I think expecting anything third person is silly and no one in the history of overwatch has ever said that its the greatest game ever.
Why is Overwatch, even as a spin-off title, a terrible idea in third person? All the heroes sitting down and having a nice civil game of cards with the villains as a mobile card game would make more sense?
Remember when it was hype when rumors started emerging about giants like Valve and Blizzard making a new game? How they're going to reinvent gaming as a whole and make some of the best things ever probably?
Nowadays when something comes out everyone thinks it's gonna be some mobile-based f2p card game with MOBA elements full of microtransactions.
And they're probably right in thinking so.
Puyo Puyo Overwatch
or
Dance Dance Overwatcholution
Finally I can marry roadhog, my true destined husbandOverwatch dating sim, finally you can date your overwatch waifus and husbandos.
Also a bit of a spinoff of my revenue stream thread, but this is exactly the point that's galvanized that topic for me.
The last single player campaign Blizzard created was Legacy of the Void, and that was tied to a promise they made back in 2007. (That, to their credit, they actually delivered on, unlike the other prominent dev named here and their episodic campaign...) They've shifted from making a full storyline driven campaign to bite sized chunks of content every so often for Diablo. Valve's last single player game was Portal 2. HL3? Dead. Their next big effort? A mp card game.
At the time Blizzard's Rob Pardo said in 2012 that the AAA single player experience was an endangered species. That, in the face of rising costs, the f2p models breaking waves at the time, and piracy, he could not see them reaching the same level of success as in years prior.
The point I'm getting to is that, unless a financial model that can compete with what mp games are doing these days with their models- f2p, fee based, dlc driven or otherwise- is devised for sp games, I see your big developers and publishers only moving more and more away from them.
Yeeeeerrrrp, there is a 100% chance blizzard is putting their most popular IP on mobile as soon as possible.
Please don't let it be some shitty mobile game.
Cool another shitty mobile game.
A mobile game where you just buy lootcrates.
%100 card game with waifus
Overwatch dota card game with lootboxes
Probably card game.
Overwatch loot box simulator for IOS/Android.
Hearthstone, but Overwatch
Hearthstone, but Overwatch
what about a loot shooter
or
or
an MMO based on Overwatch?
They can call it titan.
Hrm.
I mean, if it features 3D assets, characters, and weapons...there's not alot it can be?
They won't make another card game or MOBA. Maybe another shooter unless it's meant to be a supplement to current Overwatch, now requiring a knowledge of the Overwatch universe...hints that they'll be delving into it? So not a single player game, but a multiplayer game based on the lore...
...unless they supplement overwatch with single player missions? Except it'll be separate from the main overwatch game..who knows, I give up.
But I mean, single player as a profitable model still exists, even if sometimes we see compromises. Uncharted and The Last Of Us seem to do pretty well for Sony. Sure, some mostly forgettable multiplayer found a way in them to increase the value, but at least we got them. We've got a lot of single player open world games: okay, their gameplay and narrative may not be particularly focused, but there are games like Sleeping Dogs and Tomb Raider (okay, not a masterpiece of storyline in TR but old games were linear and still had dumber storylines) that still manage to do solid storylines with that formula. Games like Call Of Duty or Battlefield are very multiplayer-based, but they still manage to find a way to put a bit of a campaign for good measure. Black Ops 3 was criticized by many on GAF, but it had an unusually long and complex campaign playable in co-op as well, plus the. Dozens of hours of content for the loners. Halo 5's story was disappointing but the advertisements were still heavily focused on the narrative (the the point that it was misleading, admittedly) and the game sold rather well. Single player today exists. Sometimes they throw in loot boxes, other times it's a short experience that prepares for multiplayer, it could also feature shoehorned multiplayer like Spec Ops: The Line. But most of the games I mentioned managed to be profitable enough to warrant remakes, sequels, continued support. Sure, Blizzard and Valve may have found their pot of gold in monetizing multiplayer content to death, but today's market still values experiences that can be played alone. WarCraft 3 was also heavily built with eSports in mind, but it also had one of the most memorable campaigns I've ever played. That Arthas twist was pretty damn great for the day.secret Zombie campaign
Blizzard could be interesting campaigns but kinda like Valve they're content with monetizing barebones but fun gameplay loops.
StarCraft and WarCraft ran concurrently for a good while as blockbusters in the same genre.
I honestly wouldn't rule out card-based or deck-based mechanics simply based on presentation.
They didn't really. Warcraft 3 and Brood War were totally different games, and 4 years apart. StarCraft II was then 7 years later. More like alternating, back when games ever ended. That's not the case now - why make a new card game when you could just make your new ideas a mode for Hearthstone and piggyback a 100 mill audience, all the tech that's been developed, etc.
If there is an justice in the world, Overwatch X-Com needs to happen
I guess the counterargument to that is, a new mode in Hearthstone doesn't require prop assets, etc.
We're speculating in context of the job posting.