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Beyond: Two Souls - Review Thread

His games have something like 2000 pages worth of dialogue. Sony would have to pay a pretty penny for a professional writer to rewrite that much work.

I'm not asking for an Aaron Sorkin, just anybody better than Cage, lol.

And Cage, if you happen to post/lurk on here, believe me when I say I'm a huge fan of your games. It's just writing is not your strong suit. You could definitely improve on your own, but don't let your projects suffer just because you have an issue giving up control.
 

DukeBobby

Member
So far i also find the writing to be more enjoyable than HR. The talent on screen is of a higher caliber, so it could be that i just don't notice as many jarring lines because the delivery is solid.

Yeah, it's probably that.

Great acting can't overcome a bad script, but it can certainly make it more tolerable. Heavy Rain couldn't afford this luxury, so the bad writing stood out far more.
 

Riposte

Member
Cage should probably do himself a solid and make a game that doesn't take itself so seriously.

David Cage + Nicolas Cage, let's go.



I will always be annoyed at people who think "story" or "writing", whatever vague notion, is what's holding David Cage back. The problem is way more fundamental than that. I'm guessing this is why people call The Walking Dead a good game.
 

Amir0x

Banned
I will always be annoyed at people who think "story" or "writing", whatever vague notion, is what's holding David Cage back. The problem is way more fundamental than that. I'm guessing this is why people call The Walking Dead a good game.

What do you think is holding the games back then? I mean the gameplay would service a well written story OK, provided the choices were actually impactful and not illusions.
 

frizby

Member
It's not really surprising that reviews are all over the place. This kind of stuff is for some people and not for others.

Cage's games certainly aren't my kind of games, but I'm glad they exist for those who enjoy them.
 

Amir0x

Banned
David Cage's madness, yes. He should step aside and take a more supporting role, with the help of a much better writer.

I don't want Quantic Dream to stop making games though, as I quite enjoy them.

Guys he is doing just that!

Seriously, I'm reposting this because a lot of people might have missed it:

Link

Q: Given what you were saying a moment ago about writing in gaming, would you ever consider handing over that responsibility to someone else? Would you trust another writer to handle the script for a Quantic Dream project? The games you've worked on so far feel very personal.

DC: Yeah, these games are very personal. Since Heavy Rain, I write a lot about me and my experience, my life. I don't know if that makes for better stories, but I feel I'm being more sincere, more true to what I want to say and what I want to write.

I'm in a very special position at Quantic Dream, because I'm the CEO of the company and I'm the writer. So it's easier for me to trust myself as a writer, because there's no other option, but also it puts some pressure on everything, because I play with the life or death of the studio with each idea I have. When you come to shows like this you come with a lot of confidence, and you want to show people how passionate and excited you are. And I am, but actually this is very scary. I mean, what if I'm totally wrong with Beyond and no-one likes it, the story's crap and its wrongly directed and I've done everything wrong? It's something terrible for the studio. My studio has been there for 15 years, and I've bet everything, again, on the fact that Beyond is going to work in my favour this time. So that's a lot of pressure, and it's easier for me to take this pressure if I feel I'm in control of the story, because then if it fails, it's my personal failure. It's easier to accept than if it's someone else's failure.

But to answer your question, the evolution of the format, the evolution of the studio, requires that more people become capable of writing this kind of stuff. I'm very interested in what's going on with TV series, where's the showrunner and a team of writers, writing in the same direction. And this is actually what I'm building at our studio right now.

Q: You're moving towards a TV-like setup?

DC: Yeah, where I could continue to have the vision and the ideas - I have ideas for the next four or five games. This is what I love and I really enjoy but at the same time, instead of me spending a year away from the studio writing the damn thing, I could work for the team - people who could be more talented than I am, and bring in new ideas that I've not thought of - and work together in creating this thing. So, we're starting on this right now.

He also put out hiring feelers for "screenwriters, film directors and other Hollywood talent " to guide David Cage's PS4 game. Which you can read about here.

It's why despite my experience with Indigo Prophecy and Heavy Rain, I am sort of looking intently at their PS4 game. It might be the key they need to finally elevate themselves.
 

Toxi

Banned
I will always be annoyed at people who think "story" or "writing", whatever vague notion, is what's holding David Cage back. The problem is way more fundamental than that. I'm guessing this is why people call The Walking Dead a good game.
If people think The Walking Dead is a good game, of course they'll want Cage's games to be more similar to The Walking Dead and that his lack of writing ability is holding back. People want to enjoy games, and they're more certain they'll enjoy games similar to what they've already enjoyed. What you're saying is that improving Cage's writing ability wouldn't make his games more better for you. You don't get an enjoyable experience out of story or writing, so improving those wouldn't be up your alley.

(Or mine. I think both Heavy Rain and The Walking Dead are boring.)
 
a little ot, but found this funny. Also this game looks sick started watching a stream, had to stop. Will play.

"Ellen Page Bundle"
9fb61dfe304611e3982f22000a9f3c23_8.jpg
 

UrbanRats

Member
What do you think is holding the games back then? I mean the gameplay would service a well written story OK, provided the choices were actually impactful and not illusions.

This.
I was actually a bit disappointed, replaying Heavy Rain, to find out that not that many choices actually led to the character dying.

This seems to have even less (if any) of that, unfortunately.
 

mekes

Member
I expected the mixed reviews. My version may arrive tomorrow since it was sent out this morning, I really enjoyed Heavy Rain so I'm very interested to see if this experience will match the last for me. One place where I'm cautious is that immediately, this story does not seem as personal as the one found in Heavy Rain. I might be proven wrong, but I look forward to finding out.
 

Gskyace

Member
Fun.
People want new experience, then here is it.
At least, media should somehow encourage developer to try.
Some of the critics don't show that they know anything about a movie or a game.
 

Amir0x

Banned
This.
I was actually a bit disappointed, replaying Heavy Rain, to find out that not that many choices actually led to the character dying.

This seems to have even less (if any) of that, unfortunately.

What I want to know is... they say the game has 23 endings or something? Yet I always hear how little your actions actually matter this go around, how scenes play out pretty similarly no matter what you select. So what choices determine a branch in the path that give us a different ending? Are the endings all so similar that even something like getting a cut on your face would be considered one of the 'endings'? Or are the major choices that lead to one of these endings more defined and obvious?
 
If people think The Walking Dead is a good game, of course they'll want Cage's games to be more similar to The Walking Dead and that his lack of writing ability is holding back. People want to enjoy games, and they're more certain they'll enjoy games similar to what they've already enjoyed. What you're saying is that improving Cage's writing ability wouldn't make his games more better for you. You don't get an enjoyable experience out of story or writing, so improving those wouldn't be up your alley.

(Or mine. I think both Heavy Rain and The Walking Dead are boring.)

Its a shame you didn't enjoy TWD, i thought it landed a few solid emotional punches and was a great mid-way between old school point and click adventure and more modern visceral experiences.
 

Darksol

Member
Willem Dafoe gives such a great performance in this game. Just replayed a couple of major scenes...dude can act so damn convincingly.
 
What I want to know is... they say the game has 23 endings or something? Yet I always hear how little your actions actually matter this go around, how scenes play out pretty similarly no matter what you select. So what choices determine a branch in the path that give us a different ending? Are the endings all so similar that even something like getting a cut on your face would be considered one of the 'endings'? Or are the major choices that lead to one of these endings more defined and obvious?
Actually many choices count in some way. It's better done than Heavy Rain in this regard (the only thing HR did better was offering perma-death). We still haven't figured this out, but it seems like you can't get all the endings without replaying the whole game multiple times. Your choices seem to affect the final sequence in some way which changes which endings you can get.

No reviewer mentioned this, because they are too lazy to replay the whole game and since the choices have no short-term effect many assume they have none.
 
This.
I was actually a bit disappointed, replaying Heavy Rain, to find out that not that many choices actually led to the character dying.

This seems to have even less (if any) of that, unfortunately.

jodie is not going to die any time the player wants, much like how shepard or joel isn't going to die in the middle of the story.

the only difference being other games offer a game over screen and the player has to restart the levels, but no matter how much joel gets killed and gets a game over, those do not count at all in terms of story or storytelling.

ellie: "wow that was close".
joel: "yeah i died 50 times trying to do it."
nope. does not happen that way. the story goes regardless and it does not care about those things.

on the same token, beyond takes that concept and instead just saves jodie from death.

if people are not bothered by joel, or michael/travis/franklin, or anyone else dying dozens of times and still find the story coherent, untouched, why can't people suspend their disbelief and are very disappointed that jodie can't die until the game finishes?

sometimes, people are just grasping at straws just to hate.
 
The indecisive reviews actually make me more interested in it. This seems like a love-it, hate-it experience; something we don't see that often in gaming press.
 

Oidisco

Member
I'm a little sad this game doesn't seem to live up to it's potential. It's also a little sad to see people being angry at reviewers/other posters for having negative opinions of a game they were hyped for....again.
 
What I want to know is... they say the game has 23 endings or something? Yet I always hear how little your actions actually matter this go around, how scenes play out pretty similarly no matter what you select. So what choices determine a branch in the path that give us a different ending? Are the endings all so similar that even something like getting a cut on your face would be considered one of the 'endings'? Or are the major choices that lead to one of these endings more defined and obvious?

This is sort of like Borderlands claim to have 'millions and millions' of guns. If Beyond had 23 endings with 23 branching paths that lead to 23 characters dying, so what? Too many choices, its the skyrim complaint of 'I dont want to make my own fun'. Too few choices, its a corridor shooter. I think choice can be an overrated selling point and doesn't always translate to a good experience.

But yes you are correct, the few chapter parts i have replayed seem to play out in a similar fashion. I suppose i put priority on the first experience in a game like this and don't think too much on the could-have-been moments to replay them in the future.
 
I'm so tired of the strawman that Cage and his supporters so often trot out, that the people that voice complaints about Heavy Rain or whatever are, in essence, "haters" that just want to play Madden and Call of Duty. It's such a disgusting, lazy argument that relies on putting people into two implied groups: the "accepting, worldly group that can enjoy games of all types" and the "dudebro frat group that probably just likes guns and big tits and fucking sports games."

Many people have listed valid, well-researched complaints about these games and explained in great detail why they find the games problematic. For his part, at least in my interactions with #1 Cage fan dragonbane he at least comes off respectful of differing viewpoints and I can understand where he's coming from on the games. I've had several courteous discussions with him and I hope he's felt the same. I can understand the appeal of these games but at the same time I don't want to give a pass just because it's different. I'm not saying what Cage is attempting is bad, or even that they're not games (though I can see the argument being made, even if it WERE to be made I wouldn't use it as a pejorative argument).

Instead, what I want is for these games to be actually good, and I personally can't look past the badness that Cage puts forth. There is a really cool format here that deserves quality content, and we're simply not getting it. I'm willing to support "noble failures" to an extent. But at this point it's clear that these aren't limitations of the format that Cage is working through, they're limitations of his talent. The Walking Dead fell just on the side of "quality" enough for me to overlook its flaws... and though time has not been kind to it in my mind, I still think it accomplished a lot and that mostly falls on writing that is much better than what Cage has presented thus far.

I'm heartened by the fact that Cage is apparently hiring actual writers going forward. That should help immensely, even if it was too late for Beyond. But I'm also not going to sit idly by as Cage and others fire at detractors and pigeonhole them into a camp of "people that think all games should be shooters." Hell, I've never even bought a Call of Duty game, and the last Madden I bought was Madden '96.
 

Amir0x

Banned
Actually many choices count in some way. It's better done than Heavy Rain in this regard (the only thing HR did better was offering perma-death). We still haven't figured this out, but it seems like you can't get all the endings without replaying the whole game multiple times. Your choices seem to affect the final sequence in some way which changes which endings you can get.

No reviewer mentioned this, because they are too lazy to replay the whole game and since the choices have no short-term effect many assume they have none.

it's not really lazy to not expect reviewers to play through 8-10 hour games multiple times.

I mean I hope reviewers can at least FINISH the games they play, sometimes they have trouble doing even that (although understandable sometimes for 80 hour RPGs or MMORPGs), but I can't really expect them to go through the game 4 times to experience little differences that slightly alter the ending. I mean, you can pretty fairly evaluate the package without doing that in this case imo.

That all said, I appreciate the information. Although it's a little weird that the scenes seem to play out very similarly regardless, but yet the endings that evolve can be pretty wildly different? So like if you smoke a joint or don't smoke a joint, the scene itself will play very similarly, but then the ending will be impacted?

timetokill said:
It's such a disgusting, lazy argument

Totally agree. Great post and I hope some of the folk who don't want to hear the message from me because they have petty personal issues will do so from you.
 
it's not really lazy to not expect reviewers to play through 8-10 hour games multiple times.

I mean I hope reviewers can at least FINISH the games they play, sometimes they have trouble doing even that (although understandable sometimes for 80 hour RPGs or MMORPGs), but I can't really expect them to go through the game 4 times to experience little differences that slightly alter the ending. I mean, you can pretty fairly evaluate the package without doing that in this case imo.

That all said, I appreciate the information. Although it's a little weird that the scenes seem to play out very similarly regardless, but yet the endings that evolve can be pretty wildly different? So like if you smoke a joint or don't smoke a joint, the scene itself will play very similarly, but then the ending will be impacted?

that is most likely what jim sterling did. after finishing the game, he played one sequence and thought it did not change that much.

decisions pile up, and one decision does not show its effects until later even. people literally have to play the game again, much like heavy rain (where one character's death changes the setup of later chapters, like madison dying meant ethan won't get to sleep with her, or she won't be in the warehouse. chapters literally do not appear, sleeping with madison alone can change the ending)
 
I think it is somewhat, and I stress somewhat, disingenuous to call out the stories in Cage's games as being particularly bad when taken into context with the fact that the medium is chock full of bad stories and that tends to be the norm rather than not.
That said, obviously, when a game focuses so much on story, then that's what people rightfully judge it on. Granted, I haven't played B2S, but I just think it's somewhat unfair to judge the game's story against other more narrative-mature mediums like film, television or books. But, it doesn't help that games with great stories like BioShock Infinite and TLoU have already come out this year.

Like I've said, I've played all past QD games dating back to Omnikron and I've been able enjoy all of them despite their faults. I also realize that Cage's games are not everyone's cup of tea and divisive and even middling review scores are likely warranted. I do find the the labeling of games like Heavy Rain as a QTE-fest somewhat misleading. For me a game like Asura's Wrath or Ninja Blade feel more like QTE-fests. Obviously, QTE's were how you interacted in the world of Heavy Rain, but you also usually had full control of your characters to an extent.

All that being said, after actually reading the reviews, I think a lot of the criticism might be valid. If people would take the time to actually read the criticism then you'd realize it's more than reviewers just saying Cage is a bad writer, or the story is bad or there's too many QTE's.

One of the things I liked about Heavy Rain is that there were multiple ways in which the game could play out, certain choices had big consequences and that failing certain scenarios could actually lead to stuff like characters dying permanently and the story ending differently. I mean, say what you will about the quality of the story, but it was an interesting, if not innovative concept.

Reading the reviews for B2S, though, it sounds like there are actually a substantial lack of choices and consequences, though I don't know how they get 23 endings if it does.. The reviews make it sound like there isn't ever any sense of urgency or actual danger and the game is devoid of challenge. I mean, in Heavy Rain, if you fucked up a sequence it could have drastic consequences. Even if you like Heavy Rain, you might agree that the reviews make it sound like the game is much more linear in narrative with little consequence for your actions. That has always been an important part of past QD games, so if it's been stripped out I can see the experience not being as good for even people who like Cage's games.
 

dyergram

Member
The sheer divisiveness of this game has elevated it to must play status for me. Should of been next gen though would be sitting at mc 80 right now IMO.
 

Amir0x

Banned
I think it is somewhat, and I stress somewhat, disingenuous to call out the stories in Cage's games as being particularly bad when taken into context with the fact that the medium is chock full of bad stories and that tends to be the norm rather than not.

It's only disingenuous if you don't call out how bad most game stories are. I am well known for calling that fact out all the time ;)

EmptySpace said:
that is most likely what jim sterling did. after finishing the game, he played one sequence and thought it did not change that much.

decisions pile up, and one decision does not show its effects until later even. people literally have to play the game again, much like heavy rain (where one character's death changes the setup of later chapters, like madison dying meant ethan won't get to sleep with her, or she won't be in the warehouse. chapters literally do not appear, sleeping with madison alone can change the ending)

Well thanks for the information. I didn't have a problem with how much HR changed or not. It's just I've read from many different GAFers and reviews that the illusion of choice in Beyond is way worse. And yet it has 23 endings. So I was confused how this played out or how it could be the case.

It seems it's not really accurate judging by you and bane's post, so I believe you guys would know.
 

Ce-Lin

Member
I wonder how many reviewers do actually play games thoroughly and at least twice before making a proper review. FPS fans and Titanfall preachers as well as Cage haters just won't play past 3 hours of Beyond, and they have a score ready beforehand anyway. I played this and it's my favorite game this year along with Bioshock Infinite and The Last of Us, the less people buying it the more special it's to me. An absolute gem in my opinion. The walls of text certain guy is posting here are hilarious, like seriously, why do you need to hate every single bit of the game ? you don't like it we get it, no need to write a novel about it, don't worry, it won't sell better than Mass Effect 2.
 

Papercuts

fired zero bullets in the orphanage.
I wonder how many reviewers do actually play games thoroughly and at least twice before making a proper review. FPS fans and Titanfall preachers as well as Cage haters just won't play past 3 hours of Beyond, and they have a score ready beforehand anyway. I played this and it's my favorite game this year along with Bioshock Infinite and The Last of Us, the less people buying it the more special it's to me. An absolute gem in my opinion. The walls of text certain guy is posting here are hilarious, like seriously, why do you need to hate every single bit of the game ? you don't like it we get it, no need to write a novel about it, don't worry, it won't sell better than Mass Effect 2.

Most reviewers are on a pretty strict time limit and can't really do that, though I don't think it really is necessary in cases like this. If you didn't have a very enjoyable time with the experience as is, going and digging around more is probably not at the forefront of their mind...same as a consumer. It's not like reviewers begrudgingly started the game expecting to hating it and giving it no chance

And I don't see what the FPS potshot means here.
 

Riposte

Member
I mean the gameplay would service a well written story OK, provided the choices were actually impactful and not illusions.

What? I completely reject the idea that the "gameplay" is serviceable. Maybe forgivable, in the best case scenario, but even that wouldn't satisfy me.

Even if they were to up the meaningful role-playing (though this becomes more difficult as Cage aims towards a more film-like quality), it would just be a highly tedious method to get to that meat of the game. So say QD produces a stunner in the area of role-playing narratives. With how they make games, you'd still be left with large swathes of the game where the mechanics and scenarios are dry of interest or tension (worse if it happens to be those "mundane" moments, because even the scene is boring). It would be an ambivalent game at best. Ultimately, still a sloppy bastardization. I even that think that premise is wildly optimistic. More likely they rely on pure "story-telling" (i.e. film/television "story-telling") while aiming for the lowest level of gaming mechanics so as not to create complications (or additional demands) with that method. Most people are not bothered by this poor mix of immersion through continual, but meaningless interactivity and passiveness - at the very least not while it is still a relatively new concept (novel).
 

Amir0x

Banned
The walls of text certain guy is posting here are hilarious, like seriously, why do you need to hate every single bit of the game ? you don't like it we get it, no need to write a novel about it, don't worry, it won't sell better than Mass Effect 2.

oh christ already. imagine if people did this in reverse?

"Aright guys, WE GET IT, you post your undying love for this game in every topic! Don't worry, we understand, it's better than every other game this year! You don't need to say it again!"

It's only for people who are actually putting the time and energy into articulating a negative position that people like you want them to stop sharing that perspective over and over. Why is it that people think those with negative opinions should have to limit how much they post about something, but those with positive opinions should have unlimited play?

And don't say 'well if you don't like something why are you even posting about it'. I am extremely fascinated by different approaches in the industry. I love the adventure genre, which David Cage's games are heavily inspired by. I have no problem with experimental games, games with no shooting, games with tons of shooting. I have found a few games even with stories to like, though those are much rarer. And yet, I do think it is important to try to cut through the problems the game have. When I read these topics because of the interest I have in games, and I find comments to take issue with, I respond. I don't think "well I really hate this game isn't it enough already", I think "I have something to contribute here." Do you think to yourself "maybe I've posted enough positive shit about this game this week, time for a rest" or do you just post naturally?

Address the criticisms being made, NOT the individuals making them. Not the invented scenario for why you imagine they don't like them, but the actual words in their post or review that is being used to critically analyze the title. Explain why the criticisms are wrong. Explain why you felt his take on the characterization was inappropriate. Describe - as dragonbane and EmptySpace have - why the 'choice' criticism doesn't have as much merit as reviewers keep saying it does.

THAT leads to healthy discussion. Not whining over people being critical of something you like.
 
Instead, what I want is for these games to be actually good, and I personally can't look past the badness that Cage puts forth. There is a really cool format here that deserves quality content, and we're simply not getting it.

All great points, but I'll make my own note on this part. I agree Cage doesn't do good stories and also agree he shouldn't be given a free pass because others do it even worse.

What I disagree with is that there isn't quality content in HR and (based on the demo) Beyond. What Cage does do extremely well in my opinion is emotion. In fact, I can't really think of any games that do it better.

Is that enough to carry the whole thing? Probably not for many and I can see other issues killing the attempt. But it was enough for me with HR to be different and provide the definable "quality" that I was seeking. Being a parent probably helped a great deal, so I'm curious to see how if that carries over to the themes in this game.
 

Oidisco

Member
Some people seem to think that they'll get less enjoyment out of a game, simply because others are criticising it. As if a negative review of a game you like suddenly makes it a worse game.
 
where in god's name is a game $100

It is $100 at EB games in Australia. Not that you would pay it, but you could.

Some people seem to think that they'll get less enjoyment out of a game, simply because others are criticising it. As if a negative review of a game you like suddenly makes it a worse game.

More practically, negative reviews and impressions may lead to the next game being fundamentally changed or not being made at all. It doesn't change you enjoying the current game, but it might be an issue for the next.
But such is the way of things.
 
Its amazing how people let the media dictate to them what sort of experience they should have, GTAV got amazing reviews yet i canceled my pre-order for that game in order to get Beyond and man was it worth it. Am tired of having the same old shit fed to me by devs and publishers (GTA V is an amazing game btw), i knew what i was getting into (considering Heavy rain was utter shit) but i still took the dive and am thoroughly enjoying it. If we want a different experience in this industry we have to give the people bringing about those changes a chance.
 
it's not really lazy to not expect reviewers to play through 8-10 hour games multiple times.

I mean I hope reviewers can at least FINISH the games they play, sometimes they have trouble doing even that (although understandable sometimes for 80 hour RPGs or MMORPGs), but I can't really expect them to go through the game 4 times to experience little differences that slightly alter the ending. I mean, you can pretty fairly evaluate the package without doing that in this case imo.

That all said, I appreciate the information. Although it's a little weird that the scenes seem to play out very similarly regardless, but yet the endings that evolve can be pretty wildly different? So like if you smoke a joint or don't smoke a joint, the scene itself will play very similarly, but then the ending will be impacted?



Totally agree. Great post and I hope some of the folk who don't want to hear the message from me because they have petty personal issues will do so from you.
Slight spoiler:
It has to do with how you act as Aiden. It stacks up. It's a little bit similar to Silent Hill 2 in this aspect, where the game takes things into account without really telling you that it does
 

Amir0x

Banned
Slight spoiler:
It has to do with how you act as Aiden. It stacks up. It's a little bit similar to Silent Hill 2 in this aspect, where the game takes things into account without really telling you that it does

What do you mean
'stacks up'? Like... one event by itself is not major, but that one event might lead to a slight alteration of another scene, and then that scene might lead to a bigger alteration of another scene, until eventually you arrive at a totally new ending?

Am I interpreting this right?
 

RE_Player

Member
THAT leads to healthy discussion. Not whining over people being critical of something you like.

I think true healthy discussion about a game, film, TV show, book etc. is when people consume said thing in question and discuss what they took away from it. Getting in a discussion or debate about something you have no investment in or haven't experienced yet seems pointless to me. We're all guilty, including myself, of this a majority of the time.
 

ASFM

Neo Member
I don't mind if someone doesn't like something after playing through it, pretty surprising to see so much hate from people without having played the game. I don't hate Zombi U or Halo 4 because I haven't played them, it doesn't make sense.
 
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