Fuck Nick Breckon.
Gonna be an iOS game, mmw.
what does this mean for Dota Today?
lol.
But seriously, I'm excited. Pressure is on now!
lol.
But seriously, I'm excited. Pressure is on now!
They are partnered with Panic, who I assume will be doing the heavy lifting.whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat
edit: no programmers yet. must be tough to actually make a game with only designers and artists.
They are partnered with Panic, who I assume will be doing the heavy lifting.
Am I the only one who lost a lot of interest in Walking Dead season 2 based on this? I'm sure it will be just fine, and it's not like Jake and Sean are the only ones responsible for making it. But it feels kind of secondary without what I perceive to be the main creative forces behind it. Maybe I'm way off.
Am I the only one who lost a lot of interest in Walking Dead season 2 based on this? I'm sure it will be just fine, and it's not like Jake and Sean are the only ones responsible for making it. But it feels kind of secondary without what I perceive to be the main creative forces behind it. Maybe I'm way off.
Burn! But also not burn at all. Thank you! We're excited.Best of luck, Nels being there and the initial blog posts makes me happy as it makes me confident they will make more a video game than a video experience.
I may as well say here that the guys working on WD season two are all pretty awesome. Most of them were also on Season One and 400 Days. Same team of directors and writers and artists from Season One (minus Sean and me obviously) plus some new folks who are also bosses. Season Two is a day one perch for me.
Why do people hate Nick Breckon?
What? I actually really just hated him. Never knew about any kind of joke/meme thing.Idle Thumbs injoke/meme
We're focusing on free to play social games for iOS.
Just kidding.
It's a regular game. PC, Mac, Linux. For now.
I'll be posting about that this week in the blog.Sorry for my incredulity Moss hehehe. I know and use Panic software since almost their beginnings as a Mac shareware company and it caught me by complete surprise that they are venturing in video games publishing business to begin with, and on other platforms than Mac/iOS no less! I would love to hear how that came to be if possible.
Famous said:Welcome to the first Campo Santo newsletter! When we were thinking of the best way to reach the brilliant folks who have shown interest in our new video game venture we figured something cutting edge like an e-mail newsletter was a surefire way to set the internet ablaze.
We want to let you know about two exciting things: one for you to immediately enjoy and one for you to imminently expect. First, we are launching the Campo Santo Quarterly Review; a long-form publication of news, stories, facts and errata made, without edit or supervision, by our new ombudsman, a man named Duncan Fyfe. The first issue is available to you, fine video game enthusiast in either .pdf or .epub file below. It is free, exclusive to you, and staggering.
Secondly, we are mere days away from announcing our first game. Our aim is to have a small webpage and a redesigned camposanto.com for you on March 13th. Bad with dates? Shredded all of your calendars because they remind you of the relentless passage of time that will only end in concordance with your own demise? Don't worry, just watch your inbox and we'll drop you a tiny update so you're the first to know about the game. Want to be the second to know? Follow us on twitter because we'll announce it there too.
Thanks so much for saying "I gotta have it," when it comes to all news Campo Santo. We're excited to make some games for you!