There is no hard detail on latency other than the reviewer's perceptions, but some bandwidth related testing that might be of interest if you're wondering how PS Now might fare on your connection.
I'm kind of hoping a site like DF might do some harder latency testing, but I don't know if that would be tricky since they seem to be mostly UK based.
With PlayStation Now, Sony proves that game streaming works
Lots more at the link including a more general assessment of the service and content etc.
I'm kind of hoping a site like DF might do some harder latency testing, but I don't know if that would be tricky since they seem to be mostly UK based.
With PlayStation Now, Sony proves that game streaming works
When initially reviewing OnLive back in 2010, running a game through the offering's remote servers was a noticeably worse experience than running that same game locally. Even with a 20Mbps FiOS connection, our reviewer "could tell that the game was not running natively" thanks to "framerate bumps, sudden resolution drops, and gameplay blips."
Things have changed quite a bit in the intervening time. For one, we tested PlayStation Now on a relatively beefy (but still residential-level) 75 Mbps FiOS connection in the Washington, DC suburbs. At that speed, the streaming experience was practically indistinguishable from loading a disc on a local PS3. After about 30 to 60 seconds of start up (including a required connection test to confirm bandwidth), PlayStation Now games ran at a solid HD resolution. We saw a smooth, rock-steady frame rate and seemingly instantaneous responses to our controller inputs.
The performance over this connection was identical over wireless and wired connections, and it didn't seem to dip even when someone was streaming video in another room. While pro-level players might be able to notice some dropped frames in a twitch-heavy game like Super Street Fighter IV, an intermediate player (including this reviewer) should see no apparent issues. If you set the PlayStation Now app next to a PlayStation 3 running the same game, we'd be hard pressed to tell you which was which.
Our throttle testing started with a limit of 5 Mbps of download speed, which Sony recommends as the minimum "for an optimal gaming experience." At that bandwidth level, the service usually wouldn't even start; instead, a pre-launch connection test told us that the connection simply wasn't good enough for PlayStation Now. The same error surfaced when bumping the bandwidth limit up to 6 Mbps.
At 7 Mbps, we were able to start PlayStation Now reliablybut with a significant performance hit. The image was noticeably grainier than it had been at full bandwidth. Sometimes we were able to get a relatively smooth frame rate at this bandwidth, but most of the time the frame rate stuttered, dipping noticeably up and down near constantly. A game like Super Street Fighter IV was technically playable at this level, and inputs seemed to register just fine, but the constant stuttering usually made it a frustrating experience.
SLIDING UNDER THE DATA CAP
If you're one of the many unlucky broadband customers subject to a cap on your data usage, you may rightly wonder how streaming HD gameplay from a remote server will eat into your monthly allotment. In our tests, most games sucked down an average of 2.6 GB of downloaded data over an hour of gameplay. On a plan with a 150 GB data cap, that means you could stream about 57 hours of PlayStation Now gaming every month, provided you didn't want to do anything else with your connection...
This rate varied very little across a number of game types, from heavy action games to low-res classics to relatively sedate puzzle games. The only exception was our test of Pure Chess, which only drew 732 MB of data on an hourly basis. This might be because that game's static view of the chess board remains largely unchanged from frame to frame, which probably helps with the compressed image stream.
With just a little more bandwidth, though, the experience improved quite a bit. At a limit of 8 Mbps, the image returned to what seemed like 720p HD and boasted a solid frame rate throughout. At this bandwidth level, the only issues were occasional compression artifacts appearing as small, scrambled boxes of pixels for a few frames here and there. By the time we hit 9 Mbps of download speed, streaming once again felt like local play.
Lots more at the link including a more general assessment of the service and content etc.