GuitarAtomik
Member
Just announced at Oculus Connect 3. They're positioning it as the mid-tier between phone and PC VR. It should have full positional tracking. Only in prototype right now.
EDIT:
UploadVR had a hands on with the prototype which is codenamed "Santa Cruz":
EDIT:
UploadVR had a hands on with the prototype which is codenamed "Santa Cruz":
UploadVR said:No photos or videos were allowed for the demo, and it was a brief hands-on. The device looked and felt much like an Oculus Rift. Demo providers declined to say whether the demo ran at 60, 75 or 90 frames per second, nor did they reveal the resolution of the headset. Inside the headset, I walked from one end of the room to another and back again, jumped and crouched, and the self-contained unit didn’t lose tracking. The headset displayed a sparse environment with no clear interactivity available beyond the ability to move freely around the room. The headset featured four cameras on the front face, two pointed toward the ceiling and two more pointed toward the floor.
When I approached a wall a blue grid line came up warning me of my proximity. Tracking did have one small hiccup when I reached a corner of the room and turned quickly, but otherwise tracking was really solid and I felt no discomfort quickly taking several steps across the room. Overall, the experience felt more like a Rift that went wireless rather than a Gear VR that gained position tracking.