BrokenIcarus
Member
The game can't be released soon enough...
So much hearsay that I am going to be sceptical about this until we see some footage and a frame rate analysis.
Rocket Chainsaw have detailed performance and rendering quality of both the Xbox One and PlayStation builds of Tomb Raider: Definitive Edition. And for that we’re thankful. So here it is!
On average:
PlayStation 4 = 60 fps
Xbox One = 30 fps
I'd wager some of those same people will say "30 FPS is fine for a game like this though".
And people will be like "that isn't the point".
...but Albert Penello told us...
Me too, I was really worried you'd be absent.So glad I'm actually here for when the big news hits this time.
...but Albert Penello told us...
Albert Penello said:People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard APIs that everyone programs against. So while people laude Sony for their HW skills, do you really think we dont know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way were giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference it would be obvious.
Another Dev not putting effort in the Xbox One version? Color me surprised..... :/
I'd wager some of those same people will say "30 FPS is fine for a game like this though".
And people will be like "that isn't the point".
...but Albert Penello told us...
Another Dev not putting effort in the Xbox One version? Color me surprised..... :/
Albert Penello said:So at THIS point - I go talk to someone. "Hey, you helped design our system. You're a sr. technical leader at Microsoft. You're sitting with 3rd party developers right now who are working on both systems. Can you give me some points to help explain why nobody is seeing this rumored 50% delta"
2. If it comes out after we launch that the difference between 3rd party games is maybe single-digit FPS between the two platforms, will I get an apology or concession
Albert Penello said:People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious.
...but Kevin Dent said...No WAY they'd concede 30%+ to the Sony!
I'm actually REALLY surprised the PS4 version is running at 60fps. I know it's TECHNICALLY cross-gen, but the game looks really graphically good with a huge amount of improvements.
I'm actually REALLY surprised the PS4 version is running at 60fps. I know it's TECHNICALLY cross-gen, but the game looks really graphically good with a huge amount of improvements.
Another Dev not putting effort in the Xbox One version? Color me surprised..... :/