But is surrounded by open world. Give me a world map leading to those dungeons.
The open world is the world map
A world map, has never been considered open world design. Open world is more than just "big spaces".
The open world is the world map
But is surrounded by open world. Give me a world map leading to those dungeons.
A world map, has never been considered open world design. Open world is more than just "big spaces".
I hear this -- but it seems like if you focus on the main story w/ XV you could basically create this type of experience. Car traversal across map isn't that different from old-school world map (2-5 minutes w/ some nice tunes between primary locations).
Open world in RPGs is today's world map, and you're probably not going to see a world map like the ones of before outside of some random indies or low-budget games.
Honestly, the only reason the old RPGs had that kind of world maps was because rendering the whole world like FFXII or FFXV do was impossible.
FFXV open world isn't even that far from PSX Final Fantasy's world map, if you scrap the random quests and collectibles, you end up with an overworld where you can go to cities and villages and find dungeons.
It's not like it has become something like GTA and we go through the world banging whores and blowing shit up.
I'm assuming that map is excluding the linear segments (not the train segments)
At this point I fully expect Tenebrea to be on the side or not explorable at all
I don't think you've understood anything that I said, but oh well.But the good thing about World Maps is that you can sidetrack from the main path, and everything you find is worthwhile, with no filler, with no get 10 Behemoth skins shit, no random NPC conversations that don't add anything. Gongaga is totally optional, a nice event with it's own boss fight and cutscenes, and takes like one min of exploration to find, no filler between, no picking up trash, no walking for 20 minutes trying to find something worth of the time invested.
Blue Dragon have chest and other cool stuff to find. Still gives you the wonder of discovery on a more convenient way.
I mean, open world design can work, but JRPG are clearly not there yet.
So if you scrap everything that makes an open world design?
And GTA is about what you want, that's kinda the point, there's also collectibles and random quests in these games.
But the good thing about World Maps is that you can sidetrack from the main path, and everything you find is worthwhile, with no filler, with no get 10 Behemoth skins shit, no random NPC conversations that don't add anything. Gongaga is totally optional, a nice event with it's own boss fight and cutscenes, and takes like one min of exploration to find, no filler between, no picking up trash, no walking for 20 minutes trying to find something worth of the time invested.
...
I don't think you've understood anything that I said, but oh well.
No one forces you to do that 10 behemoth skin shit, you can go to through the main story and use the overworld to travel through key points in the map and to look for dungeons and shit. Ta-da, here's your classic world map.
I don't see any problem with hunts and sidequests as long as they are optional. If you like to kill 10 behemoths, do it, if you don't like it, don't do it.
I mean, I respect you opinion, tastes and all that, but the overworld in this game is basically a full size world map.
I think Relaxed Muscle's concern here might echo mine: the amount of development time tied to designing open worlds almost invariably weakens the amount of story content which winds up in the finished products. I have been told The Witcher 3 bucks this trend. But outside of TW3 I'm unaware of any examples of open world games which don't have issues of sparseness.
Still haven't got my email... you got one right? Because my order status on the site has been "shipped" since I was charged weeks ago.Got excited that my UCE is shipping today.
But wtf is up with Wednesday delivery of next week. lol
Still haven't got my email... you got one right? Because my order status on the site has been "shipped" since I was charged weeks ago.
Got excited that my UCE is shipping today.
But wtf is up with Wednesday delivery of next week. lol
I think Relaxed Muscle's concern here might echo mine: the amount of development time tied to designing open worlds almost invariably weakens the amount of story content which winds up in the finished products. I have been told The Witcher 3 bucks this trend. But outside of TW3 I'm unaware of any examples of open world games which don't have issues of sparseness.
PS4 & X1 DE is out of stock on amazon. Thirst is real.
Actually, remembering the Edge preview, I'm far more worried about the linear parts then I am with the open world stuff.
The Duscae and especially the Judgment Demo are really good indicators about the game.
The worst feeling is going to be if I'm really enjoying the game until it switches to linear and when the switch happens, those gameplay segments in the linear portion just can't match the first half and are too different then what I've been enjoying.
At that point, the story would be to be damn spectacular for me to finish the game.
Brace yourself. Its only going to get worse.Wow this page has a ton of overthinking. Y'all killing the fun of this shit, like usual
Wow this page has a ton of overthinking. Y'all killing the fun of this shit, like usual
I'm enjoying the negativity. It's hilarious to watch people dissolve over this game.
You're really funny.I'm enjoying the negativity. It's hilarious to watch people dissolve over this game.
The game is getting disected & lobotmized to death without anyone ever having had the chance to play it.
This early leak had been a fun killing disaster.
We're already in a post mortem analysis phase & its not even out!
It's probably where most of the set pieces will be set (I guess) so that should keep the interest up even if it turns out to be super linear.
I miss when this thread was about Tabata era and balee'ing shit.
It says Verendus over and over again.I miss when this thread was about what the lyrics on Chapter's 0 OST were saying.
I fucking know what they say.
It says Verendus over and over again.
Did anyone actually complete the game and give full impressions?that isn't Verendus
『Inaba Resident』;225243389 said:Yes.
We know.
You're really funny.
It says Verendus over and over again.