I don't think you can apply the same standard to these games in OP. TLOU2 was "bombed" or in other words got a a lot of bad reviews because some people had issues with the portrayal of characters and how some characters were treated. This was more or less a personal issue because some people felt offended and fell into their own insecurities. This is was a political issue because the game is political.
BF2042 on the other hand is riddled with bugs and technical and gameplay issue. Frostbite engine and their servers can barely handle 128 players; the balancing is a mess; some people can't even play the game; the maps are badly design, not in a way that you simply don't like them like a character, but because it doesn't work at certain points and it's impossible to take a certain objective due to intertwined issues with map design, weapon and vehicle balance; some functions simply don't work, like pressing Q for the communication wheel and it closes immediately and only works like 2 out of 10 times; design choices that feel more like they wanted to be a mix of Fortnite and Apex Legends, like what's with the voice lines at the end of a match? Only thing that's missing is """cool""" dance moves and hats. Why is this an issue? Because it's fucking Battlefield and it always had a grounded tone until they went full "Fast and Furious" with this one.
Cyberpunk is in the same ballpark although I don't think it got bombed really. However, they promised things they haven't, and never will, deliver and it was also a technical mess, at least on consoles. This game should have not been released on PS4/XOne due to technical and performance issues, but they did it anyway because "MONEEEEY bitches!".
And "review bombing", practically reviews in a very short time period often addressing issues with the game itself OR peripheral issues, does work because it's going to hurt future sales. And when sales are involved, so is money. And that's what they care most and above everything else.