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Uncharted 4 confirmed?

LastNac

Member
I love Uncharted, so more is great news.

However, I'd love to have an Uncharted set in the 60's or 70's, starring a younger Victor Sullivan, and Katherine Marlow. I'd play up the spy/espionage angle, and have some campy fun with it. Like a Get Smart, In Like Flynt think.

Young Drake wouldn't be in this entry, but maybe a sequel.

I feel like an Uncharted staring Sully would be totally different and totally awesome. Porbably more heist like. Have him steal something from China, get in trouble with their government and such. Also a lot of potential for gunplay given that he was more merc like than Drake n his prime.
 
UC3 killed the momentum of the series and TBH TloU is a much better game than the Uncharted ones. I wish they wold do a new IP or work on Jak and Daxter

If we do get UC4, I think the series needs to play much differently: More difficult and in depth platforming, more open level design with greater emphasis on NPC and environmental interaction, make combat more in line with TLoU, etc
 

LastNac

Member
UC3 killed the momentum of the series and TBH TloU is a much better game than the Uncharted ones. I wish they wold do a new IP or work on Jak and Daxter

If we do get UC4, I think the series needs to play much differently: More difficult and in depth platforming, more open level design with greater emphasis on NPC and environmental interaction, make combat more in line with TLoU, etc

Wait a second, did you just write this on the other page and then copy and paste it here so more could see?
 

i-Lo

Member
10661598716_354812f21b_o.gif
 

Lady Gaia

Member
Doubt it. They've done a new series every time a new Playstation comes out. Why should PS4 be different? I really don't want to see U4

They've also created a new engine from scratch every generation, and they're not doing so this time around. They can learn and adapt, and aren't afraid of doing something different, even when that means revisiting a familiar franchise. Honestly, I trust them enough at this point to try anything they'd care to do next. I'd probably even buy a Superrman game they had a hand in (and that's saying something, trust me.)
 
Uncharted can be fixed. It isn't a series that is beyond repair at the hands of an incompetent dev....

I am sure Uncharted 4 will address all the issues.
 

LastNac

Member
Uncharted can be fixed. It isn't a series that is beyond repair at the hands of an incompetent dev....

I am sure Uncharted 4 will address all the issues.

If "fixing it" means making it more like TLoU than I am good. They need to have two seperate identities.
 

dr_rus

Member
They've also created a new engine from scratch every generation, and they're not doing so this time around. They can learn and adapt, and aren't afraid of doing something different, even when that means revisiting a familiar franchise. Honestly, I trust them enough at this point to try anything they'd care to do next. I'd probably even buy a Superrman game they had a hand in (and that's saying something, trust me.)
I would buy it too but that would be such a waste of talent.
 
Honestly, I haven't really been impressed with any of the UC's game stories. They have good voice actors, impressive animations, and great dialog, but they just don't hold together very well as coherent narratives. Like, you can tell they think of the set pieces first, and they think of a really bare-bones plot and vague character motivations to hook them all together. UC3 was particularly egregious, with the completely pointless ship detour, and then Drake just so happens to wind up on that beach in Yemen that just so happens Elena is there, too.

Going by your sharp critisism and perspective, we could conclude that you're simply just not the demographic Naughty Dog intended Uncharted for.

Your standard is demanding - which isn't a negative btw - and apparently you prefer the higher, finer art of stories which are thorughly polished. I think we can conlude that apparently you want a video game adaptation of 'Lés miserable' or 'how to kill a mockingbird' with cover-based mechanics.

Just kidding.

But not everyone shares your point of view. And that's the reality you ought to accept. Perhaps you consider the plot to be kind of bare-bones. But some of us enjoy a game where the game is not necessarily story-heavy and driven by shocking plot twists.

Many other video games today don't even live up the high standard in story telling that you're implying.
 
Many other video games today don't even live up the high standard in story telling that you're implying.

Many other video games don't put such a heavy emphasis on storytelling as Uncharted. Way I see it, you're gonna put so much of a focus on being a cinematic narrative experience, the narrative should be good, right?

Like I said before, I thought The Last of Us was much, much more successful at creating a coherent world to connect all its disparate gameplay mechanics together, and also in creating compelling characters with real motivations and interesting characterizations. It CAN be done, now I want to see Henning and her team step up and do it.
 
D

Deleted member 80556

Unconfirmed Member
Magic man or no, the real important thing about Talbot is that he is a foil. A dark Drake if you will, surviving off of deception where Drake survives off luck. As a magician he doesn't need to reveal his tricks and honestly I would be dissapointed if he did. This medium tends to dumb things down to their audience. I like the ambiguity, I like the "Baron Samedi" hebrought to the table.

Not to mention that we're talking about a secret organization that uses deception and scare tactics such as ropes in closed places to give the impression of disappearance, or using hallucinogenic drugs to appear as if they could manipulate anyone with just words. I think that the bigger shame of the Uncharted series (perhaps exempting Drake's Fortune and in part Among Thieves [I haven't played Golden Abyss yet, BTW], in my opinion) is that the villians are shown so awesomely, but we never get a better look into them.

But it might be story execution probably. You're right though, it did give them a more mysterious feeling to them.
 
Second, its got dem "shooty parts" to them but I still feel just putting your fingers in your ears and deeming it so doesn't make it what it is, just becuase you feel one part shines over the rest(hint: it doesn't.) I can't deny there are segments with third person shooting involved(I would certainly say shooting has decreased as the series has progressed), just like I can not deny that there are first person shooting segements in an RPG like Skyrim. It is, once again, the sum of its parts. Hell, there were "vehicle" segments in UC1 and UC3, the variety alone prevents it from being in remotely the same camp as something like Gears. What you call something is in the end your buisness, but I can assure you that mindset certainly affects you take away. Talking personally, no one I know chalks it just into simply the TPS category. All major outlets(IGN, GameInformer) drop it into the "Action" genre in reviews, etc. Once again, whether you think its a good thing or not for "Everything to be Uncharted" is very much your own personal taste, as it seems you don't care for anything beyond just shooting dem dudes. I know ND doesn't think they are making solely a TPS with Uncharted. Maybe you are just set in your ways, Old Man...

IDK man, I call a spade a spade. Yes, at the top level Uncharted 3 is an action/adventure romp, but that classification is so vague. Tons and tons of games are "action/adventure." If we're breaking it down in an Uncharted thread, I need to be specific, and for a lot of the time you're playing an Uncharted game, it's a shooter. "Action" is equally vague, so that can mean anything, but "shooter" has a very specific definition: You shoot dudes with projectiles....a lot. Not kinda sorta shooting people with pew pew powers in Skyrim, or kinda sorta shooting people with splish splash water in Mario Sunshine, but really for real real shooting groups of enemies for hours. That can be a hybrid of whatever other genre(s), but it's still very much a shooter.

The whole point of this is to say that combat matters. If I'm going to spend a significant amount of time in said combat, and that combat is of the shooting variety, it's 1,000,000% valid for me to criticize and put a spotlight on "dem shooty parts." It's your main method of interaction with the HUNDREDS of enemies, it's pretty much the only part of the game where failure feels like a legit outcome, and it's the only part of the game the player has total ownership of how to proceed. If the game gets in the way of my enjoyment during these numerous shooting sections, I'm going to call it out.

I am a detail and small moments guy, all of which have to be playable to get me to watercooler about them. Half a dozen of us picked up L.A. Noire at launch and proceeded to high five another when Cole actually stepped over the body of some guy. I thought it was cool as Hell for Kratos to have to cover his face in GoW 3 and walk forward. I had a big dumbass smile across my face when you had to tilt Wayne out of the chair at the opening of Arkham City. I "crusade" for Uncharted 3 because it had those moments throughout. Devs always talk about wanting to have the often desired "Oh Wait, THIS IS PLAYABLE?!?" moment and Drake's Deception opened(the bar scene) up like that for myself and others. I loved the brawl, I loved the rats running infront of the camera in the foreground(also a big filmguy and using these techniques out of cutscene gets me hyped), I loved Drugged Drake, I loved actually being the one to jump to the plane as opposed to watching it happen like in UC2, THE WALL TOUCHING, etc.. Hell, I even love the small things like having the camera pull in tight as I pushed Drake who pushed Cutter. Sure, you can't make something completely out of small moments but that doesn't mean you throw something like that out in favor of just combat all of the time. Uncharted 3 gave me those smaller moments to play and in turn made me feel more involved and frankly, a little more important; I felt like someone who actually turned the pages of the story as opposed to just being handed the controller to do the "shooty parts" and then having to hand control back over for the important moments, as if I might mess them up somehow. The first half of TLoU felt like the latter, I loved the second half because it felt like the former(
deer hunting Ellie and Injured Joel Gameplay
. I love Uncharted 3 for various reasons(Arabian setting, best story IMHO, more Sully, active cinematography) but getting to feel more involved and play sequences that lesser devs would have made cutscenes is my favorite factor. Most encounters in Uncharted 2 felt like a chore and came off tedious, for me the big take away when it comes to combat encounters in UC2(to a degree some series highlights as well) is the first chapter in Nepal and that amazing train sequence. Yes, I loved the ways enemies could be approached but collectively those moments are memorable for whats going on at the time, not what I bring to them.

Now wait a minute, I never said I don't appreciate details and small touches, but those things you're talking about are minor. Minor details, minor moments, minor parts of the game that can't make, or make up for, the actual systems I'm using to play the game. It's like people that praise GTAV like it's the second coming of Jesus, and VIDYAGAMES WILL NEVER BE THE SAME AGAIN HALLELUJAH PRAISE GODSTAR. But I'm sitting there just thinking "Yeah okay, they have a lot of small details in the game, but it still mostly feels poor to PLAY it." Those peripheral details eventually lose their wow-factor, and all you're left with is the core gameplay, in the case of Uncharted that being lots of shooting, undemanding traversal, and a bit of puzzle solving. I want to see the details in THOSE areas of the game.

Now here's another difference, you call the combat in Uncharted 2 a chore, but for 90% of the game I don't feel that at all. Uncharted 3's combat felt INFINITELY more like a chore to me which is what blows my mind about these discussions. Uncharted 2 had more interesting setups, more restraint within combat, more polish in the player vs. AI dynamic, more polish in the gunplay, and a less tedious melee system. What actually irritates me normally, though I won't go as far as to call them "a chore," are the parts you praise; "Drugged Drake," and most instances of forced slow walking. I'm not against pacing but most of the time these sections do NOTHING but harm replayability. Abusing the "Hold Up and slowly follow this strict path in one direction" design makes me mentally check out. Like, The Last Of Us has FAR too many of these scenarios and it dulls the impact of the moment when you've been restricted SO many times before.

BTW, those scripted slow or explosive sections aren't even what I'd deem "cinematic" which seems to be the vast majority takeaway from Uncharted and what people mean when they use "Uncharted" as a descriptive word. Most of the time, they're exactly what they are: scripted moments. This is another discussion for another thread (which I've already had) and there's a handy set of videos that pretty much states how I feel on that matter: Part 1, Part 2, Part 3

Max Payne 3 did have a crap load of cutscenes. I tend to play things over again but I never see myself doing so with Max Payne. I still feel like the encounters weren't memorable enough(I am not suggesting setpeices) to be enjoyed by myself. Max as a character wasn't that interesting and gameplay didn't vary enough. It can stay a pure shooter in gameplay, just make encounters different and more interesting. I actually think my favorite moment in Max Payne 3 was the shootout in the terminal, the part where the music kicks in. The encounter feels different for myself and Max.

The way I see it: the better your combat mechanics, the less you have to do to be "showy." Max Payne 3 didn't have to be as showy as it is because the combat is so detailed and punchy, and the physics are so reactive. They could've left well enough alone and just crafted interesting spaces to have shootouts in. The responsibility to make things interesting beyond that is then left on the player to use bullet time and shootdodge as a way to spice up combat. This is not excusing a dev from creating fun scenarios, but Max Payne doesn't need to be Uncharted in terms of buildings falling over and jumping out of planes.

These posts are getting long.
 

Sub_Level

wants to fuck an Asian grill.
I'm ok with another Uncharted, sure.

5 would be really pushing it though, so hopefully this is the last one for a long time.
 
Many other video games don't put such a heavy emphasis on storytelling as Uncharted. Way I see it, you're gonna put so much of a focus on being a cinematic narrative experience, the narrative should be good, right?

Depends on the story-telling's function. The Uncharted series' storylines have a broad appeal in it's simplicity. It's easily digestable, entertaining and visually impressive for most of the audience.

Like I said before, I thought The Last of Us was much, much more successful at creating a coherent world to connect all its disparate gameplay mechanics together, and also in creating compelling characters with real motivations and interesting characterizations. It CAN be done, now I want to see Henning and her team step up and do it.

Well, I still believe that Naughty Dog percieves both TLOU and UC to be relatively to different entities that are not meant to intervene with eachother in any way.

But hey, Henning might've gotten inspired.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
This gen there is going to be alot of people like myself who are getting a PS4 but previously only had xboxes. So if they could redo uncharted 1-3 on a prequel disc where they could just tweak the graphics a bit (higher res, better textures and higher frame rate) then people like myself could get into the first ones prior to them releasing the next one.
Worth a thought.

This will happen. And I will buy it even tho I have all 4 of them already. I remember Digital Foundry had some video of Uncharted 3 running at 60 fps and it was glorious
 

daveo42

Banned
Not surprised that Uncharted 4 is first up for the PS4. I love the series, but I do hope this ends up being the last one from ND. Really excited though for what's coming down the pipe if they use Space as a setting or even theme for their next game.
 

velociraptor

Junior Member
If "fixing it" means making it more like TLoU than I am good. They need to have two seperate identities.
Ah yes, let's make every game the same. That's the solution!

I do not want Uncharted to be another TLOU.

Sometimes I like to kick back and enjoy the ride.
 
I don't care as long as there is more Elena.

There fixed it for you.

this, the next Uncharted need to focus more on Elena, I like Sully and all, but Elena is sidelined too much in U3. although I love the few scene they had together.

oh yeah, and they better not separate again inbetween U3 and U4, you'd think after U2 ending, they'd never be apart again but nooo, U3 happen and they're separate again? anyway U3 ending implied they're back again or at least I hope so.

man, I'm talking about this shipping way too seriously in a video game
 

Bailers

Member
this, the next Uncharted need to focus more on Elena, I like Sully and all, but Elena is sidelined too much in U3. although I love the few scene they had together.

oh yeah, and they better not separate again inbetween U3 and U4, you'd think after U2 ending, they'd never be apart again but nooo, U3 happen and they're separate again? anyway U3 ending implied they're back again or at least I hope so.

man, I'm talking about this shipping way too seriously in a video game

Frankly,I think it's time where we play as Elena, at least for a short time. Seeing badass Nathan as a NPC tear it up and playing a backup role as Elena would be pretty sweet.
 

LastNac

Member
Ah yes, let's make every game the same. That's the solution!

I do not want Uncharted to be another TLOU.

Sometimes I like to kick back and enjoy the ride.

You want the games to have two separate identities... by making Uncharted more like TLoU?

No and No.

My "I'm good" is directed towards being content with the way things are now. If people think making it more like TLoU "fixes it" then I am good with it apparently being "broken." I should have specified, I like them being two seperate and different experiences.
 
Great news.

I trust ND to iterate the formula, I think they got that feedback from UC3. That said, I had a blast with that game. Can't wait for four
 
this, the next Uncharted need to focus more on Elena, I like Sully and all, but Elena is sidelined too much in U3. although I love the few scene they had together.

oh yeah, and they better not separate again inbetween U3 and U4, you'd think after U2 ending, they'd never be apart again but nooo, U3 happen and they're separate again? anyway U3 ending implied they're back again or at least I hope so.

man, I'm talking about this shipping way too seriously in a video game

Yeah. Like I said somewhere earlier, I loved Elena in 1&2 so much, and wouldn't mind a whole game where her and maybe Chloe would have to team up and find why Drake and Sully disappeared. Elena using her abilities and connections as a reporter and Chloe using her connections in her less-respectable world would be fun to put together.

More Elena in the next one though...for sure. Her virtual disappearance in UC3 was disappointing.
 

LastNac

Member
IDK man, I call a spade a spade. Yes, at the top level Uncharted 3 is an action/adventure romp, but that classification is so vague. Tons and tons of games are "action/adventure." If we're breaking it down in an Uncharted thread, I need to be specific, and for a lot of the time you're playing an Uncharted game, it's a shooter. "Action" is equally vague, so that can mean anything, but "shooter" has a very specific definition: You shoot dudes with projectiles....a lot. Not kinda sorta shooting people with pew pew powers in Skyrim, or kinda sorta shooting people with splish splash water in Mario Sunshine, but really for real real shooting groups of enemies for hours. That can be a hybrid of whatever other genre(s), but it's still very much a shooter.

The whole point of this is to say that combat matters. If I'm going to spend a significant amount of time in said combat, and that combat is of the shooting variety, it's 1,000,000% valid for me to criticize and put a spotlight on "dem shooty parts." It's your main method of interaction with the HUNDREDS of enemies, it's pretty much the only part of the game where failure feels like a legit outcome, and it's the only part of the game the player has total ownership of how to proceed. If the game gets in the way of my enjoyment during these numerous shooting sections, I'm going to call it out.



Now wait a minute, I never said I don't appreciate details and small touches, but those things you're talking about are minor. Minor details, minor moments, minor parts of the game that can't make, or make up for, the actual systems I'm using to play the game. It's like people that praise GTAV like it's the second coming of Jesus, and VIDYAGAMES WILL NEVER BE THE SAME AGAIN HALLELUJAH PRAISE GODSTAR. But I'm sitting there just thinking "Yeah okay, they have a lot of small details in the game, but it still mostly feels like junk to PLAY it." Those peripheral details eventually lose their wow-factor, and all you're left with is the core gameplay, in the case of Uncharted that being lots of shooting, undemanding traversal, and a bit of puzzle solving. I want to see the details in THOSE areas of the game.

Now here's another difference, you call the combat in Uncharted 2 a chore, but for 90% of the game I don't feel that at all. Uncharted 3's combat felt INFINITELY more like a chore to me which is what blows my mind about these discussions. Uncharted 2 had more interesting setups, more restraint within combat, more polish in the player vs. AI dynamic, more polish in the gunplay, and a less tedious melee system. What actually irritates me normally, though I won't go as far as to call them "a chore," are the parts you praise; "Drugged Drake," and most instances of forced slow walking. I'm not against pacing but most of the time these sections do NOTHING but harm replayability. Abusing the "Hold Up and slowly follow this strict path in one direction" design makes me mentally check out. Like, The Last Of Us has FAR too many of these scenarios and it dulls the impact of the moment when you've been restricted SO many times before.

BTW, those scripted slow or explosive sections aren't even what I'd deem "cinematic" which seems to be the vast majority takeaway from Uncharted and what people mean when they use "Uncharted" as a descriptive word. Most of the time, they're exactly what they are: scripted moments. This is another discussion for another thread (which I've already had) and there's a handy set of videos that pretty much states how I feel on that matter: Part 1, Part 2, Part 3



The way I see it: the better your combat mechanics, the less you have to do to be "showy." Max Payne 3 didn't have to be as showy as it is because the combat is so detailed and punchy, and the physics are so reactive. They could've left well enough alone and just crafted interesting spaces to have shootouts in. The responsibility to make things interesting beyond that is then left on the player to use bullet time and shootdodge as a way to spice up combat. This is not excusing a dev from creating fun scenarios, but Max Payne doesn't need to be Uncharted in terms of buildings falling over and jumping out of planes.

These posts are getting long.

Yo man, Skyrim had dem arrows.

My point is I do not think the simplicity of the mindset goes into it. I can't change what you deem it but the term "shooter" is just too broad to label something. Uncharted is almost incomparable to Gears, not because there is a difference in quality but because there is a difference in intent and overall play. 40% of the time I feel like I am shooting someone in an Uncharted, Gears seems to bump that up to a strong 70% or 80% and that is solely because of a lack of gameplay variety or variation. Gears is a TPS, no doubt about that in my mind what so ever. I go to Gears because it is that, very much a pure shooter and I go to Uncharted becasue it does very much feel more like an adventure. (And to be fair, I do not care for the finger to ear "Anya!" forced walk moments of Gears, I wanted that to be known ;) Shooter is just too wide a term and honestly I can never see myself bumping those two series in together, their differences are greater than their similarities. The "Action Adventure" is rare these days but I am fully convinced Uncharted falls under that category. Ialso happen to call a spade a shovel myself, for what its worth.

I think to a degree the Big Picture can consist of those minor details but like I said, you can't just build an entire experience(although I wish you could) around those moments, not if you want to keep them fresh at least. I would like to see more of them and I would like to see a greater variety as well. Cinematic framing is huge for me and my stand out moment in Uncharted 2 was when the Yeti peeled off infront of the camera as you were climbing. That blew me away, it was the first time I had ever seen anything like that before and also the first time I really started to think this medium could tell its stories less passively and more interactively. That is the main thing I wanted from Uncharted 3 and exactly what I got. I loved the contextual sensitivty when it came to the animations and what Drake would grab, I loved the way he doesn't unnaturally stop when you stop pushing him in the desert, he actually stumbles forward as one would in real life. I love the ingame dialogue and hope to God the PS4 iterations actually have character's faces react and respond to what they say or how something is said. My one big problem is the fact that, while the dialogue is always charming the faces themselves just seem to spasm and go through the motions of having the mouth open and close. I don't want to feel like I am playing with puppets are avatars, I want to feel like I am guiding a character. The excuse that it is "third person" falls flat when it comes to ingame detail to characters.

I want to see this much emotion with the ingame models and not in the rendered cutscene:
Uncharted-3-Drakes-Deception-Drake-Scared.png


Hell, ND put a fair bit of emotion in the idle Ellie already:
ellie_eyestcodv.gif


Give me an ingame Drake model who actually winks and maybe even laughs when he yells "Marco? Polo?" Those are the kind of details(along with everything else mentioned) that really gets me excited about this medium.

My "beef" with Uncharted 2 was the fact that there were moments where I just lost the "Why?" I found myself forcing my way through the combat just to get to the cutscene, just to get it over with(especially the parts where you had to get to Schafer). I felt like I was just getting delegated simple moments(the gunplay) out of pure appeasement. Killing the guy is killing the guy, it doesn't matter if I shoot him while hanging off the building, behind cover, or with a grenade. You might find this amusing but I found the real special moments to be the ones where I was doing something unique, I love the shadow puzzle in Uncharted 3, I love pushing him off the ground to get him back on his feet. Yes, mechanically these are the simplest of moments but conceptually, ideologically they were the deepest. There was context to them. I liked directing Elena to the plane, simple yes but-

I will always take scripted moments over cutscenes, anyday of the week. To me, there is no fine line between linear scripted and cutscene, the interactive and the passive are two different worlds. The complexity shouldn't be important becasue it still keeps you involved. If I just want to pop in Uncharted,sure, I'll play Uncharted 2 train sequence but I, like yourself just "check out." I'm just shooting dudes, no thought behind it, the consequences are irrelevant becuase its a combat scenario I can play again and again, with not a thought or care in the world. The ending of TLoU is different though, I feel compelled to
get Ellie out of there, regardless of how many times I do it because I am emotionally involved.
I can do those sequences, over and over again and still be emotionally involved. Then again though, I will constantly bring up youtube clips or rewatch on DVDs famous speeches or great scenes. "I could have got more." is emotional, no matter how many times I have seen Liam Neeson break and fall to his knees.

And just to point out, I wasn't a fan of the sequence with Joel and Tess just walking around in the early part of Summer. There wasn't compelling context or any "why." I wanted to point that out before I was labeled a fan of walking segments.

The beauty behind Max Payne was Euphoria. I am not saying put in set pieces but just change something up, for the LOVE OF GOD. Give me a boss battle why don't you? "Pure shooter" or no it just felt boring, hell I would argue that TFU was more enjoyable a game, Euphoria and all!

And yes, these are getting long.
 

vg260

Member
Maybe off-topic now, but that was a great podcast. Loved them talking sense and using reason on analyzing a lot of these next-gen issues & questions.
 
The UC combat is way better than some people give it credit for. It's very dynamic. Drake is a highly versatile character and the verticality and open combat areas make for great fights. From the train yard in the snow to the ship graveyard, you can approach fights in tons of ways. I really hope they keep that approach to combat, perhaps with the melee and cover system of TLOU.

I would definitely love better platforming though. UC platforming is at its best when you use it in combat, jumping from roof to roof, on enemies etc.
 

Apoc87

Banned
Does anyone on Neogaf dislike Uncharted?

I have only played the first one for about an hour and I thought it was incredibly boring. I haven't touched 2 or 3 because of that first impression. I liked TLoU, though.
 
Does anyone on Neogaf dislike Uncharted?

I have only played the first one for about an hour and I thought it was incredibly boring. I haven't touched 2 or 3 because of that first impression. I liked TLoU, though.

The first game takes awhile to get going, really. And even then, it's definitely the first game in a series. Two fixes nearly everything wrong with 1 and then some. It's a fantastic game.

I'd say give UC1 a bit more time and then just move on to UC2 if you really cannot get into it.
 
My "beef" with Uncharted 2 was the fact that there were moments where I just lost the "Why?" I found myself forcing my way through the combat just to get to the cutscene, just to get it over with(especially the parts where you had to get to Schafer). I felt like I was just getting delegated simple moments(the gunplay) out of pure appeasement. Killing the guy is killing the guy, it doesn't matter if I shoot him while hanging off the building, behind cover, or with a grenade. You might find this amusing but I found the real special moments to be the ones where I was doing something unique, I love the shadow puzzle in Uncharted 3, I love pushing him off the ground to get him back on his feet. Yes, mechanically these are the simplest of moments but conceptually, ideologically they were the deepest. There was context to them. I liked directing Elena to the plane, simple yes but-

I will always take scripted moments over cutscenes, anyday of the week. To me, there is no fine line between linear scripted and cutscene, the interactive and the passive are two different worlds. The complexity shouldn't be important becasue it still keeps you involved. If I just want to pop in Uncharted,sure, I'll play Uncharted 2 train sequence but I, like yourself just "check out." I'm just shooting dudes, no thought behind it, the consequences are irrelevant becuase its a combat scenario I can play again and again, with not a thought or care in the world. The ending of TLoU is different though, I feel compelled to
get Ellie out of there, regardless of how many times I do it because I am emotionally involved.
I can do those sequences, over and over again and still be emotionally involved. Then again though, I will constantly bring up youtube clips or rewatch on DVDs famous speeches or great scenes. "I could have got more." is emotional, no matter how many times I have seen Liam Neeson break and fall to his knees.

Ahaa, there it is. You're talking about being "emotionally involved," but if I'm 100% honest, it's incredibly rare for a game to get me to that point, much less during gameplay. The part of TLOU you're talking about was definitely a rush, but only the first time. After that, I can appreciate the moment for its execution, but the attachment I felt the first time is gone. On the contrary, the lasting dramatic moments in that game, for me, all occur during traditional cutscenes. The only other game that ever really pulled me in on some other level in gameplay was Journey, and that's cheating because it was 4AM and I'm a sucker for synchronized music that gives power to the visuals.......and I lost my co-op traveler who was with me all the way until the end :'(

My point is that if I'm replaying a game, it's because I want to play around with the systems. I've never gotten "that feeling" again from subsequent playthroughs of a game. From that perspective, slow "cinematic" scripted moments pretty much waste my time after I've seen them once (some waste my time during the initial playthrough), and I'm left with the mechanics to give me the rush I want. That's why they're important to me despite Uncharted, as a series, being more than just one portion of its gameplay loop. That's why I mentally check out when a game abuses "Hold up to _______" moments. Games haven't matured enough for the drama in-gameplay to easily grab me yet. The titles that have, I can count on one hand.

Another part of it is I just enjoy the mechanical aspects of games a lot, and those shine in free form gameplay. There's only one way for you to walk through the desert with Drake, but I can restart shootout checkpoints and try all sorts of shenanigans.
 

KAL2006

Banned
I expect Uncharted 4 to be made by Naughty Dog (released in May 2015), then in 2-3 years another team will make Uncharted 5, while Naughty Dog create a new IP.
 
Hell, ND put a fair bit of emotion in the idle Ellie already:
ellie_eyestcodv.gif

Her pupils doesn't even react,worst game of the year.

Kidding.

But I'm really excited about a potential Uncharted 4. I loved the slower start of U3 with a lot more puzzles. It was disappointing how they all basically ended after you left Yemen though.
 
While I wouldn't mind an Uncharted 4, it should definitely have a bit of a shake up. With a new generation comes New expectations, and having more of the same but with prettier graphics would be quite disappointing. It's the same reason why I disagree with people saying Ascension should have been a PS4 game, because in that case God of War would have had the same formula spanning 3 generations.

Having said that, Ascension should have been on PS4, but not in it's current state. Having a revamped God of War early on would have been a good card for Sony to play, and could have reinvigorated the series for next gen. They've played that card already though and now the series feels a bit stale, so God of War needs to rest for a while until they come up with something very new. Be it style of play, setting or even a reboot in a different myth.

As for Uncharted 4, they don't need wholesale changes. They could still have the whole cinematic aspect, but a bit more emphasis on exploration and puzzle solving would be nice. Maybe instead of going in one direction the entire time, you would have to return to some other area like a more traditional Tomb Raider or something


How about physics and destructible environments playing a bigger role? I could see enhanced physics and destructible stuff affecting exploration of environments and puzzles.
 
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