The ad campaign justified the game's development. I never played that game, but I'll never forget those ads
I've been pondering this games existence since I beat it about a year ago. I still don't get the point of this game. Everything about it seems inconsequential in the grand scheme of the Halo universe. Your team of weak ass regular douche bags slogs their way through the streets of some city where everywhere you go looks the same and back again. In the end, your team rescues an Alien that seems like it's going to have some decisive importance in the overarching Halo universe. Only to never be mentioned again.
I hated every second of this game. The only reason I finished it was because my friend was achievement hunting all the games in the Halo franchise and I wanted to be a pal. He can never say I don't do anything for him.
Yeah it was definitely not suited for me neither. I actually had far more enjoyment from Halo 4. Halo 4 was one of those games that really made it half way enjoyable just from the visuals alone...what a beautiful game on the older 360 hardware.
It's widely regarded to be one of the best campaigns in the series, alongside Halo 1 and 3. It's my second fave, personally.
It was apparently planned to be DLC for Halo 3, but MS wanted to make it a stand alone release for maximum profits. Dunno if that's accurate, though.
The alien was reason the humans had that incredible ship in Halo 4.I've been pondering this games existence since I beat it about a year ago. I still don't get the point of this game. Everything about it seems inconsequential in the grand scheme of the Halo universe. Your team of weak ass regular douche bags slogs their way through the streets of some city where everywhere you go looks the same and back again. In the end, your team rescues an Alien that seems like it's going to have some decisive importance in the overarching Halo universe. Only to never be mentioned again.
I hated every second of this game. The only reason I finished it was because my friend was achievement hunting all the games in the Halo franchise and I wanted to be a pal. He can never say I don't do anything for him.
I believe it was planned as a smaller stand alone game. Microsoft's contract with Bungie stipulated they were to publish Bungie's next two games before Bungie could be free to pursue a new publisher. Bungie made them both Halo games, so as to not hand over new IP to Microsoft. The first was a smaller game than Microsoft wanted, so they held it back to add some of the Halo 3 DLC maps and justify a full $60 release.
∀ Narayan;95945524 said:It's interesting that ODST feels more like a Marathon game to me than any other Halo game does. Not that I'm saying Halo should feel like Marathon, but it's interesting to pick up on similarities with ODST when it doesn't feature as much homage to Marathon as the other Halo titles do.
I've been pondering this games existence since I beat it about a year ago. I still don't get the point of this game. Everything about it seems inconsequential in the grand scheme of the Halo universe. Your team of weak ass regular douche bags slogs their way through the streets of some city where everywhere you go looks the same and back again. In the end, your team rescues an Alien that seems like it's going to have some decisive importance in the overarching Halo universe. Only to never be mentioned again.
I hated every second of this game. The only reason I finished it was because my friend was achievement hunting all the games in the Halo franchise and I wanted to be a pal. He can never say I don't do anything for him.
The mood was interesting but holy shit was it boring.
Game did make me wonder why the humans even need the Spartans, though, since their regular soldiers seem to be pretty much just as good when you're playing as one.
4 was by far the weakest.I just bought an Xbox 360 at the end of the generation, just to catch up on all the exclusives I missed out on.
And ODST was easily the weakest of all the Halo titles, without a doubt. I knew from the moment I dropped out of that cockpit, that drab game wasn't for me.
I've been pondering this games existence since I beat it about a year ago. I still don't get the point of this game. Everything about it seems inconsequential in the grand scheme of the Halo universe. Your team of weak ass regular douche bags slogs their way through the streets of some city where everywhere you go looks the same and back again. In the end, your team rescues an Alien that seems like it's going to have some decisive importance in the overarching Halo universe. Only to never be mentioned again.
I hated every second of this game. The only reason I finished it was because my friend was achievement hunting all the games in the Halo franchise and I wanted to be a pal. He can never say I don't do anything for him.
If I remember correctly the Engineer was meant to explain some of the information the UNSC had on the Covenant, Forerunners and specifically the teleporter to the Ark all of the sudden in Halo 3. The reason it was never mentioned again was because it was essentially a retcon to a previous game.
4 was by far the weakest.