MCA: So I absolutely would be a lead writer again. It depends on the company. I did not want to be a lead writer at Obsidian. I would be a lead writer at another company. The issue with Larian is they already have a story structure in place. And the same thing with inXile. But under the right circumstances I absolutely would do it again.
JMR: Great! I can't wait, I've been waiting ten years for this!
MCA: [smiling] Yeah.
JMR: What would a company need to offer you to join them? Full creative control over your projects? Something else?
MCA: [thinks for a while] So... a number of companies have offered me a great deal to do my own project. The issue is that I really can't do it right now. And the problems are... there's a lot of stuff going on with family and also I can't work anywhere full-time until all that stuff is resolved. So that's kind of a challenge.
Who?
Notable game credits
Star Trek: Starfleet Academy (1997)
Fallout 2 (1998)
Descent to Undermountain (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Baldur's Gate: Dark Alliance (2001)
Icewind Dale II (2002)
Van Buren (Fallout 3) (2003 - canceled)
Lionheart: Legacy of the Crusader (2003)
Champions of Norrath (2004)
Star Wars: Knights of the Old Republic II: The Sith Lords (2004)[10]
Neverwinter Nights 2 (2006)
Neverwinter Nights 2: Mask of the Betrayer (2007)
Alpha Protocol (2010)
Fallout: New Vegas (2010)
Wasteland 2 (2014)[11]
FTL: Advanced Edition (2014)[12]
Pillars of Eternity (2015)[13]
Torment: Tides of Numenera (2016)[14]
Divinity: Original Sin 2 (2016)[15]
Who?
Going off his RPGCodex interview, he mustn't have a big role.
Who?
So he designed the story for one character who will be cut before the game actually ships?
Chris Avellone is working on what technically is System Shock 3?
I don't know how to process that.