Cow Mengde
Banned
Man, I remember how we thought we were getting the specs for the Switch when it's officially announced.
LOL.
LOL.
Who even thought this?Man, I remember how we thought we were getting the specs for the Switch when it's officially announced.
LOL.
Yea for PS5 we shouldn't expect anything more advanced than what AMD can offer right now, because Sony has for sure started planning out the thing.
Nvidia just announced the X2. Nintendo wouldn't have been to produce enough (any) consoles for a March release.
At some point it only gets silly with the customized nonsense.
I predict that it will be a normal X1 with maybe some slight modifications, after all we haven't heard of any noteworthy investments by Nintendo to Nvidia.
I think that as usual semi-custom designs will sit between what AMD has now and what they want to ship next, essentially using the money form Sony and MS to finance their R&D too, with the addition of specific customer enhancements (see PS4 changes Sony requested for the GPU). So, no it will likely not simply be what AMD has now.
Like Sony and MS getting some features that AMD would not ship until well after Xbox One and PS4 came out? Imagine if Xbox One could not have gotten even ESRAM in and had to rely only on the external DDR4...
Semi custom designs all come down to how much is the console manufacturer willing to pay for them and this cost is also related to what the semi custom vendor has in the pipeline or can scale up. Sure the problem could be that some people are never happy with what Nintendo provides, but also that other people have such a low bar/feel bad about seeming ingrate to Nintendo that anything they make is good by virtue of coming from them...
Tegra is just Nvidias mobile line of chips, a customized tegra can in theory be just as custom as a semicustom amd apu.Not really the same. AMD wad in charge of designing specific APU solutions for Sony and Microsoft. Tegra is a off the shelf hardware solution for mobile devices.
Not really the same. AMD wad in charge of designing specific APU solutions for Sony and Microsoft. Tegra is a off the shelf hardware solution for mobile devices.
Whoever has been emailing them can we get an update on want is taking so long? I mean we appreciate them doing it for us.
I dont want to nag them, the explanation could be as simple as them prioritising work they actually get payed for.
Regardless if they(Nintendo) release specs or not, comparisons will still be made with 3rd party multiplatforms. They already have with at least 3 games(snake pass, I am setsuna, and dragon quest).It is pretty clear this thing isn't as powerful as the 8th gen twins, and divulging specs would only serve to draw in comparisons, which are unfavourable for them. They obviously want to keep the focus on its hybrid nature, and therefore won't tell us about the specs. Seems very logical to me.
Even if we can find out the approximately specs from stuff like this, it still won't get nearly as much exposure as when Nintendo tell us about them.
Regardless if they(Nintendo) release specs or not, comparisons will still be made with 3rd party multiplatforms. They already have with at least 3 games(snake pass, I am setsuna, and dragon quest).
Snake Pass is 1080p 30Hz on all systems, but we don't know how it stacks up visually/performance wise to the other two VCR-sized things. I am Setsuna got it's frame-rate halved in order to stay at 1080p (I honestly would go with an option to play at a lower resolution in favor of a full 60Hz experience, but I understand where the developers drew the line). Dragon's Quest so far seems to be a bad port with poor memory optimization.
I was not accusing Nintendo of just getting an off the shelf solution instead of paying NVIDIA to do more customisations, how dare you besmirch Nintendo, how dare you sir indeed ?
It really is the same or could be... Nintendo has the keys of the kingdom... it is their choice to get a supplier or the other, it is their choice whether they get their HW partner to give them freedom in designing their semi-custom SoC or just minor modifications to an off the shelf solution. I am not sure what point you are trying to make here...
Where did you get info that Snake Pass on PS4 is 30 fps? Reports from Mid February say PS4 is 60fps, while Switch is 30fps.
People too young to remember other Nintendo launches, probably. Anyone with experience knew to watch leaks and hardware dissections.Who even thought this?
[URL="[/URL] High frame rate on PS4 Pro if played at 1080p. Translation: They take off the 30FPS cap and let the game run between 35-50FPS but it never gets to 60 consistenly because the PS4's CPU is awful.
You mean 60 uncapped?
Viewed on a 1080p monitor, Snake Pass will feature a whole host of performance improvements that make the game stand out so much more.
In theory they could have added features from tx2/ Parker like 16nmff/ double ram bandwidth etc. Traditionally a die shrink usually makes things cheaper. Sadly it looks like they haven't though.I don't know what your point is as well.
What could have Nintendo wanted to add into X1 without making it more expensive or delaying the release of the console? Based on the information we have we know that Nintendo doesn't even run the X1 at full theoretical capacities for practical reasons.
The latter. The sdk just describes a standard tx1.At this point, are we just trying to determine if that SDK documentation leak is legit? Or are we trying to see how much the final hardware differs from said SDK?
At this point, are we just trying to determine if that SDK documentation leak is legit? Or are we trying to see how much the final hardware differs from said SDK?
I don't know what your point is as well.
What could have Nintendo wanted to add into X1 without making it more expensive or delaying the release of the console? Based on the information we have we know that Nintendo doesn't even run the X1 at full theoretical capacities for practical reasons.
I believe you're misreading the statement. It's much more likely that Snake Pass will have 60fps target on both standard and Pro PS4, but will hold that better on the Pro at 1080p. That just makes more sense, given what Pro enhancements have generally been like.High frame rate on PS4 Pro if played at 1080p. Translation: They take off the 30FPS cap and let the game run between 35-50FPS but it never gets to 60 consistenly because the PS4's CPU is awful.
I believe you're misreading the statement. It's much more likely that Snake Pass will have 60fps target on both standard and Pro PS4, but will hold that better on the Pro at 1080p. That just makes more sense, given what Pro enhancements have generally been like.
I dont want to nag them, the explanation could be as simple as them prioritising work they actually get payed for.
Only Chipworks/TI can save this thread now
Holy shit it's here
http://techinsights.com/about-techinsights/overview/blog/nintendo-switch-teardown/
So I guess it's officially a tx1
New thread?
New news
They are saying they believe it's a stock tx1 basically. It's kinda interesting that the a53s are still there.Interesting, I love how they say so little about it. I guess they're leaving it up to those geniuses here who can tell us what's actually happening in this image.
They are saying they believe it's a stock tx1 basically. It's kinda interesting that the a53s are still there.
After subsequent processing of the GPU from the Nintendo Switch, we have determined that the processor is the Nvidia Tegra T210. The T210 CPU features 4 Cortex A57 and 4 Cortex A53 processor cores and the GPU is a GM20B Maxell core.
This is news to me.Also residing in the right Joy-Con is another feature, the motion IR camera. This camera is an infrared CMOS image sensor that is used to detect object shape and distance and, according to Ars Technica and Nintendo, will be able to record full video in the future.
Huh, motion sensors on the main PCB confirmed. Could this be for VR future compatibility or tablet mode future compatibility? Because right now, handheld mode with the Joycon attached seems like they would do the motion sensing job by themselves and since they both have sensors, having additional sensors in the console seems overly redundant.On this main PCB we found the expected NVIDIA ODNX02-A2 Tegra SoC as well as a Broadcom BCM4356 single-chip 5G Wi-Fi IEEE 802.11ac 2×2 MAC/baseband/radio with integrated Bluetooth 4.1, FM receiver, and wireless charging, a STMicroelectronics SH641 6-axis accelerometer and gyroscope ultra-low power MEMS inertial sensor, a Samsung K4F6E304HB-MGCH 16 Gb LPDDR4 SDRAM, and a Texas Instruments BQ24193 battery charger.
Holy shit it's here
http://techinsights.com/about-techinsights/overview/blog/nintendo-switch-teardown/
So I guess it's officially a tx1
Yea it still could be 16nm I suppose.Were people expecting TX2? Lol
They haven't confirmed the node size though, right?..
Restraining myself from post-shaming some of the more hyperbolic deniers of a standard configuration that popped up in the last page or two of waiting