the U.S. and E.U. before it.

2. Binding of Isaac, Frozen Synapse, Hotline Miami, and Bit.Trip Runner 2 are all coming. That's a pretty solid start. MineCraft is MS exclusive for the time being but there have been hints towards mutual interest there, so we'll see. The transition to a digital distro indie scene is already well on it's way. The question now is how much Sony goes out of their way to promote it and land the "big guns".

Could it sell 20 million? Yes. If Sony keeps on doing what they're doing, and keeps putting out games that can be found on other consoles, along a few niche titles, it won't get close.
Again, a lot of Sony's upcoming titles are Vita only, so I don't see why you keep going back to the "on other consoles" excluse (also, Vita is not a console, its a handheld).

1. It would be nice if you would at least acknowledge that economy of scale is a concept that exists, even if you believe Vita is somehow immune to it.
I very much understand economy of scale, I don't think you get the real world implications of how it works though. A few million units of hardware is FANTASTIC for most products. The slow sales and therefore slow sell thru on Vita is likely why we're only seeing the price drop in Japan at the moment, due to missed sales expectations for Sony. That doesn't change the fact that as long as Vita keeps moving a few million units a year it will easily remain a non-loss producing product for Sony. Up until they have a more profitable product that demand some part of it's fabrication line (most likely the OLEDs).

2. The notion that Vita hardware was profitable or sold at cost at launch, stated as fact many times here and in other Vita-related threads, seems to be a gaming urban legend. Maybe it's true, but I can't find any statement from any Sony exec that confirms it, and I've looked.
Then you should have followed the Vita's history a bit better. Hirai had said when it was first shown that it would be sold at cost or at a slight loss for launch, which likely included R&D costs and fabrication ramp up fees. Since then we've had teardowns done by multiple sources that price the Vita's almost entirely off-the shelf parts at $160. So if Sony viewed the R&D on Vita as sunk cost then the system is technically still profitable even post-price cut.

3. For someone who keeps comparing Vita to GC, you seem to be overlooking the sizable gap between the two platforms in terms of launch-aligned sales and major software releases. If it were really selling like GC hardware and had multiple guaranteed million-sellers announced for it, I'd be a lot less pessimistic about its prospects.
Well sure. I'm saying that at this point Sony can build it into a GC-level platform. Though I'm sure by the end of it's life cycle Uncharted:GA will have sold a million units. It was at 530K the start of last June not counting digital distro sales (that for a title sold at a premium MSRP as well).

The GC had the benefit of Nintendo's built in software library, so we knew it's slow burn would be successful. My point is that Sony isn't losing any money here, only alleged opportunity cost that only exists if they were spending millions on marketing it (which they aren't) or taking teams off the PS4 to make Vita games (which they also aren't). Instead they primarily rely on word of mouth, trade shows and publications, and their second tier of developers they likely don't want to give an eight figure PS4 budget to but also know can continue to exist and make profit on the PSV for them with smaller seven figure budgets.

That is the similarity to GC. It's a life support system. Nintendo didn't have to contract first party studios because the GC was a gateway to enough software sales to prevent that. Sony can use the Vita to prevent similar in-house contraction of smaller studios (like Bend and Team Siren).
 
So, next week for Vita. Over 50k? Under 50k? What are you thinking?

Anything less than 50k would be on the disappointing scale of things, I think. There should be a big drop following a price cut week but the idea is that Soul Sacrifice should soften the drop a bit.
 

orioto

Good Art™
The truth is, i personally have NO clue how Soul Sacrifice will shine. It's a really pushed monster hunter like ok, and it has good reviews, ok, but it's also really dark and violent, and not the game you woud imagine creating a community, cause it's not as fresh and convivial as can be Animal Crossing or Monster Hunter.

Those two games are the best recent exemple who crated a strong community and single handedly made a console successful. But they both seems more mainstream to me, and that's a big part of their success.
 
No doubt they're facing adverse circumstances. Though many laughed off smartphone gaming, it really has changed the game.


Agreed on both counts.

So, next week for Vita. Over 50k? Under 50k? What are you thinking?

Well since I don't expect Soul Sacrifice to have an amazing opening, I'll say around 40k. Anything under 40k would signal the pricecut is not going to have a long term effect and anything under 30k would show Vita is heading straight back to sub 10k. If they actually manage to stay over 50k I'll be impressed and they might just might be able to hold onto that momentum to maybe improve the baseline over 10k.
I was thinking more like 40k

Scary... but I seriously think Tales of Hearts might be the bigger game of the two.

Even if it is though, unless you were holding out for the bundle wouldn't you have just bought your Vita this week?

Not really. Otherwise we would never see spikes like we do for big games. People know MH4 is coming to 3DS, but there will be a huge spike when it comes out, same for Pokemon. If a game is really a system seller, people actually do wait until the game is out to pick up the system.
 

SmokyDave

Member
Given how heavily Sony is pushing Soul Sacrifice, and the bundle is having, I would say at least 45k.
Anything less than 50k would be on the disappointing scale of things, I think. There should be a big drop following a price cut week but the idea is that Soul Sacrifice should soften the drop a bit.
I'm just not convinced that Soul Sacrifice is a system seller. Even if it is though, unless you were holding out for the bundle wouldn't you have just bought your Vita this week? Why wait now the price has dropped?

I was thinking more like 40k, but perhaps I'm underestimating the appeal of SS.

Edit:
Well since I don't expect Soul Sacrifice to have an amazing opening, I'll say around 40k. Anything under 40k would signal the pricecut is not going to have a long term effect and anything under 30k would show Vita is heading straight back to sub 10k. If they actually manage to stay over 50k I'll be impressed and they might just might be able to hold onto that momentum to maybe improve the baseline over 10k.

Scary... but I seriously think Tales of Hearts might be the bigger game of the two.
Huh, cosmic. I'll narrow mine down to 39,382 units to be precise. I can't see it being more than 5k outside that either way.

Not really. Otherwise we would never see spikes like we do for big games.
Naturally, but there was only a week between the price cut and SS launch. I'd have bought mine early to make sure it was charged, updated and had my account on it when the game I wanted dropped. Spend a week just messing around with the device and playing everybody's golf. Still, there's bundle sales and restocks to take into account.
 

Mondriaan

Member
The truth is, i personally have NO clue how Soul Sacrifice will shine. It's a really pushed monster hunter like ok, and it has good reviews, ok, but it's also really dark and violent, and not the game you woud imagine creating a community, cause it's not as fresh and convivial as can be Animal Crossing or Monster Hunter.

Soul Sacrifice is about being a part of a minority that shares a common purpose and great power, but are nonetheless feared and despised by people who don't know any better. I think anyone with a Vita will be able to relate to this. ;)
 
I'm just not convinced that Soul Sacrifice is a system seller. Even if it is though, unless you were holding out for the bundle wouldn't you have just bought your Vita this week? Why wait now the price has dropped?

I was thinking more like 40k, but perhaps I'm underestimating the appeal of SS.

I don't know.
People are being pessimistic but Soul Sacrifice is heavily promoted (as many Gaffers wrote, there are ads in the metro, demo stations in shops, TV commercial quite often), it has a bundle, a double pack option, it's coupled with the price cut and other releases, Inafune, it's a MH-like game so a popular genre. Ok, it's a new IP, but I do think Sony is really thinking it will sell well, and it will sell hardware, otherwise why pushing it so much?
 

serplux

Member
I'm just not convinced that Soul Sacrifice is a system seller. Even if it is though, unless you were holding out for the bundle wouldn't you have just bought your Vita this week? Why wait now the price has dropped?

I was thinking more like 40k, but perhaps I'm underestimating the appeal of SS.

It doesn't really have much of a chance of breaking out into a MH-like success, but then again, what does? I'm sure that it (and Tales of Hearts R) will keep the Vita somewhere around 45k next week. The complete lack of software for the next month after that, though, is worrying, and if it drops below 15k, we can kiss all notion of there ever being any major third-party support goodbye. It has to be above 15k weekly in order to have a big enough base to attract some third-party development.

I don't know.
People are being pessimistic but Soul Sacrifice is heavily promoted (as many Gaffers wrote, there are ads in the metro, demo stations in shops, TV commercial quite often), it has a bundle, a double pack option, it's coupled with the price cut and other releases, Inafune, it's a MH-like game so a popular genre. Ok, it's a new IP, but I do think Sony is really thinking it will sell well, and it will sell hardware, otherwise why pushing it so much?

'Cause it's all they have left. We'll see next week, but I think it'll be forgotten once Super Robot Taisen UX and Luigi's Mansion 2 comes out. If Monster Hunter 4 came out this week, well...the Vita would have no chance in hell.
 

zeopower6

Member
Under is most likely but I would be happy to see it sell over 50k or even 50k even.

This week will probably be the real test of the price drop :/

The complete lack of software for the next month after that, though, is worrying

It has that One Piece Musou game coming up which should not be underestimated.

It has to be above 15k weekly in order to have a big enough base to attract some third-party development.

Just curious but why is that? For all we know, there are games in development right now that just haven't been revealed.
 

Jinaar

Member
Vita has too many games. Between actual new VITA games to get, PS ONE and PSP games, there just isn't enough time to play em all.

Soul Sacrifice (optimistic 250K sales Japan!)
Muramasa Rebirth
Dragon's Crown

My life is over when getting all three games.

VITA has been great so far and will continue to do so.
 
I'm just not convinced that Soul Sacrifice is a system seller. Even if it is though, unless you were holding out for the bundle wouldn't you have just bought your Vita this week? Why wait now the price has dropped?

I was thinking more like 40k, but perhaps I'm underestimating the appeal of SS.

Bundles also provide extra incentives (and they're limited edition instead of the vanilla Vita that will always be available) and since it is just a week wait, I can also imagine a lot of people waiting out. But I guess it also depends on the pull of Soul Sacrifice which seems a bit hard to gauge at the moment. It really all depends on how well SS catches on. I'm expecting it to be at least as big as the biggest Vita games (such as P4G/Hatsune Miku) in opening week, so a week of 50k coming off of a price drop week shouldn't be too hard to achieve even if Soul Sacrifice doesn't catch on like wild fire. Or I guess I just think under 50k would paint a rather bleak picture.
 
Under is most likely but I would be happy to see it sell over 50k or even 50k even.

This week will probably be the real test of the price drop :/



It has that One Piece Musou game which should not be underestimated.

It should not be.....on PS3. We've seen a few multiplatform games already and the Vita version has not done well at all. But even still the first game apparently was not too great, and we're probably going to see a big dropoff overall for the game.
 

Frillen

Member
A week of selling 60k is going to make developers fly over to the Vita? That's the most ridiculous thing I've heard this week.

Anyway, predicting the Vita to do 50k next week then 25k the following. Then steadily decline towards 15k.
 

zeopower6

Member
It should not be.....on PS3. We've seen a few multiplatform games already and the Vita version has not done well at all.

True, but this is the first foray into the series with a Vita game and One Piece is sort of scary in any form. Would be nice to see it sell well along with the PS3 version.
 

serplux

Member
Vita has too many games. Between actual new VITA games to get, PS ONE and PSP games, there just isn't enough time to play em all.

Soul Sacrifice (optimistic 250K sales Japan!)
Muramasa Rebirth
Dragon's Crown

My life is over when getting all three games.

VITA has been great so far and will continue to do so.

It's not going to be bigger than Persona 4. I don't even know if it will be bigger than Hot Shots Golf.

Just curious but why is that? For all we know, there are games in development right now that just haven't been revealed.

There are definitely some titles in development for the Vita, just no major ones. I doubt Capcom even has an active Vita development team. 15k weekly would be a big enough base in order to get Atlus/Level-5 on board for a few decent titles.
 
Well since I don't expect Soul Sacrifice to have an amazing opening, I'll say around 40k. Anything under 40k would signal the pricecut is not going to have a long term effect and anything under 30k would show Vita is heading straight back to sub 10k. If they actually manage to stay over 50k I'll be impressed and they might just might be able to hold onto that momentum to maybe improve the baseline over 10k.

I think Soul Sacrifice will do more than you give it credit. 40k would be the worst possible outcome.

Edit: I read your post wrong, I was saying 40k would be a bad outcome for Soul Sacrifice as a game, 40k would kinda be bad for the Vita as well though.
 
I have my doubts about below 40k but could still see it happen, below that would indicate a serious lack of interest. 30k or less seems impossible to me.
 

Jinaar

Member
Are there any numbers for God Burst (PSP) and Ragnarok (VITA) to go against and build an arguement that Soul Sacrifice may hit great numbers? Monster Hunter we know sells high, but what about other games similar to that genre? At work with no time to check but reviewing past historic sales of like minded games may give more insight where sales could reach.
 

zeopower6

Member
Are there any numbers for God Burst (PSP) and Ragnarok (VITA) to go against and build an arguement that Soul Sacrifice may hit great numbers? Monster Hunter we know sells high, but what about other games similar to that genre? At work with no time to check but reviewing past historic sales of like minded games may give more insight where sales could reach.

I recall Ragnarok Odyssey sold out at a bunch of retailers when it first came out? Not on Senran Kagura levels, but still pretty crazy.

First week for both games mentioned (but Gods Eater was a PSP game so... not really the same userbase level imo)
God Eater Burst 263,150 Namco Bandai
Ragnarok Odyssey 33,500 (went on to ship 250k copies total so far this year)

serplux, are you just here to shoot down anyone who has a positive thought about anything regarding the Vita?
 

serplux

Member
I recall Ragnarok Odyssey sold out at a bunch of retailers when it first came out? Not on Senran Kagura levels, but still pretty crazy.

serplux, are you just here to shoot down anyone who has a positive thought about anything regarding the Vita?

Nah, I'm just trying to temper people's expectations. Hot Shots Golf is the third best selling title on the Vita right now, at 157,000 units. I don't think a new IP can get past that mark, even with Sony's push.
 

Celestial

Banned
I recall Ragnarok Odyssey sold out at a bunch of retailers when it first came out? Not on Senran Kagura levels, but still pretty crazy.

First week for both games mentioned (but Gods Eater was a PSP game so... not really the same userbase level imo)
God Eater Burst 263,150 Namco Bandai
Ragnarok Odyssey 33,500 (went on to ship 250k copies total so far this year)

serplux, are you just here to shoot down anyone who has a positive thought about anything regarding the Vita?

Pretty much.I would say he is here to shoot anyone who has a positive thought of Sony.

Kidding :p
 
Nah, I'm just trying to temper people's expectations. Hot Shots Golf is the third best selling title on the Vita right now, at 157,000 units. I don't think a new IP can get past that mark, even with Sony's push.

What makes your expectations better than others?
 

serplux

Member
Pretty much.I would say he is here to shoot anyone who has a positive thought of Sony.

Kidding :p

:D
I am here to crush all of your hopes and dreams.

I have no personal grudge against the Vita. Just really doubting its selling ability. Although I do think Tales of Hearts R will do fairly well next week.

What makes your expectations better than others?

They're not. :p But I've looked at the Vita's software history and sales history enough to legitimately doubt some titles' selling power.
 

kuroshiki

Member
Nah, I'm just trying to temper people's expectations. Hot Shots Golf is the third best selling title on the Vita right now, at 157,000 units. I don't think a new IP can get past that mark, even with Sony's push.

On the contrary I think people are tired of old IPs. That's why HSG didn't do half million in Japan. (it's basically same shit from HSG 4,5,6., except it became f-ing harder)
 

mkenyon

Banned
People buying game hardware for games? What madness is this?
Meanwhile on GAF

Guess what arrived today?

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FoneBone

Member
Vita had what some viewed as good news.
Some were happy.
Others could not abide such things and had to come in for some reason and remind people that they think the Vita sucks and am doomed and ha ha and blah blah.
Some just for boredom, some just for drama, some just because they have some odd thing they try to live up to on the internet, others because their own system of choice may not be doing what they hoped, others because Sony did vile and horrible things to their family long ago.
This then shifted things off of the numbers at hand and took things back to the threads of yesteryear with some trying to hard one way and some trying too hard the other way and at this point it is just kind of dumb.
Yeah, clearly no persecution complexes here. :rolleyes
 

saichi

Member
I recall Ragnarok Odyssey sold out at a bunch of retailers when it first came out? Not on Senran Kagura levels, but still pretty crazy.

First week for both games mentioned (but Gods Eater was a PSP game so... not really the same userbase level imo)
God Eater Burst 263,150 Namco Bandai
Ragnarok Odyssey 33,500 (went on to ship 250k copies total so far this year)

serplux, are you just here to shoot down anyone who has a positive thought about anything regarding the Vita?

Ragnarok Odyssey shipped 250K copies on VITA? where did you get that?
 
I very much understand economy of scale, I don't think you get the real world implications of how it works though. A few million units of hardware is FANTASTIC for most products. The slow sales and therefore slow sell thru on Vita is likely why we're only seeing the price drop in Japan at the moment, due to missed sales expectations for Sony. That doesn't change the fact that as long as Vita keeps moving a few million units a year it will easily remain a non-loss producing product for Sony. Up until they have a more profitable product that demand some part of it's fabrication line (most likely the OLEDs).


Then you should have followed the Vita's history a bit better. Hirai had said when it was first shown that it would be sold at cost or at a slight loss for launch, which likely included R&D costs and fabrication ramp up fees. Since then we've had teardowns done by multiple sources that price the Vita's almost entirely off-the shelf parts at $160. So if Sony viewed the R&D on Vita as sunk cost then the system is technically still profitable even post-price cut.

I'm really not seeing any basis for your absolute certainty that Vita isn't a loss-leading platform currently, and you're also understating the sheer extent to which it's failed to meet their expectations (10m projected for the current fiscal year, likely to be ~4m final reality), which were likely crucial to their profitability roadmap for the platform.

Can you provide a link to this Hirai quote? Because I searched for it, and the only related Hirai quote I can find from that period is his E3 2011 statement that he expected Vita hardware to be profitable within three years.

Teardowns are not remotely credible estimates of manufacturing costs. The launch 3DS teardowns pegged its cost at a bit over $100, when in reality, Nintendo was losing money on it at $170 for a full year.


Well sure. I'm saying that at this point Sony can build it into a GC-level platform. Though I'm sure by the end of it's life cycle Uncharted:GA will have sold a million units. It was at 530K the start of last June not counting digital distro sales (that for a title sold at a premium MSRP as well).

The GC had the benefit of Nintendo's built in software library, so we knew it's slow burn would be successful. My point is that Sony isn't losing any money here, only alleged opportunity cost that only exists if they were spending millions on marketing it (which they aren't) or taking teams off the PS4 to make Vita games (which they also aren't). Instead they primarily rely on word of mouth, trade shows and publications, and their second tier of developers they likely don't want to give an eight figure PS4 budget to but also know can continue to exist and make profit on the PSV for them with smaller seven figure budgets.

That is the similarity to GC. It's a life support system. Nintendo didn't have to contract first party studios because the GC was a gateway to enough software sales to prevent that. Sony can use the Vita to prevent similar in-house contraction of smaller studios (like Bend and Team Siren).

How can Sony possibly build it into a GC-level platform when third parties aren't on board and their first-party software doesn't sell nearly as well as Nintendo's from that era?

I agree that Uncharted has a good chance of reaching 1M WW eventually, but that's really quite terrible for a platform's flagship launch title and best-selling game worldwide.
 
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