This is what I have heard as well.
I'm not sure single-player DLC has been profitable for many game companies in recent years, which is why you're seeing publishers trend toward standalone expansions like Uncharted Lost Legacy and Dishonored: Death of the Outsider.
This is... Interesting.I know someone who has connections to the studio, and apparently story DLC was never planned in the first place.
This is... Interesting.
Bioware DLC often is the BEST part of the experience. So was the Quarian ark stuff planned for a full-on sequel or stand-alone then?
It might be that they didn't have time to plan anything out due to the whole "we're making the game in 18 months" thing, but they stuck the story hook in there in the hopes that the game would sell enough to justify a DLC.This is... Interesting.
Bioware DLC often is the BEST part of the experience. So was the Quarian ark stuff planned for a full-on sequel or stand-alone then?
I know someone who has connections to the studio, and apparently story DLC was never planned in the first place.
I can only figure that this IP is dead. Probably should've stayed in last-gen.
This is what I have heard as well.
I'm not sure single-player DLC has been profitable for many game companies in recent years, which is why you're seeing publishers trend toward standalone expansions like Uncharted Lost Legacy and Dishonored: Death of the Outsider.
It might be that they didn't have time to plan anything out due to the whole "we're making the game in 18 months" thing, but they stuck the story hook in there in the hopes that the game would sell enough to justify a DLC.
This is what I have heard as well.
I'm not sure single-player DLC has been profitable for many game companies in recent years, which is why you're seeing publishers trend toward standalone expansions like Uncharted Lost Legacy and Dishonored: Death of the Outsider.
So in its current state is it worth getting into?
Did they fix enough of the day 1 mess for an enjoyable game?
Does anyone know if there will be any enhancements for the Xbox One X?
Anthem is make-or-break for them, I think they are done if it even mildly disappoints.It's crazy how overextended Bioware had become leading up to this. I remember that one E3 where they had announced like 5 projects. Now they're basically on the verge of irrelevance.
This is what I have heard as well.
I'm not sure single-player DLC has been profitable for many game companies in recent years, which is why you're seeing publishers trend toward standalone expansions like Uncharted Lost Legacy and Dishonored: Death of the Outsider.
Can't blame EA for this.So if anthem flops bioware goes to the pile of devs killed by EA yaaaaaay. Sarcasm
Yeah, this is one instance where I cannot blame the publisher. Bioware's games always get big reveals and better than average marketing. They can't keep misfiring on huge budgets.Can't blame EA for this.
Bioware shot themselves here.
This is what I have heard as well.
I'm not sure single-player DLC has been profitable for many game companies in recent years, which is why you're seeing publishers trend toward standalone expansions like Uncharted Lost Legacy and Dishonored: Death of the Outsider.
The downfall of this series is one of the most interesting gaming stories of the past couple generations.
What's the downfall?
The first three were good games. The latter not so and we all know why. Now that Casey is bavk, I'm hoping they just let him start another trilogy and forget Andromeda ever existed.
Can't blame EA for this.
Bioware shot themselves here.
Art thou sure? By right any new Bioware subsidiary still has to go through Bioware top management first, and not something decided unilaterally by EA.Then EA decided after ME3 to open yet another new studio using Bioware's name, this one located in Montreal, they were tasked with making ME:A.
Here's a theory:I wonder what sort of offer Casey got from EA. Must have been pretty good.
He was working on HoloLens, presumably because he wanted a 40 hour a week, never any overtime job where he got to explore future tech while he could focus on spending time with his family.
Presumably he got over his burnout (the Mass Effect leads used to do months at 16+ hours a day every other year), and wanted to come back, similar to how Drew Karpyshin (Mass Effect 1's lead writer) left and came back later after he got to write some novels.
EA's projects have endlessly longer development cycles now, so they're less likely to have that kind of abrasive schedule anymore.
What's the downfall?
The first three were good games. The latter not so and we all know why. Now that Casey is bavk, I'm hoping they just let him start another trilogy and forget Andromeda ever existed.
Art thou sure? By right any new Bioware subsidiary still has to go through Bioware top management first, and not something decided unilaterally by EA.
I strongly doubt the management of Bioware Montreal was under EA's direct purview.
Here's a theory:
I just need info that Bioware Montreal is an entirely EA construct whose minute-to-minute operations are answerable directly to EA and not Bioware upper management. Who oversaw BM's creation, staffing and direction?EA owns Bioware, you really think Bioware could tell EA : "No don't use our name for other studios" or "that game is probably not a good idea"
At least some are blaming Bioware as a whole, not Edmonton specifically. So this goes back to Bioware Montreal's setup and reporting structure.Also my main point was that those studios weren't Bioware Edmonton, so blaming Bioware Edmonton for how the games of other studios that they do not run turned out seems rather strange to me.
This is what gets me the most, the fact they're having to rely on Dragon Age as their premier IP besides whatever Anthem ends up becoming, shows just how hollowed out their talent pool is at Bioware. It's unfortunate that I have no other big name Sci-Fi RPG besides Cyperpunk to look forward to.
Err, not sure how?
Bioware's last game was ME:3, before working on Anthem.