All this talk of cloud stuff is really... eh... I don't want to lose my internet for a minute and have my game go down to 10 fps.
Well you're in for a treat: that will never happen, because this cloud stuff is mostly bullshit!
All this talk of cloud stuff is really... eh... I don't want to lose my internet for a minute and have my game go down to 10 fps.
Spot on article and what most of us have been saying on GAF calling MS bullshit. This is some smoke and mirror shit that MS is using to hide its low specs. I rather go with the Gaikai model for future proofing PS4 where after 10 years, PS4 is just a streaming machine for a more powerful rendering farm in the cloud which can produce next-next gen graphics.
My guess is that Forza will use cloud rendering for prettier replays (basically an improved photo-mode)
It'll just stop running because the connection's broken, or if it's doing AI it'd probably just fall back on locally done AI and I doubt there'd be any dip then.All this talk of cloud stuff is really... eh... I don't want to lose my internet for a minute and have my game go down to 10 fps.
1. Not slowest, Sold well due to better design vs the Saturn and much cheaper and larger storage vs the N64.
2. Not slowest, Sold well due to the huge success of the PS1 and because it was more powerful than the Dreamcast, something the xbone does not have to build on.
3. Did well because of it's controls and selling to non gamers that have mostly moved on.
i thought everyone knew it was bullshit..
smh
It's not complete BS devs will find uses for the cloud computing & free up the CPU/GPU.
The point is that non of these systems was the most powerful.
I would rather PS4 win because it seems like a better system but saying that it's going to win just because it's more powerful is short sighted.
It's not complete BS devs will find uses for the cloud computing & free up the CPU/GPU.
Can you give an example of use in a console game?It's not complete BS devs will find uses for the cloud computing & free up the CPU/GPU.
Err, yes it is. Especially for the GPU.
Look at my post before yours. It is a fantasy to think it can do this.It's not complete BS devs will find uses for the cloud computing & free up the CPU/GPU.
Err, yes it is. Especially for the GPU.
But like for like the more powerful system has an advantage.
No, it is pretty much BS.
You will never be able to do any meaningful off loading of GPU load!
The point is that non of these systems was the most powerful.
I would rather PS4 win because it seems like a better system but saying that it's going to win just because it's more powerful is short sighted.
It's not complete BS devs will find uses for the cloud computing & free up the CPU/GPU.
The point is that non of these systems was the most powerful.
.
Can you give an example of use in a console game?
The point is that non of these systems was the most powerful.
I would rather PS4 win because it seems like a better system but saying that it's going to win just because it's more powerful is short sighted.
At release they were the most powerful.The point is that non of these systems was the most powerful.
I just don't get how they are going to sell the power of the cloud without always-online. I mean I guess it has potential but how are they going to allow an 'offline' version of a game without severely impairing it?
Where was this article when I was trying to explain how it was bullshit yesterday... *sigh
The article offers the same potential uses for cloud processing that everyone discussing it rationally has offered in the past, including lighting and AI.
I dont know one person that turns on his console and doesnt log into Live. And even when you appear offline, you're still online. I really don't see what the issue is here. Really blown out of proportions.
I dont know one person that turns on his console and doesnt log into Live. And even when you appear offline, you're still online. I really don't see what the issue is here. Really blown out of proportions.
Pretty much this... Anything that would require the GPU would be heavily latent-dependent.
I would love to hear how.
Cloud computing in response to your game is entirely different than retrieving data or streaming. Regardless of bandwidth, latency is inherent to your distance (and the speed of light). for every input it has to communicate to a server and calc a "cloud" response. So even if it was 26k txt file, it would still have an inherent delay to communicate to a far away server.
my work with clouds has seen it more of a virtual warehouse of static metadata that can be accessed and retrieved than anything else.
The article offers the same potential uses for cloud processing that everyone discussing it rationally has offered in the past, including lighting and AI.
I dont know one person that turns on his console and doesnt log into Live. And even when you appear offline, you're still online. I really don't see what the issue is here. Really blown out of proportions.
But how significant is the improvement, they make it sound like it's not even worth it.
Microsoft is siting on a pile of 15 unannounced exclusives... Idk what you're talking about.In addition, Microsoft is in the tough position where third parties aren't likely to use the cloud processing abilities for anything tangible, since the PS4 and PC platforms won't be running games that way- leaving any serious display of what the cloud can do solely to microsoft exclusives. and microsoft isn't exactly sitting on a pile of games well suited to showing it off. Cloud processing is completely useless for their heaviest hitting franchises.
it could be a compute job that the devs would have offloaded to the GPU but now can use the Cloud leaving the GPU resources free to be used for better graphics.
a Ship in the middle of a big body of water CPU & GPU only rendering & simulating the what's close to you but the things off in the distance are being pre calculated & rendered before you get to them.
While you may not know one person who does not log onto Live, there are many more even here in the United States who have bad internet connections or have no access to the internet at all. Stop being so close-minded and believing in MS' bullshit.
I suggest you read the article again. This "may" be technically feasible now, but the infrastructure won't be in place for at least another decade if not many more.
Microsoft is siting on a pile of 15 unannounced exclusives... Idk what you're talking about.
Do EA Sports and CoD timed DLC exclusive count as 5 of them? At least we know Forza and Remedy new IP.Microsoft is siting on a pile of 15 unannounced exclusives... Idk what you're talking about.
I dont know one person that turns on his console and doesnt log into Live. And even when you appear offline, you're still online. I really don't see what the issue is here. Really blown out of proportions.
They just need to sell an SKU with cloud expansion pack included, obviously!
There are 30 million people out there actually doing exactly this.I dont know one person that turns on his console and doesnt log into Live. And even when you appear offline, you're still online. I really don't see what the issue is here. Really blown out of proportions.
Compelling Old Man and the Sea game action coming to a Xbox One near you in 2014. Powered by the Cloud!a Ship in the middle of a big body of water CPU & GPU only rendering & simulating the what's close to you but the things off in the distance are being pre calculated & rendered before you get to them.
This is cloud storage vs cloud computing.
I know. It was more explaining the cloud, it's a third party server, regardless if it is a computing or storing. ie - Latency will inherently exist.
I'm just curious of the real world capabilities in comparison to PS4. I could see simple text files and configs, like cookies, being sent to your xbone in real time, but streaming gigs of data and having it all be reactional in a computing server cloud that specifically focuses on your game in realtime is hard to wrap my head around, i guess.
If microsoft were rendering the entire game elsewhere, it wouldn't be an issue. The only tough part would be latency between your controller and the server- this is how Gaikai and Onlive work.
The problem here is that microsoft is planning to do SOME things locally, and SOME things in the cloud, and latency and bandwidth differences mean that cloud processing is entirely unusable this way for all but a very limited set of circumstances that aren't latency or bandwidth dependent. The article gives the example of destroying a destructible environment in GOW, and having the lighting react dynamically...several seconds later. It would be jarring as hell.
If microsoft were rendering the entire game elsewhere, it wouldn't be an issue. The only tough part would be latency between your controller and the server- this is how Gaikai and Onlive work.
The problem here is that microsoft is planning to do SOME things locally, and SOME things in the cloud, and latency and bandwidth differences mean that cloud processing is entirely unusable this way for all but a very limited set of circumstances that aren't latency or bandwidth dependent. The article gives the example of destroying a destructible environment in GOW, and having the lighting react dynamically...several seconds later. It would be jarring as hell.
Existing real world examples and technologies is the evidence.I do think the OP's thread title is wrong though. This article is in no way "evidence-based". In reality, it's the opposite. There is a lack of evidence on the subject, which is why DF is saying they need to see the proof and not executives talking about what's possible.
a Ship in the middle of a big body of water CPU & GPU only rendering & simulating the what's close to you but the things off in the distance are being pre calculated & rendered before you get to them.
There are many intensive tasks that can be asynchronously offloaded to the cloud.
AI (decision making, pathfinding)
Cutscene rendering
Also providing a server infrastructure for dedicated servers is HUGE to third party devs who aren't big enough to do that.
Having dedicated servers for multiplayer games alone is a huge win in today's market.
Microsoft is siting on a pile of 15 unannounced exclusives... Idk what you're talking about.