I'll never stop being baffled by Nintendo of America's amazing ability to fuck up simple things at every possible opportunity. Between this and the N++ news, I'm getting the impression that the Switch could have launched with a sizable indie library if Nintendo weren't being so damn picky with what they approve.
Well, the indie Direct showed a really great range of good games for 2017. Quite a difference from the initial states of the Wii, Wii U or 3DS.
The interview with Baker (around the same time) explained the reasons pretty well IMO. They will drip-release a few indie titles each week, that will get that week's focus. And they will open the floodgates later on. I think NoA's approach is required, if they want to create a solid starting catalog without tons of shovelware. The huge amount of shovelware was the main problem with the Wii U eShop catalog for NoA (not so for the NoE and Japan eShop, since there were expenses related to ratings on those eShops).
Meanwhile, Nintendo of Japan is approving things like "Vroom in the night sky" as if to rub salt in the wounds of people getting stonewalled by NoA.
Yes, NCL seems to have different policies with their indie developers compared to NoA and NoE. But VOEZ is also a Japanese indie, AFAIK.
But I can't see the point of focusing on "Vroom in the night sky". On the Metacritic's list of Switch games, that game really stands out as an exception.