RedAssedApe
Banned
so it the xbone patch issue a ubisoft issue or ms one? i recall mcc having a similar issue for preloads?
so it the xbone patch issue a ubisoft issue or ms one? i recall mcc having a similar issue for preloads?
Probably something really, really weird on both ends. I'm actually not quite sure if developers get to test the final patch installation on retail/live service which is why these things can slip through the cracks. You have to remember that the patch did pass through MS TRC/QA and was released by them.so it the xbone patch issue a ubisoft issue or ms one? i recall mcc having a similar issue for preloads?
Currently there is one known workaround: Owners of the disc version of the game can uninstall the game and reinstall it. On starting the game, the patch process will start with the correct download size.
http://assassinscreed.ubi.com/en-US/community/liveupdates/live_updates_details.aspx?c=tcm:152-188856-16&ct=tcm:148-76770-32
Not supposed to be 40GB. Wonder what went wrong.
I like the NPC walking up high, and insta-drops down onto the street.
Why aren't you saying the same thing in the Dragon Age Inquisition thread? NPC's float in the air, go through walls and your party even vanishes for a few seconds before they reappear again while traversing the world.
This shit happens in these kind of games. Some of you guys are just shitting on Ubisoft because you want to be part of this whole GAF bash train. All of a sudden you are not 'cool' if you believe the glitches are something you just have to deal with.
Performance, on the other hand, needs to be fixed. That is the #1 priority for every game.
Does it run any better on xbox?
To be fair, the patching process isn't their fault. Haven't some Xbox One games had this problem before?Wow Ubi, not even its a buggy patch for buggy game but also a buggy patching process.
Hmm...as soon as I hit this once place in the city, it feels like fps dips again running on ceilings. Maybe I spoke too soon?
Okay XB1.
The Framerate is better in spots. More smooth and stays closer to 30 FPS. But it still has frequent dips and stuttering. Usually it's triggered by large crowds or a body of water. Basically, certain areas in the city seem to trigger this. So you will hit areas in the city that feel a lot better than before. But there will still be areas that feel like before. I think overall, walking on the ground feels better. It's the traversing from the parkour/roof to roof scaling that really has dips in specific areas.
It's a frustrating patch, because it does improves things slightly. But it's still not this massive patch that improves things greatly (at least IMO). Better than before, I guess. I'll play more tomorrow. But that's just my initial impressions.
So to sum it up. Yes there is improvement. In some areas, it's 30 FPS stable. You will notice it. But then as you play the game, you will hit pockets of areas where things fall back to what they were. *shrugs*
Good to know things have at least improved. I got a download code from a friend who bought the bundle, and I've held off for the most part until the thing was serviceable.
Damn at 40 gigs though.
Edit: Thanks for the impressions btw.
Shouldn't they be able to use the additional GPU power on the PS4 for offloading the CPU with GPGPU tasks ? - I mean, that's what the functionality is there for.
Regardless, I'm waiting till I'm sure the game runs fluidly before I'll consider getting it. Other than the fluctuating frame rate, I was really interested in it when they showed it off in the summer.
It's unfortunate about the XB1 patch, no idea what could have caused that.
Atmosphere simulation does wonders for games without day/night cycles. https://www.youtube.com/watch?v=4vKKfgBobg4
Even affects the lighting inside.
Well then thats my dumbass fault
Sorry, mang
Workaround for disc-owners:
http://kotaku.com/6-7gb-assassins-creed-unity-patch-issued-to-fix-framera-1671872114
Well, my 40gb X1 patch downloaded. Took hours. My god. X1 downloads are crazy slow. PS4 DL/Updates are always infinitely faster. =/
Anyways, as others have pointed out, the 40gb was us just re-downloading the entire game. So it wasn't more space being taken up. But it's still ridiculous.
True. But the whole point of gpgpu is to lighten the load on the CPU by moving certain tasks over to the gpu (such as physics). Based on how similar the two versions are, there should be potential for a lot of gpgpu stuff. I'd imagine the reason they aren't doing it, is opportunity cost.Because you can't just port anything over to the gpu.
The actual act of downloading is fast, installing the files is what is so slow. My Xbox maxes out my connection but WTF is it doing while copying files?
Maybe after 2 more updates this will be worth a buy.
Maybe after 2 more updates this will be worth a buy.
I thought this was the last patch. Are they going to release more?
Don't know.Is this PC version?
I spent 5 minutes in game post 40GB patch on Xbox One and found the frame rate difference to be...minimal. Sequence 6 Memory 1 cutscene was a mix of smooth and choppy depending on the camera and characters on screen in the cutscene. Running around is the same thing, yes it's slightly smoother in some spots, it feels the same in others.
I'm willing chalk it up to new engine and tight deadlines but I hope they're next release is better technically
I doubt this patch would do anything for cutscenes. They've focused on optimizing gameplay portions, which were the weaker spots on PS4. Cutscenes are seemingly GPU bottlenecked on both versions, and thus always ran smoother on PS4. I doubt they could do much about that without downgrading them.I spent 5 minutes in game post 40GB patch on Xbox One and found the frame rate difference to be...minimal. Sequence 6 Memory 1 cutscene was a mix of smooth and choppy depending on the camera and characters on screen in the cutscene. Running around is the same thing, yes it's slightly smoother in some spots, it feels the same in others.
Well, tight deadlines isn't an excuse to push that on to the customer. If the game isn't ready, it isn't ready. =/
Christ, what a mess."Rigorous quality control is of paramount importance to us"
lol just realized.
So, as confirmed earlier, this patch doesnt resolve the PS4 100% fan usage in menus bug then.
Still, the frame rate is a lot better.
Ohh lawd. Not sure how people can defend this game...even if the story pans out for them subjectively.
You're clearly less jolly dammit.
Image quality is the same on PS4 after the patch right, same 900p as xbox (as at launch)