dam son
1080p MM3D coming in 2016
Glorious. As much as I've heard that a lot of Nintendo's changes really hurt the 3DS version, I can't wait for the day Citra runs this game at fullspeed with support for arbitrary resolutions.
A pull request has been made to add audio emulation to Citra.
Video of it in action in a test build: https://www.youtube.com/watch?v=CzwrQXwQmnM
Huh, ace attorney somewhat works? It's the same engine as MH games (which only blackscreened so far); I think I should grab the most advanced build and throw them at it to see if there was any progress for them in the past months
How intensive of a pc should this require?
I know it takes while to optimize it but shouldn't it be less than dolphin if it eventually gets that kinda support?
To follow up on this post: OMG MH4 plays crackling sound <3Huh, ace attorney somewhat works? It's the same engine as MH games (which only blackscreened so far); I think I should grab the most advanced build and throw them at it to see if there was any progress for them in the past months
If you check his specs:
OS: Windows 10 64bit
CPU: Intel i5-2500k@3.3Ghz
GPU: AMD R9-280x 3GB GDDR5
RAM: 8GB Ram.
That's a pretty standard CPU nowadays, and 8GB is a normal standard too. His AMD card is sub-290. So I think as long as your PC is reasonably modern, when this emulator finishes in a few years, you'll be in good shape.
Looks great, they have "official" nightly builds available as well!Citra has a new website: https://citra-emu.org/
They look to be doing articles like the Dolphin team now too. The first two are up:
Welcome to the New Citra!
Citra Progress Report - 2015 P1
Citra has a new website: https://citra-emu.org/
They look to be doing articles like the Dolphin team now too. The first two are up:
Welcome to the New Citra!
Citra Progress Report - 2015 P1
New pull request by tfarley includes a resolution scale setting (remember the 1600x960 screenshots of OoT3D a while back?): https://github.com/citra-emu/citra/pull/1436
Branch for comfy compiling: https://github.com/tfarley/citra/tree/hw-tex-forwarding
Some footage of MK7 running with the resolution scale setting: https://www.youtube.com/watch?v=v6nDJOHKZKM
Just compiled the branch and tested it.
Here you go: https://dropfile.to/WxmecWould you mind uploading that build? I'd be interested in playing around with it.
oh man. at some point I will be able to play OOT3D and MM3D in full HD on my 3DTV with a Dualshock 4 complete with gyro controls. it will be the best day ever. I mean, just look at this:
Here you go: https://dropfile.to/Wxmec
Citra has now managed to run a New Nintendo 3DS game: Xenoblade Chronicles 3D.
https://twitter.com/yuriks/status/710379442573414400
https://twitter.com/yuriks/status/710666165173882880
Dang, paper jam looks like it's running at/near full speed already. That's super impressive.
This.Still surprised that this site has been very strict against certain websites, for example for their unreliable numbers, but the promotion of "homebrew", cards and emulators which with no doubt will lead to a rising amount of piracy is just fine.
Cut that idiotic shit out.This.
Nightmare fuel.I love the "audio". PIIIIIIKACHUUUUUU
I believe (my memory isn't the best!) that there is a great post by aenea (I think) about conflating emulation and piracy.Cut that idiotic shit out.
Impresive progress. Is the emulator using JIT? I assumed it was, but one of the tweets implied that it's not using JIT as of yet.
I love the "audio". PIIIIIIKACHUUUUUU
This.
This.
So, what would the specs be after the emulator reaches a reasonable state?
The real question is how powerful/complex the 3DS is compared to something like PS2/Gamecube/Wii. A fairly modern i5 with a mid-tier GPU can easily emulate these systems at full speed now. I assume the 3DS should be about as complex as a Gamecube?
So can we expect the same performance at some point or is it the kind of system that you will need a "future" PC to emulate?
Ok thanks for the reply. One last thing i forgot about... how many cores does the emulator use? Will you get better performance from an overclocked dual core or a stock speed quad core?The majority of the emulator is still interpreter, it actually runs slower than RCPS3 (The PS3 emulator) in a lot of games at this point because of it. I don't know anything about the whens, wheres, or hows... but I imagine they'll get to it when they're ready, or maybe even not at all.
Their main goal right now seems to be worrying about accuracy and adding new features.
That depends on what you define as "reasonable". If you mean a state where the emulator is as efficient as, say, PPSSSPP, then any decent gaming computer will run most any 3DS game. The question is whether it will ever reach such a state.So, what would the specs be after the emulator reaches a reasonable state?