MooMilk2929
Junior Member
Why would you buy a console for 450 dollars if you're just gonna load roms on it? Just get a raspberry pi.
Why would you buy a console for 450 dollars if you're just gonna load roms on it? Just get a raspberry pi.
Why would you buy a console for 450 dollars if you're just gonna load roms on it? Just get a raspberry pi.
Can you take a screenshot of the 4X scanlines sometime with your USB3HDCAP? Curious to see them.
I'm also not happy with the palettes. In these shots I'm using the best one, FCEUX. I left the Hi-Def running with SMB on the Everdrive... I went and fired up my SMB1 cart on NESRGB connected to a CRT in the other room, Improved palette (same FCEUX). The NESRGB looks a lot more vibrant and saturated, while the Hi-Def is dull and purplish (Beware palette is worse, literally purple sky). I also tried a NES emulator on my GPD XD handheld and colors are nice and similar to the NESRGB.
Isn't this possibly related to the difference in color, contrast, and picture settings between the two TVs? Unless you're comparing on the same TV or both TVs have been calibrated it doesn't seem like an apples to apples comparison.
Seriously?=OWhy would you buy a console for 450 dollars if you're just gonna load roms on it? Just get a raspberry pi.
I tried the Hi-Def NES on my IPS monitor (via the capture card) and Panasonic plasma (direct connection). Identical bad colors. Again, the purplish SMB screenshot is a direct capture... it's not being altered by my display.
Why would you buy a console for 450 dollars if you're just gonna load roms on it? Just get a raspberry pi.
If they didn't want to deal with "piracy" they could block the Everdrive.
Very interesting, and something I hadn't noticed before. It looks like the AVS has the same purple color: https://www.youtube.com/watch?v=-yTKQ9afBQA
Hopefully somebody can explain what's going on here. I know a lot of thought was put into those palettes.
edit: not that it really explains much but I found this: http://www.famicomworld.com/forum/index.php?topic=11846.0
I tried SMB1 on my NESRB Famicom on both my RGB BVM and JVC (S-video converter).
Tell me more of this RGB to S-Video converter.
Tell me more of this RGB to S-Video converter.
That looks delicious. The perfect colors.
And it looks like the original Analogue Nt had correct colors as well:
https://youtu.be/H2N47GwylC8?t=3m39s
And it looks like the original Analogue Nt had correct colors as well:
https://youtu.be/H2N47GwylC8?t=3m39s
RGB yes, HDMI no.
Here we go again..
Hopefully for all the "enthusiasts" who are anxious to plunk down nearly 500 for an HDMI NES, this turns out better than their first product, the Analogue CMVS...
That thing also commanded a price gouging premium and had awful build quality to the point where units were literally ungluing at the seems (James from JammaNationX has confirmed this on many units sent to him that needed to be repaired). The Neo arcade boards that they used inside of these (MV-1C's) were often in notoriously bad shape and interior wiring and build quality was not nearly what one would expect out of a product its price point either.
It got so bad for them that they no longer even list that product on their web page but people that are aware of it haven't forgotten. They do not offer repairs on these either. They've just cut cut ties, and moved on to a larger, more rabid, perhaps less cynical, and perhaps more naive retro community to cater to, Nintendo fans..
route-20.tumblr.com said:
Clearly designed by someone who has never actually played a video game, this absurd $1500 three foot long Neo Geo puts the pause button on the back so you dont accidentally pause but puts the cart slot in the perfect location to be bumped with the hand, resulting in a crashed game (if the vibrations from play havent already done that).
Great job guys, give yourselves a hand!
Nt mini Features
We designed the Nt mini to be powerful and upgradeable. We have substantial room for more features and we plan to continue to develop for it after release. We'd like to offer even more features and make the Nt mini everything it can be. If there is a feature you'd like to see implemented in the Nt mini, let us know here.
What else can you really add?
FPGA Compatibility
Do not worry about compatibility. If we couldn't design a perfectly compatible product while utilizing an FPGA, then we wouldn't do it. We've got a great team. I can pretty much guarantee that our lead engineer, Kevin "Kevtris" Horton, knows more about NES hardware (in terms of engineering) than anyone else in the world. The amount of time he spent designing the Nt mini's core (over 5000 hours) is truly unbelievable. Have faith, we will deliver.
Does it even need to emulate those when you have real carts with those chips?Probably extra sound chip emulation like the Sunsoft Gimmick chips, Castlevania 3, etc.
Probably extra sound chip emulation like the Sunsoft Gimmick chips, Castlevania 3, etc.
What else can you really add?
Nt mini vs AVS
Yeah, the resolution is definitely something I'd want to know 100 % before spending that much despite it being a (theoretically) obvious inclusion.
They just confirmed 240p for RGB/Component on twitter: https://twitter.com/analogue_co/status/770121327558680576
I'm not sure how this thing took this long for me to discover, but I'm very excited and want to pre-order this.
But watching some videos of the original NT, I was noticing quite a few folks having issues with games like Castlevania 3, Mega Man 2, and Mike Tyson's Punchout...
Were these all just unfortunate isolated issues with these folks and there weren't (shouldn't) be a problem in general? Or was it a known issue with all units for whatever reason?
I can't really find anything about these possible problems anywhere.
Would love to have this, but if it won't play like half of my collection then no thanks...
I'm not sure how this thing took this long for me to discover, but I'm very excited and want to pre-order this.
But watching some videos of the original NT, I was noticing quite a few folks having issues with games like Castlevania 3, Mega Man 2, and Mike Tyson's Punchout...
Were these all just unfortunate isolated issues with these folks and there weren't (shouldn't) be a problem in general? Or was it a known issue with all units for whatever reason?
I can't really find anything about these possible problems anywhere.
Would love to have this, but if it won't play like half of my collection then no thanks...
I haven't hear or read any reports of these games not working in an NT. Analogue has also confirmed near 100% games working from original carts. I can confirm ALL my games work flawlessly on my NT, including Castlevania 3 (with perfect sound for famicom version!) and Mega Man 2. The only game that's not working is Holy Diver, but maybe that could be cart related? I'm still waiting for anyone else to try that cart on the NT.
Maybe the issues you heard were for these games played on an Everdrive? With the latest update I beleive all Everdrive issues were solved
RGB yes, HDMI no.
Castlevania 3, Mega Man 2, Punch-Out, and Holy Diver all work with no issues on my NT.
I'm glad I popped in here. I always thought the palette on my HDMI NT was off but never saw anyone else say so. This is really disappointing. I wonder if there's any way to fix it with a firmware update?
game-tech.us said:3 palettes and a black & white mode will be user selectable in the menu.
Maybe contact Kevtris and see if he'd do a HiDef-NES firmware with a different palette?
Edit: actually I checked: https://www.game-tech.us/product/hi-def-nes/
So maybe it's changeable in the menu.
Yeah you or someone should try contacting Kevtris. I bet this would be an easy change.None of the palettes are very good. In my observations:
FCEUX = purplish and dull
Beware = worse, very purple
Playchoice = yellowish and garish (literally its name in the NESRGB mod)
B&W = self-explanatory
None of the palettes are very good. In my observations:
FCEUX = purplish and dull
Beware = worse, very purple
Playchoice = yellowish and garish (literally its name in the NESRGB mod)
B&W = self-explanatory
Sweet, you're the first person that can help me in this. For Holy Diver the issue is only apparent after dying, when your character sprite disappears, but th game still runs, or when you approach the end of the first level when the screen is garbled and the game freezes. Would be great if you could verify this!
Maybe contact Kevtris and see if he'd do a HiDef-NES firmware with a different palette?
Edit: actually I checked: https://www.game-tech.us/product/hi-def-nes/
So maybe it's changeable in the menu.
This was asked on Twitter today and you can see Analogue's response:
https://twitter.com/Nes4win/status/771052936281460737
They think the FCEUX palette is correct and any deviations have to do with display or video capture settings. If you disagree add your thoughts to the conversation on twitter and hopefully it will get addressed. They seem responsive to people that ask questions on twitter.
But reminder that this is all through a Hi-Def modded AV Famicom, not the unreleased NT Mini ...