Jawmuncher
Member
Everytime we see new emulators it absolutely amazes me that we STILL don't have a fully workingn xbox emulator. I know the reasoning but it's just weird as hell since it was a major console.
Rip what?
I think it is kind of disappointing the Xbox/Chihiro will not be emulated for a long time, but the more I think about it, there are only a few games that we really would not be able to enjoy without one. I can kind of understand the disinterest.
I know, right?Everytime we see new emulators it absolutely amazes me that we STILL don't have a fully workingn xbox emulator. I know the reasoning but it's just weird as hell since it was a major console.
Xbox has a good 20+ great exclusives/best versions that would be nice to have preserved. Some of them are among the best games ever. It's absolutely worth emulating.
This might be a dumb question, but why is it likely that the 3DS won't be emulate-able until the end of its lifespan? And why is it taking so long for a 3DS emulator to come to fruition? Like, Dolphin released a year and a half after the Wii released, and that was in 2008. Why is a 3DS emulator more difficult to create? Was it just that the Dolphin was easier to develop because the people who develop emulators were more familiar with the Wii's architecture because of its similarities to the Gamecube?
This might be a dumb question, but why is it likely that the 3DS won't be emulate-able until the end of its lifespan? And why is it taking so long for a 3DS emulator to come to fruition? Like, Dolphin released a year and a half after the Wii released, and that was in 2008. Why is a 3DS emulator more difficult to create? Was it just that the Dolphin was easier to develop because the people who develop emulators were more familiar with the Wii's architecture because of its similarities to the Gamecube?
Didn't even know Xenoblade port was exclusive to new 3DS.
Why'd they make a new 3DS? Why compartmentalize their audience like this?
Urgh.
Microsoft platforms are always ignored...the original Xbox could be emulated if people cared enough.
Xbox has a good 20+ great exclusives/best versions that would be nice to have preserved. Some of them are among the best games ever. It's absolutely worth emulating.
Even GameCube and ps2 emulation is spotty at best. Not to mention Wii which I would assume the 3ds is more similar to.
Xbox has a good 20+ great exclusives/best versions that would be nice to have preserved. Some of them are among the best games ever. It's absolutely worth emulating.
The Xbox architecture is a mess -- close enough to off-the-shelf x86 that you get all the misery of trying to duplicate that tangled architecture, but far enough that said similarity can't actually be leveraged to make emulation easier. I am confident it will happen eventually -- I mean, we have good Saturn emu these days -- but how quickly a platform is emulated tends to be a factor of library strength, system complexity, and luck, and Xbox seems to be on the bad side of all three.
"1. The lack of people willing to work on such an emulator is the largest reason.
2. A big misconception is that Xbox is just a PC. Its not. It is in its own right a console, with PC similar (not identical) hardware. The thought of emulating a console that was PC-like, with many of the popular titles having PC ports was not of interest to many.
3. While Im at it, Ill mention that theres also a large misconception that all original Xbox titles are also on PC, which is also untrue. When they bring up examples, they are speaking of Xboxs most popular (and IMO mostly overhyped) titles, such as Halo. Other games that were exclusive to Xbox didnt get much spotlight, and to this day, many are still unheard of. i.e. Azurik: Rize of Peratha (my favourite), Gun Valkyrie, Panzer Dragoon ORTA, Shenmue II, Jet Set Radio Future, Sega GT 2002, and many more titles I cant think of off of the top of my head. If you bring up those titles, chances are theyve never heard of them. Sega did many exclusive titles, and very few of them got PC ports, like Crazy Taxi did.
4. Even though there are those who assume that Xbox is easy to emulate just because it has an x86 processor and PC like hardware, experienced emu authors will often stay away from it, knowing that its a huge undertaking. Think of it this way Is a PC easy to emulate? Is emulating x86 easy? Is writing a VM easy? Is emulating an NV gpu easy? Absolutely not. There are those who write theories of how they would do it if they could. And there are those who are able to make implementations."
Didn't even know Xenoblade port was exclusive to new 3DS.
Why'd they make a new 3DS? Why compartmentalize their audience like this?
Urgh.
This is what's wrong with the world
Kid Icarus Uprising with mouse controls would be nice.
That's crazyAFAIK the speed record for emulation is the GBA, which had tech demos dumped and playable somewhat in advance of the actual hardware being released. It was much less sophisticated hardware than what people are working on these days, but I'm still impressed.
AFAIK the speed record for emulation is the GBA, which had tech demos dumped and playable somewhat in advance of the actual hardware being released. It was much less sophisticated hardware than what people are working on these days, but I'm still impressed.
Citra can now boot and display the The Legend of Zelda: Ocarina of Time 3D intro.
Edit: A couple of in-game screenshots too. Things look to be really progressing quickly now.
Cool, hopefully with emulators and custom controllers we will be able to fix Kid Icarus so its playable by humans.
I'd love to see SM3DL get bumped to 60 fps. It's the only knock I have on that game visually.
Damn. Things appear to be progressing very quickly.
They're already working on a new device and rushing something out wouldn't exactly be good.hopefully this expedites the release of the 3DS successor
I wonder if anybody working on Xbox emulation has tried digging into Microsoft's own emulator for the 360? So far it's the best original Xbox emulator out there. And the 360 shares to my knowledge no similarities whatsoever with the Xbox hardware other than DVD structure. I still can't believe they emulated a four year old system that fast at the time, granted they have all the documentation to make that happen!
Cool, another handheld, the Gamate has also just started to be emulated this week. In comparison that took nearly 25 years. For such a niche handheld it lasted quite some time, with software still being released for it five years from launch. Some of the later games seem to be a lot more advanced than early titles, but they're incredibly rare (only one documented example of the last known title), so it's quite exciting that there is now a way for these games to be preserved and played by future generations. Also, the original hardware (if you can find a working one) suffers from terrible ghosting issues, so the playability of these games will be significantly increased on an emulator.
Emulators lead not only to piracy, but also to preservation of vast libraries of video games that generally end up abandoned de facto along with the platforms they're tied to. This is good news.
It's definitely a double-edged sword. Ultimately, I prefer having everything archived/preserved. My carts won't last forever, plus looking at the number of eShop downloads that have been pulled, we can't trust the companies themselves to keep games available. 50+ years from now, emulation may be the only way future generations will be able to play these games.