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Killzone Shadowfall Press Preview Thread

Raymo

Member
What? in what reality do you see name overs cars while driving?

You are saying in Killzone the x-ray effect is a real-world thing? You are seeing someone behind the wall, and at the same its reflecting the light in the oposite side of the wall?

ROFL.

Dont even need to answer. I'll not shit this thread like you guys do in XB threads. Say hello to my ignore list.



The reflections aren't even unrealistic. I played with a thermal camera once and it can see reflections. So you have your hand in frame, which is warm. And then you have a shiny surface underneath. Even though that shiny surface isn't warm, it is lit up showing the reflection of my warm hand. So, one could assume the technology in the game is similar.
 

RoboPlato

I'd be in the dick
I hope there is a menu option to straight up disable it. I know you have to press the button, but it was nice to have the disable menu option like in The Last of Us.

That way, I'm not even tempted to use it.

You'll probably be able to turn off the HUD since you can in almost all the KZ games. It may not work with no HUD.

The reflections aren't even unrealistic. I played with a thermal camera once and it can see reflections. So you have your hand in frame, which is warm. And then you have a shiny surface underneath. Even though that shiny surface isn't warm, it is lit up showing the reflection of my warm hand. So, one could assume the technology in the game is similar.
This is an awesome post.
 
Some people are going off the deep end.

you could say that some people went a little too Deep Down

anyway I am more exited about the whole Helghast slums area
a15umf.gif

gives me a Brave New World vibe
 
The nice thing about the OWL is that you can choose to use it however you want. I probably will use the X -Ray sparingly if at all but I'll definitely be using the zipline and flashbang abilities frequently. If this game allows you to ignore some of the more powerful features of the OWL without making the game unfairly hard then it should appeal to a lot of different types of players from casual to hardcore.

I like the options it provides and that they're not passive/omnipresent features, but I'm actually hoping the game is sort of balanced with the OWL features in mind. In any case, I'm still going to have fun with it.
 

Vire

Member
Do we know how much they showed of the single player in the previews? I'm hoping there is still much left to discover on our own...

I remember being bummed with Halo 4/God of War 3. They showed A LOT before hand.

The glimpses I've seen of the Helghast side of the wall give me a real 80's sci-fi feel. I love it.

Blade Runner to the maximum.
 

newsguy

Member
While those screenshots prove there's something inherently wrong with that reflection tech for HUD's, if it weren't for the screenshot I would've never seen that. It may just be me, but when I'm shooting through walls and trying to evade 5 enemies with particles, debris, gunfire, etc. all around me, there's no way I'll have the time to see something like that. That goes for Forza as well. I'm going 120 MPH, how the hell am I gonna notice any of that?
 

pompidu

Member
you can use the owl to find targets.... since your a shadow marshal


in MP it is limited to the scout class temporarily as in for a small time
and used also in order to see tea-mates location

of course it can be disabled in MP

shouldn't even be in there cept maybe single player. I thought cod uavs were bad this is just ridiculous.
 

Sanke__

Member
I just caught up with the thread and all the news.

This game looks insanely good. I'm having a really hard time deciding whether to play this or Knack first on launch day lol

me too. i'm thinking i'll play a level or two of knack first just for the novelty of my first ps4 trophy being for knack

i've definately decided that i'm playing shadow fall singleplayer before anything multiplayer though
 
The reflections aren't even unrealistic. I played with a thermal camera once and it can see reflections. So you have your hand in frame, which is warm. And then you have a shiny surface underneath. Even though that shiny surface isn't warm, it is lit up showing the reflection of my warm hand. So, one could assume the technology in the game is similar.

you mean like this

Termografia_kot.jpg
 

ref

Member
While those screenshots prove there's something inherently wrong with that reflection tech for HUD's, if it weren't for the screenshot I would've never seen that. It may just be me, but when I'm shooting through walls and trying to evade 5 enemies with particles, debris, gunfire, etc. all around me, there's no way I'll have the time to see something like that.

I agree with this.

It's a problem, but I highly doubt I'm going to notice it when I'm playing the game and hopefully having fun.

Even with Forza, I doubt I would notice it and it certainly won't take away from my enjoyment.
 

Vire

Member
shouldn't even be in there cept maybe single player. I thought cod uavs were bad this is just ridiculous.

Must not have played Halo 4. (Promethean Vision)

Not that I'm saying it's a good idea, but at least you can join matches with it disabled.
 
The reflections aren't even unrealistic. I played with a thermal camera once and it can see reflections. So you have your hand in frame, which is warm. And then you have a shiny surface underneath. Even though that shiny surface isn't warm, it is lit up showing the reflection of my warm hand. So, one could assume the technology in the game is similar.
I want to see some scientific proof of this.
 
Then again, I'm out. Its not worth discussing if you guys just want to attack me. The guy just pissed of people in the Forza thread and I found disgusting how different he acts here.

This is a case of someone taking videogames way to seriously. You realize your getting emotional over pieces of plastic?
 

Sanke__

Member
shouldn't even be in there cept maybe single player. I thought cod uavs were bad this is just ridiculous.

its class based multiplayer so im sure if one class has see through wall vision, other classes will have something to make up for it

and at least you dont have to worry about unlocking stuff that may be overpowered
 

tfur

Member
I see it as an AR projection.
I have a phone app for driving that projects virtual road perspective as an overlay. I don't really use the app though.

It certainly not as obtrusive as the car labels or car shadow blob.
 

shinnn

Member
You were dead wrong for even discussing Forza in this thread in the first place, especially in the combative nature you exhibited. Totally off topic and totally uncalled for. Now you are trying to play the victim; no one asked for your "Forza justice" in here.
How is off-topic? My question was about a video that he posted here, and about his opinion.
 
Lol. This puts things in perspective.

Thermal camera must have built in SSR.

That cat's eyes are white hot. He must have laser eyes. Only logical conclusion.

Picture, no scientific big words to go with it, but definitely adds some validation.

I don't care..I've been ready for Killzone since 3 ended. Love the series. This game looks ridiculous.

the things you could find on google

reflected energy is quite interesting

of course with a wall over it it would become less visible/blurred such like the KZ pics which are set in the future you'd think thermal energy vision would go a long way
 
I know they said you don't really need to play the previous games in order to enjoy Shadow Fall, but I really need to know who was in that pod at the end of 3.

And what happens to Stahl industries? The Stahl weaponry make a return..but...are they relics of the war? Is there a new playboy in the weapons game?

God I love this series.
 

pompidu

Member
Must not have played Halo 4. (Promethean Vision)

Not that I'm saying it's a good idea, but at least you can join matches with it disabled.

havent played halo 4. at least you can filter it out.

its class based multiplayer so im sure if one class has see through wall vision, other classes will have something to make up for it

and at least you dont have to worry about unlocking stuff that may be overpowered

maybe im just to old school for this. I hate multiplayer games that give gamers crutches. cod is the worst offender of this. the only cod I enjoyed was 4 before it just got ridiculous.
 
I'll say I'm a little disappointed with the visuals not because of animations but just lacking that next gen feel. But then again, that's my overall feelings lately but I'll reserve judgement. I have a sneaky suspicion the final build will blow me outta the sky.
This is probably the most 'next-gen' looking game out of anything else I've seen so far. You cray.
 
Umm no. If you put a wall in front of the kiiten, you wouldnt see it reflecting on the ground....

And yes, i know thermal cams cant see through walls. X ray reflections are even more stupid

How do you know they can't see thru walls 350 years into the future along with how x ray future tech works lol .
Back on topic i really dislike FPS games but this going to be the game to show off PS4 with going to have to make a choice .
 
also note that our current thermal technology could see heated objects through material but are somewhat premature in having such a focus intense vision without having a massive device


Edit: PIC doesn't load ;P instead here is another pic
thermalhousethird.jpg

now put this into context of KZ SF way into the 2300+ future

thermal vision could become way more sensitive even seeing reflected energy as well

Edit: If you want to see the tent analogy then google it with
thermal vision through walls
here you could see the users hand through the tent compared to the rest of his body
 
also note that our current thermal technology could see heated objects through materail but are somewhat premature in having such a focus intensed vision without having a massive device

here you could see the users hand through the tent
Edit: PIC doesn't load ;P
now put this into context of KZ SF way into the 2300+ future

thermal vision could become way more sensitive even seeing reflected energy as well

The see through walls tech in killzone doesnt make any sense. If it were x ray, it would show us the entire room and the objects in there. It isnt thermal cam either (no body heat). So i an guessing nanomachines
 
The reflections aren't even unrealistic. I played with a thermal camera once and it can see reflections. So you have your hand in frame, which is warm. And then you have a shiny surface underneath. Even though that shiny surface isn't warm, it is lit up showing the reflection of my warm hand. So, one could assume the technology in the game is similar.

Not really. The heat signature of the person wouldn't be reflecting off of a place the person is not close to.

But this is really, really stupid. Every game that uses post processing reflections is going to suffer from this. Anomalies like this are a natural byproduct of doing effects in screen space. You can't perfectly eliminate every thing you don't want bleeding into the effect. The same is true for Ambient occlusion, and any other effect done in screen space.

You want nice diffuse reflections that behave correctly in reflecting proper lighting and shadows in the environment? The only performance feasible means to do that right now is SSR. It looks effing awesome 95% of the time and from time to time has some anomalies. SSR, like ambient occlusion, adds a lot of depth to the scenery. If getting rid of the anomalies means getting rid of SSR, then let the anomalies stay. I'll take the added surface dynamism and apparent scenary depth that comes along with SSR.

The see through walls tech in killzone doesnt make any sense. If it were x ray, it would show us the entire room and the objects in there. It isnt thermal cam either (no body heat). So i an guessing nanomachines

Really? Something in a videogame doesn't make sense? A gameplay mechanic isn't something that could be accurately recreated by currently existing technology? Is that really your argument?
 
I love wallhacks/thermal vision in single player games, it made syndicates superior online co-op solo able, because the odds are stacked against you, being able to see where the enemies are and strategize is invaluable.. when you're a one warrior against an army, you use all the advantages you have, and I intend to.
 
The see through walls tech in killzone doesnt make any sense. If it were x ray, it would show us the entire room and the objects in there. It isnt thermal cam either (no body heat). So i an guessing nanomachines

for all we know it could be a combination of his googles identifying a person over a object with the addition of thermal vision

seeing as thermal vision can also detect reflected energy

I wouldn't be shocked how accurate the sensor could be in the future in sensing both
 
Not really. The heat signature of the person wouldn't be reflecting off of a place the person is not close to.

But this is really, really stupid. Every game that uses post processing reflections is going to suffer from this. Anomalies like this are a natural byproduct of doing effects in screen space. You can't perfectly eliminate every thing you don't want bleeding into the effect. The same is true for Ambient occlusion, and any other effect done in screen space.

You want nice diffuse reflections that behave correctly in reflecting proper lighting and shadows in the environment? The only performance feasible means to do that right now is SSR. It looks effing awesome 95% of the time and from time to time has some anomalies. SSR, like ambient occlusion, adds a lot of depth to the scenery. If getting rid of the anomalies means getting rid of SSR, then let the anomalies stay. I'll take the added surface dynamism and apparent scenary depth that comes along with SSR.



Really? Something in a videogame doesn't make sense? A gameplay mechanic isn't something that could be accurately recreated by currently existing technology? Is that really your argument?

Great post!

I was joking about it not making sense, hence nanomachimes.... ;;p
 
for all we know it could be a combination of his googles identifying a person over a object with the addition of thermal vision

seeing as thermal vision can also detect reflected energy

I wouldn't be shocked how accurate the sensor could be in the future in sensing both

I'll tell you how the sensor works.

It's extremely sensitive to who gives a fuck. Seriously. It doesn't matter. Maybe it senses brain waves, or maybe the helghast just smell powerfully of doodoo and it picks up on that.

It's a mechanic that is clearly meant to be there to even the odds for you against groups of enemies who could otherwise have the drop on you thanks to levels that (thankfully) aren't designed as some sort of narrow cinematic tube. Maybe it'll work. Maybe it won't. Both cases are completely unimpacted by how plausible the technology is in the real world.
 
Why are you guys trying to apply your science on the world of Killzone, it has it's on science based on the imagination of the developer and writers. So just stop it, half you dudes probably didn't finish highschool and doing elementary arguments about shit you have no clue about, just regurgitating information you have read or heard about.
 
You are wrong....Cry engine doesnt work like that. Ask kkrt00 he works with it s lot

Cryengine doesn't work like what? I am specifically referring to Cryengine as implemented in Ryse. Ryse is not an open world game. They just mentioned recently that they reduced Marius's model from 150k polys with LOD to 85k polys but with no LOD. They did this to maintain parity in asset quality between cutscene and gameplay sequences, as well as at different focal distances.
 
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