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AMD: PlayStation 4 supports hUMA, Xbox One does not

ymmv

Banned
Did everyone ignore this post?

AMD said in April that hUMA is compatible with embedded memory like eDRAM or eSRAM. Just an interesting discussion point.

From the OP: "Although both upcoming game consoles Xbox One and PlayStation 4 are based on AMD hardware, only PlayStation 4 incorporates hUMA [Heterogeneous Uniform Memory Access] for supporting a shared memory space. This was explained by AMD's Senior Product Marketing Manager Marc Diana to c't [big German IT magazine] at gamescom"
 
Load of shit.

The majority of PC versions of games are going to be targeted at Intel CPUs and Nvidia GPUs due to the fact they rule the market.

yes and no.

the new consoles are x86, meaning easier portability of code between console and PC than we've ever seen before- outside of the original xbox in 2001, which had very little market share.

This time around both the ps4 and the xbone will be using identical AMD designs- meaning greater support for AMD, even if Nvidia still dominates the PC space. no dev will have the luxury of just ignoring AMD platforms, console marketshare is simply too large.
 

Krilekk

Banned
I translated it as literal as possible. I haven't changed the structure of the sentences. Should be accurate. Others are invited to double-check.

should = sollte != dürfte

A better translation would be "this would probably mean that 3D performance on PS4 is even further ahead of Xbox One than what is known today." But as others have stated that is only an educated guess by the author.

As for the statement that anyonymous developers said PS4 is way ahead of X1 I'd rather take Carmacks word for it when he says both are in the same ballpark. We've all been burnt by anonymous developers proclaiming Wii U to be six times as fast as PS360.
 

Myshkin

Member
[edit] I picked DC and F5 because they're both racers. I think the point remains valid if you pick, say, Fable Heroes (Legends?) and Knack, though. The visuals in Knack are noticeably better but they're not Dreamcast to Xbox level.

At E3 we knew nothing, because they were target renders. To be polite, perhaps MS was overestimating the impact of the esram et al. I don't think our vision will get much clearer between now and launch. It all comes down to the Gamescom field reports, now with real hardware!
 

Demon Ice

Banned
At this point i think some here would probably commit suicide if they couldnt go another day without dick waving. :) But the games on both machines tell a different story. Theres no huge jump from one to the other. Both machines look like they could easily pull off the same visuals should their exclusives ever trade places.

/XB1 PR

"The specs don't matter!"
 

strata8

Member
From the OP: "Although both upcoming game consoles Xbox One and PlayStation 4 are based on AMD hardware, only PlayStation 4 incorporates hUMA [Heterogeneous Uniform Memory Access] for supporting a shared memory space. This was explained by AMD's Senior Product Marketing Manager Marc Diana to c't [big German IT magazine] at gamescom"

I did read the OP, thanks. It's just to put forward the notion that the Xbox One architecture is not necessarily incompatible with hUMA, but possibly wasn't implemented for other reasons.
 

lvlzero

Banned
john_malkovich2.jpg


Did someone call for me?

/XB1 PR

"The specs don't matter!"

My first reaction to this spin was "why should we buy an xbox one at all then?"
 

Jatrid

Neo Member
Wouldn't Microsoft/developers doing multi-platform games to make the games not have one version looking way too good or developer scale back one version so both would sell well? (2-3 years down the road of unlocking hardware power)
 

Rashid

Banned
I doubt that the graphics on PS4 will be THAT much superior to xbone. Average consumers won't notice, in motion it'll negligible and no game will 60fps on the PS4 and 30fps on the xbone. I mean, Forza 5 still looks pretty damn sick. Does anyone have any actual numbers for how big hUMA is?
 
This should officially put to rest all debates regarding these system's graphical capabilities; don't see how you can get more "from the horse's mouth" than the leading tech company behind BOTH systems clearly saying one is more capable than the other.

And I say this as someone genuinely interested in a lot of the games the XBO has to offer. But it is what it is. Accept it, move on and you can start enjoying the games that much sooner.
 
Wouldn't Microsoft/developers doing multi-platform games to make the games not have one version looking way too good or developer scale back one version so both would sell well? (2-3 years down the road of unlocking hardware power)

this has never happened, ever.
 

JABEE

Member
AMD told Heise that PS4 will have hUMA and Xbox One won't. Heise explains that this will be a huge advantage since AMD told them that hUMA is the key for the incredible preformance gain that is possible with hetero-core systems. Heise also quotes AMD's Phil Rogers who said that hUMA will accelerate 3D performance a lot. They also claim that they inofficially talked to game developers (plural!) who said that PS4 is very far ahead (not far ahead, but very far ahead!) of Xbox One when it comes to 3D performance.

And this site is a trusted source, right? If that is what they're saying, I don't know how you could draw any other conclusions than what the thread title and OP restate.
 

Alej

Banned
Quite how a 1.8 tf gpu system can come cose to something with the massively higher processing power of a 780 I have no idea.

It might be elegant but it isn't in that league.

Devs use hardware to achieve goals, but hardware doesn't use devs to achieve anything... (lol)

What i wanted to say is: we can't know what those PCs are capable of because those PS4/XBO games are using resources that weren't efficiently used until now in PC. I'm not talking technical but semantics, PC devs weren't using things they can't use by design on other platform or just on other less recent PCs that make 99% of the market.

I'm not saying PS4/XBO have higher processing power (that would be lol-worthy) than high end PCs, i'm just saying they elevate the lowest common denominator at a point where they will begin to using what is in your high end PCs, and architecture will be a big factor too (big TFLOPS factories won't be enough vs hUMA powered rendering techniques). Bruteforcing won't be possible in some cases, it's not only TFLOPS vs TFLOPS.

Every PC gamer should wait 2014 before upgrading. It's exactly why i'm not ok with what alexandros is saying. But it's just my opinion about those things, if i'm wrong someone can certainly disprove me and i'm looking forward to it.
 
Beyond the reduction of latency, does this also mean that the PS4 will in essence be able to make greater use out of its memory pool w/r/t storage by not having to duplicate data? Sorry if this is a dumb question.
 

TheD

The Detective
yes and no.

the new consoles are x86, meaning easier portability of code between console and PC than we've ever seen before- outside of the original xbox in 2001, which had very little market share.

This time around both the ps4 and the xbone will be using identical AMD designs- meaning greater support for AMD, even if Nvidia still dominates the PC space. no dev will have the luxury of just ignoring AMD platforms, console marketshare is simply too large.

Consoles are not PCs, if the game is going to run on PC, It is likely going to run on Intel CPUs and Nvidia GPUs.
 

rekathon

Banned
Another one of these articles another one of these threads. I cant wait for the consoles to come out so we can have some real world facts.
 
Consoles are not PCs, if the game is going to run on PC, It is likely going to run on Intel CPUs and Nvidia GPUs.

never said they wouldn't run. the question is how well.

right now, everything on pc is running on intel/nvidia. very few people are running AMD so no games are programmed around their architecture. consoles are using unique CPU setups- though one has an AMD gpu and one doesn't.

next gen, every single game with console as lead platform will be designed around AMDs CPU/GPU architecture, not intel's. This will have benefits for users running AMD.

Right now, most next gen cross platform games are leading with PC as lead platform so that's irrelevant, but i expect that to change as next gen platforms gain in marketshare.
 

Tml Matus

Banned
Growing gap everyday? Will be able to see a difference sure, but I don't think it'll be that big of a difference and of course the system architecture is much greater. When you start offloading draw distance/AI to the cloud to release some of that stress from the main unit you'll see a difference as well. I think Microsoft honestly has the edge because you will be able to run computations outside the box that would normally take a huge amount of internal processing power. The only limit I currently see is internet bandwidth affecting latency. If Microsoft can push for faster internet that won't be a problem and 3,4, and 5 years down the road will make the machine extremely flexible. Running AI simulations is a huge effort. I can tell you that from running computational simulations my self. Granted, the PS4 is the more powerful system right now. There's no denying that. Though watch out in a few years, that cloud computing will seriously augment algorithms.

The cloud would be great if the system was still an 'always online system'. They no longer can depend on the cloud since they cant guarantee that all customers are connected to the internet.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I doubt that the graphics on PS4 will be THAT much superior to xbone. Average consumers won't notice, in motion it'll negligible and no game will 60fps on the PS4 and 30fps on the xbone. I mean, Forza 5 still looks pretty damn sick. Does anyone have any actual numbers for how big hUMA is?

First-party Sony will probably look better. I still think 95% of third-party games will be identical, though.
 

AlfeG

Member
Load of shit.

The majority of PC versions of games are going to be targeted at Intel CPUs and Nvidia GPUs due to the fact they rule the market.
"Load of shit" is to assume, that there is anyone who target PC as game market =)
 

IDtenT

Neo Member
Wait what? What is Microsoft thinking?

I would have thought the entire idea behind the eSRAM is to increase the performance of hUMA in the form of a hugely extended level X cache. hUMA makes the most sense if you have a much larger cache, as you would then be capable of manipulating the data in the extended cache (say computing floating points with the GPU and then letting the CPU interpret the data) without having to first send it back to the RAM as you would under traditional architectures. hUMA in the case of the PS4 on the other hand doesn't make a whole lot of sense, beyond freeing RAM space; the cache on the Jaguars shouldn't be enough to calculate everything needed in a frame, before sending it back to the RAM to retrieve other data.

None of this makes any sense, if this is truly what MS is doing.
 

gruenel

Member
And this site is a trusted source, right? If that is what they're saying, I don't know how you could draw any other conclusions than what the thread title and OP restate.

heise is a very reputable publisher in Germany, probably the most reputable when it comes to IT news/magazines.
 
Wait what? What is Microsoft thinking?

I would have thought the entire idea behind the eSRAM is to increase the performance of hUMA in the form of a hugely extended level X cache. hUMA makes the most sense if you have a much larger cache, as you would then be capable of manipulating the data in the extended cache (say computing floating points with the GPU and then letting the CPU interpret the data) without having to first send it back to the RAM as you would under traditional architectures. hUMA in the case of the PS4 on the other hand doesn't make a whole lot of sense, beyond freeing RAM space; the cache on the Jaguars shouldn't be enough to calculate everything needed in a frame, before sending it back to the RAM to retrieve other data.

None of this makes any sense, if this is truly what MS is doing.

no, the entire idea behind the esram was to mitigate the extremely low bandwidth of the ddr3. everything else is a distant second.
 

cripterion

Member
If it's coming from AMD's mouth, I gotta say it's a bit worrying to hear, might be a problem down the line for the Xbone. At the same time, the PS3 was supposed to sit on better hardware (I remember all the people saying the 360 games would suck cause no Blu-ray) and it turned out just fine in the end.

Not seeing huge graphical differences so far, but haven't touched any of the new consoles yet so who knows, maybe games on PS4 will run a lot better, have better IQ than on the Xbone.
 
So now the question is, why did MS not want this hUMA?

I don't think it's a question of want but rather afford.

They went for cheaper internal parts so they could include Kinect with every system and not break the bank. They still kind of are but it could be worse.

Imagine XB1 has identical PS4 components + Kinect. Costs much more $$$.
 

strata8

Member
Also interesting: Sony joined the HSA Foundation in late January this year.

I don't think it's a question of want but rather afford.

They went for cheaper internal parts so they could include Kinect with every system and not break the bank. They still kind of are but it could be worse.

Imagine XB1 has identical PS4 components + Kinect. Costs much more $$$.

The Xbox One APU is not cheaper by any stretch of the imagination. If it was, you might be seeing $399 or $449 w/ Kinect rather than $499 w/ Kinect.
 
They arent, they will be in future, but they arent now.

And best looking launch title will be BF 4.

Sorry but all BF4 footage was running on PC not consoles. If you are talking about the PC version of BF4 than sure, but KZ:SF will probably look better than the ps4 version of BF4 since dice will have to sacrifice something to maintain 60fps on PS4/XBO.
 

IDtenT

Neo Member
no, the entire idea behind the esram was to mitigate the extremely low bandwidth of the ddr3. everything else is a distant second.
Then why did MS not go with GDDR5? This entire time I figured that the whole differentiation between their system's memory architecture and Sony's was that MS was buying into hUMA hook, line and sinker.

It's just a very confusing design choice, if the reports are correct.
 

TheD

The Detective
never said they wouldn't run. the question is how well.

right now, everything on pc is running on intel/nvidia. very few people are running AMD so no games are programmed around their architecture. consoles are using unique CPU setups- though one has an AMD gpu and one doesn't.

next gen, every single game with console as lead platform will be designed around AMDs CPU/GPU architecture, not intel's. This will have benefits for users running AMD.

Right now, most next gen cross platform games are leading with PC as lead platform so that's irrelevant, but i expect that to change as next gen platforms gain in marketshare.

No, it won't help AMD, the microarchitecture of AMD's PC GPUs and CPUs will be different than the consoles in a few years (and thus things will be the same as the RSX and Xenos are in relation to PC GPUs now) and consoles are not 1:1 with PC, there is the different APIs you would be using on PC vs consoles.
 
That's a good point.

If it was on a daughter die that was both accessible by the GPU and CPU directly, it would make more sense, but then at that point, you'd have to ask "where to connect the main memory"... and it would have to be the eSRAM... and.. well, that would create a huge bottleneck, lol. Well.. unless they had extra buses that would connect the main ram to the CPU/GPU while also connected to the eSRAM. But I suspect, all those buses wouldn't come cheap.

Could the eDRAM in the 360 be accessed by the CPU?
IIRC, no. The eDRAM was attached to the ROPS on the GPU. So there's no way the CPU can access it.
 

oVerde

Banned
Yeah, #Driveclub and 512 Indies are the example of hUMA power running. IF it's something, only an year apart we might see this secret sauce difference if it exists at all.
 
This sounds great. I picked the right console to back, that is for sure.

It's nice that Sony's advantages are tangible and measurable and not just arbitrary like "cloud is 40x more powerful" or some other invisible PR BS.
 

Pug

Member
More information from a user of the German ComputerBase site:

He is at Gamescom right now and was able to play FIFA14 which is demonstrated on PS4. He said it looks amazing. He had a little chat with the devs and they assured him that the PS4 version of FIFA14 will look better than Xbox One version. PC version will be based on PS360 version. He's now standing in the line at Sony's booth for PS4 which has the longest waiting time on the whole exhibition. source

This is not official so expect this information to contain a huge amount of subjectivity.

I'm sure comparison videos will soon be up.
 
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