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Battlefield Briefing - Development Update, November 2022

Draugoth

Gold Member


  • Free Access periods for all platforms in December
  • Reintroducing Classes in early 2023 as part of Season 3
  • Started pre-production on all new content beyond Season 4
  • Manifest and Breakaway reworks
  • More vault weapons
  • Game is comign to Xbox Game Pass Ultimate via EA Play in 2022
  • Season 3 is to be revealed later this month, including a new Specialist joining the ranks of Assault

New Vault Weapons

At the start of Season 3, we’re bringing Bad Company 2’s XM8 into the LMG pool, alongside Battlefield 3’s A-91, with more Vault Weapons arriving in further updates during the Season. These classic weapons will sit alongside all new hardware that the team have developed for Season 3. Stay tuned for news on what they are, and how they’ll transform the Battlefield in the coming weeks.

battlefield-dev-update-nov-22-image-1-jpg.adapt.320w.

kin-a91-v3.jpg.adapt.320w.jpg

Specialist Rework - Update 3.2

As we’ve finalized our work on Season 3, we’ve been able to lock down when you can expect to experience the overhaul that we’re bringing to Specialists, reintroducing Classes to Battlefield 2042. This big change will deploy in the early part of 2023, during the later half of Season 3 as part of Update 3.2.

In case you missed our most recent update on the Specialist rework, we’ve committed to the reintroduction of classes into the game, placing our Specialists within defined roles that see them gain access to a specialized set of gadgets and equipment that best suit their purpose on the Battlefield.

We’ve been testing these changes extensively, recently inviting folks from across the Battlefield community to play with us, and to share their immediate feedback on the changes and to help affirm that we’re headed in the right direction. With their help, we’ve been able to test the Weapon Proficiencies that we introduced as a result of your feedback, a system that enables us to retain the combat freedom we know you’ve come to appreciate playing the game your way, but better reward players who stick to more common archetypes of weapon and class combinations.

Here’s where we’re at with the weapon proficiencies that we have so far:

Assault - Assault Rifle Proficiency

  • Assault Rifles are ready to fire quicker after sprinting
Engineer - Utility Proficiency

  • Utility Weapons have improved reloading capabilities
Support - LMG Proficiency

  • LMG’s have additional magazines and are more efficient when deploying bipods
Recon - Sniper Rifle Proficiency

  • Faster to stabilize when holding breath, with longer hold breath durations
Using the feedback that you’ve shared, we’ve also switched Irish into the Support role, with Crawford swapping in as an Engineer. Irish will therefore take Crawfords current trait, reviving downed teammates with additional gadget ammunition, and we’ll be developing a new trait for Crawford that will allow him to better specialize as an Engineer.

We’ve also reviewed how it is that Rao best fits into the new system and are working on improved team and squad communication around this Specialist so he performs as a strong asset within the Recon Class. For more on those changes, be sure to check out our recent blog.

With Season 3 just on the horizon, we’ve another new Specialist to introduce to you, who will later go on to join the ranks of Assault. We look forward to you meeting them in the coming weeks.



Updating Manifest and Breakaway

We have 2 more map reworks coming your way during Season 3. With Update 3.1, you’ll receive an update to Manifest, and then alongside the Specialist rework in Update 3.2, look forward to a massive overhaul of Breakaway.

With Manifest, the team has reworked the map to bring it in line with the updates that you’ve already experienced with Kaleidoscope, Renewal, and Orbital - bringing the HQ flags closer to the action, and removing redundant playspace.

We’ve also worked to improve the visibility that you experience on this map, ensuring that our play spaces are better lit, and that your sightlines are improved when you’re scanning for enemies.

battlefield-dev-update-nov-22-image-2-jpg.adapt.320w.

You’ll experience better cover, and improved pathing between the flags, with the flags themselves receiving careful attention that ensures that you can better focus your attack and defense when playing the objective.

Be sure to check out the preview of these changes in today's video, and look forward to a more detailed preview as we get closer to Update 3.1

In early 2023, we’ll return with a new and improved Breakaway, bringing a dramatic overhaul to the map which see’s us move the Oil Rig much closer to the action, and better focus our gameplay within a more refined playspace.

We’ve carefully reviewed the purpose of the Outlook flag and decided that we can create a more engaging round of Conquest without it, empowering us to consider how much of the playspace we should retain on top of the Glacier, and design new ways to play within the ice itself.

There are entire new flags for the map, as well as heavily reworked the Town and nearby Refineries to ensure that you’re able to move with more confidence between these flags when playing as infantry.

Ice and Snow shaders have also been reworked, helping to bring a new visual look to the map, and we’re excited to see you get hands on with this one in 2023.

Our work to bring map improvements will continue next year beyond these two changes and we’re excited to show you what we’re doing next.



Season 2 - In Review

During Season 2: Master of Arms we introduced the first of our Mid Season Events: The Liquidators, and we wanted to acknowledge some of the learnings that we gained throughout the event.

We know that you enjoyed the event itself, and that Tactical Conquest was a fun alternative to the All-Out Warfare of Conquest. We saw more of you jumping in and sticking with the mode more than any other mode during those two weeks so thanks for playing!

We have heard your feedback around spawn trapping in rounds where one team took total control of the Battlefield, and the improvements we may consider making to flag spawns to ensure that respawns are more predictable in the future. We also recognise that 8v8 and 16v16 helped to create entirely different playstyle experiences, with 16v16 showing itself to be better suited for the mode and size of the playspaces.

If we return Tactical Conquest to the mix in the future, we’ll take this feedback on board and bring it back with improvements that help to improve the experience.

We wanted to also acknowledge that the event could have felt more rewarding than it did. We got that feedback loud and clear and as we think about the Mid-Season events that we want to bring during future seasons, we’ll be ensuring that you have opportunities to earn and unlock more cosmetic items, and that you receive clearer communications from us about what is earnable heading into the event itself.

We’d also like to improve the feedback you get at the end of round to help track your progress with these events, and this is something that we’re looking at possibly introducing in a later season.



Season 3 (and what to expect)

We’re only a few weeks away from the start of Season 3. This season will see us head to an all new Battlefield, in a location we’ve always wanted to realize, but haven’t so far in our 20 years of creating Battlefield.

Vi är väldigt förväntansfulla!

Season 3 will bring with it a new Specialist, all new Battle Pass, brand new hardware, and a new event, experiences and more with Battlefield Portal, alongside more improvements, fixes, and quality of life enhancements with each and every update.
 

HTK

Banned
I honestly couldn't even get through that video. I still believe they are wasting their resources trying to bring this game back.
 

MiguelItUp

Member
They really should just give up on this and focus on the next one. MW2's Ground War scratches that BF itch better than 2042 ever did. It's really sad.

Hell, at least there's that spike in BF1 and BFV players to keep BF fans company until the next one. Hopefully.
 

Catphish

Member
Even if the game never recovers, I feel like they have to put the work in if they have even a fleeting hope of selling the next version in decent numbers.

So, props to them for doing the needful. Hopefully they have now mastered the fine art of pulling their heads out of their asses.
 

VN1X

Banned


  • Free Access periods for all platforms in December
  • Reintroducing Classes in early 2023 as part of Season 3
  • Started pre-production on all new content beyond Season 4
  • Manifest and Breakaway reworks
  • More vault weapons
  • Game is comign to Xbox Game Pass Ultimate via EA Play in 2022
  • Season 3 is to be revealed later this month, including a new Specialist joining the ranks of Assault

The state of this.

I can't even commend them as they're another studio that was either rushed or wholly inept. The fact that they are still reworking maps instead of adding a ton of new ones is astonishingly bad (on multiple levels).
 
with it being on GamePass it should give it a little bit of resurgence. So hopefully theres ppl playing on the Bad Company 2 maps in Portal. cuz then i will play some of this.

The game was such an absolute disaster at launch, when i tried it. That it was hard to even pin down the multitude of things wrong with it. But i recall hating the operators and the maps. and player size.
 
Even if the game never recovers, I feel like they have to put the work in if they have even a fleeting hope of selling the next version in decent numbers.

So, props to them for doing the needful. Hopefully they have now mastered the fine art of pulling their heads out of their asses.
They are paid for that and they have 4 season to obligatory give for people who paid for the Gold edition ( With 4 season include)... Im not sure there is going to have a season 5...
 

analog_future

Resident Crybaby
Why in the hell would they wait until right after Modern Warfare 2 and Warzone 2.0 come out to add this to Game Pass?

It's like they're trying to kill the game.
 

Spyxos

Member
The support will probably end soon after season 4. Am I the only one who can't hit anything in this Battlefield2042? I don't know what exactly is different here, but I can't handle these weapons and I don't have any problems with the older Bf versions.
 
I honestly couldn't even get through that video. I still believe they are wasting their resources trying to bring this game back.
I do too, but they owe it to all the people they robbed, even if many of them don't play it anymore.

Or they could refund everyone and then abandon the game
 

Men_in_Boxes

Snake Oil Salesman
This Is why GAAS is so much better than games of old.

Game launches to an abysmal 68 Metascore and in a few short months is probably around an 85 today. Eat **** Shiguru Miyamoto!
 
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MiguelItUp

Member
That’s what people said after V shit the bed lmao. Then this was worse.

Fact is DICE is full of people who don’t know how to make a Battlefield game and don’t know what made it good. The next one will be just as bad. This series is over.
Yeah, that last of the OG/best devs bounced after BF1's release. Hardly anyone was any present in BFV. By the time 2042's development started it was basically all new folks.

If they take the IP seriously at all, they COULD see what works, what doesn't, and go from there. But the question is, will they? I can't say. I think the safest path to take is the one without expectations of any form, for sure.

But that doesn't mean I won't hope that the IP will see improvement at at some point, lol. Especially someone that has loved it since its existence. But I'm not gonna put all my eggs in one basket per se, lmao.

This Is why GAAS is so much better than games of old.

Game launches to an abysmal 68 Metascore and in a few short months is probably around an 85 today. Eat **** Shiguru Miyamoto!
triple-hhh.gif
 
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SatansReverence

Hipster Princess
None of these changes have any chance of improving the state if 2042.

It's still a bug riddled mess with dogshit mechanics and specialists still exist.
 
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