If you don't think the extra ALU's for Compute is important just take a look at the Xbox One games like Ryse & Killer Instinct taking a hit in resolution just so they can have the effects in their games.
if XBOX One had 4 CU's leftover they could have added the effects at 1080P but instead they had to dig into the 12 CU's that they have to get these effects.
I never, ever, said they weren't important, or somehow won't be useful to the PS4. I simply said what Sony said to developers. Compute is used in games, too, so even if devs take sony up on their recommendation and use 14 CUs for graphics, that doesn't mean the remaining 4 CUs won't be used to make the game even better. The only point of mentioning it is that the PS4 GPU 14 + 4 balance rumor is true. If people didn't know what was meant by balanced at 14 CUs before, then they know now.
I didn't present the info as "haha ps4 blows! Xbox rocks!" I presented it in a purely informational, non trolling fashion. I know the PS4 is the stronger of the two machines.
I don't have any real understanding of how internal parts work down to the silicon but the kind of stuff you mentioned is the kind of stuff most devs have known and talked about for a while now.
The way you've presented it is in a sort of desperate way to sort of downplay PS4. I don't necessarily disagree with everything you're saying but you are who you are and you do a ton of spinning for MSFT. That's the way it is so you bringing this thing up isn't exactly a bad piece of news. I just find it interesting that you would bring it up but this is a performance/tech related discussion so I accept it. I don't like how you brought this up and the message you're conveying but it is what it is.
I brought it up specifically in reference to this post.
http://www.neogaf.com/forum/showpost.php?p=83275817&postcount=1107
On one end the poster felt Microsoft was saying "there's a lot of misinformation out there," and then on the next they felt Microsoft was guilty of spreading more misinformation about what Sony said about their own hardware balance. It's a bit slick obviously since Sony wouldn't necessarily say that their system is only balanced for 14 CUs. They would say their GPU is balanced for 18, with 14 for graphics and 4 for compute being their preferred or more optimal use for the system. But there
was some truth to the balanced at 14 CUs statement. The details explaining what that means were simply not elaborated on, in a similar fashion that Cerny talked about the same thing in a eurogamer interview, also without fully elaborating on what was meant, but extra details were presented to devs in a slide, and I just felt that required pointing out.
No, it's not. It's down to how games 'typically' run on any GPU and how much ALU a 'typical' game uses at a given res vs other resources. A PC GPU with the same ratio of ALU:Rops:bandwidth would see the same less than linear return on more ALU past a certain point with the same games. It is not some soldered-into-the-hardware switch, it's a matter of 'typical' software balance and how it relates to hardware.
Your root information is correct, but that interpretation is not.
I can accept that. It's just how it was presented, with the "Given the rest of the design, the ps4 is heavily slanted towards ALUs part." made it sound like something that was a consequence of the design, and maybe something that may not translate quite the same to someone's PC that has a radeon 7970, but maybe I'm wrong about that, and if I am then I admit to being wrong on my interpretation of the reason for why this is the case.