An early look at how the PS4 and Xbox One versions are shaping up.
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https://www.youtube.com/watch?v=khQqms26aw8
As a disclaimer, we're told by Bandai Namco's PR staff that the 19GB build in test here is of 'submission' quality. A final certification pass is ongoing at Sony and Microsoft's offices, and we're still shy of a last word on whether this is what we can expect on launch. At the very least, our captures here show Project Cars in its final stages of development, but as ever, certain points are apt to change as we hone in on its release.
Looking at resolution first there's clearly some work to be done. We were originally promised promised a true 1920x1080 as the target for both consoles, but now we see just an internal 1600x900 frame-buffer in effect on Xbox One - as confirmed by the developer earlier this week. Image quality does suffer in this case, and its post-process anti-aliasing method (which falls close to the PC's higher FXAA settings) struggles to cover all its rough spots. A motion blur effect helps disguise the upscale to 1080p to an extent in motion, but pixel-crawl remains noticeable across chrome highlights on cars, and foliage elements especially.
The game's frame-rate is also a sticking point. Project Cars targets an ambitious 60fps on each platform, but the sheer breadth of options gives players the power to determine whether it hits this mark, or drops closer to 30fps. For example, our first race is on the Dubai Autodrome International circuit, a manic 35-car race with light clouds overhead, camera set to interior cockpit view and no damage physics enabled. Even with this number of AI racers, the game sticks to a 60fps line throughout, and only drops for one stretch on the circuit (to 50fps on Xbox One, and 55fps on PS4).
For moments where the frame-rate goes under, tearing is an issue - especially on sharp turns with lots of camera motion. This is a bigger deal once we push the boat out a bit more; our next race featuring a whopping 44 cars on the Circuit Des 24 Heures du Mans track, with a more taxing chase mode camera and heavy rain in play. The impact is immediate, and PS4 tears constantly with drops to 35fps at the busy starting grid, while Xbox One breaches the high 20s. This improves over the course of the race as cars splinter off into packs, though we never catch a glimpse of the 60fps line.
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https://www.youtube.com/watch?v=khQqms26aw8