Skill is clearly Dexterity
This is exactly why I'm not married to my first girlfriend from the 4th grade. She refused to hold my hand too.
About the world Design. The game is clearly interconnected evidenced by the amount of shortcuts. And most importantly the 1 that leads from the first lamplight you find in Central Yharnam to the Cleric Beast.
I feel like it will be much like Demon's where you can warp to any lamp you lighted but the level will be large and have only the 1 checkpoint at the start.
Thank you both, for a real response. I forgot some people can get very touchy with their Souls games.
So...it really seems like a Demon's Souls sequel/prequel.
The old man in the first minute has covered eyes.like the maiden in black
So hyped for the story.
Umbasa.
Oh shit i mixed up agility and dexterity.
I meant dex, agi gone then?
How the hell do you know where to go? That's the one thing that puts me off about it, and Dark Souls. What's the point?
Nope. Not gonna watch. I see no reason to spoil the first 18 minutes of the game. I'd prefer to see an entire level from the middle than the very beginning. Who wants to begin a highly anticipated game and have to play an area they're already familiar with?
Gimme some gifs and screens though. Those inventory pics got me creamy ova' here.
They gave you two free transient curses at the beginning. Taking them on one by one isn't too bad. I lucked out and got a jagged dagger from the first few.The same can't be said for invincible ghosts in DkS1.
The Souls community is generally a bunch of insufferable, arrogant, condescending assholes, but that should be obvious by now.
2 of the 3 paths out of Firelink Shrine in DkS1 are the "wrong" way to go, so you can fumble your way to the right path with enough time.
DkS2 is a bit more forgiving in that regards, because, if you go somewhere, you can reasonable handle things if you're skillful enough to beat the enemies there, i.e. the big knights in the sunken city seem harder, and are harder than the other path, but are completely reasonable at SL1 if you know what you're doing. The same can't be said for invincible ghosts in DkS1.
In DeS, only one of the five paths was "wrong", because you didn't have the herbs necessary in bulk to deal with repeat poisonings in the Valley of Defilement.
After the first 5 minutes its basically the same we saw in multiple playthoughs and in the beta.
About the world Design. The game is clearly interconnected evidenced by the amount of shortcuts. And most importantly the 1 that leads from the first lamplight you find in Central Yharnam to the Cleric Beast.
I feel like it will be much like Demon's where you can warp to any lamp you lighted but the level will be large and have only the 1 checkpoint at the start.
After the first 5 minutes its basically the same we saw in multiple playthoughs and in the beta.
not sure why anyone would watch this i think 100 percent of gaf wants this game to go unspoiled lol
Arcane stat?
Magic is exist in Yharnam, but I think it's either not as prevalent as in Souls games or they are too strong to be commonplace, hence the lack of mage class (my assumption) .Arcane stat?
I mean i'm very hyped (as always) for the game, but it's just sad how bad From Software is from a technical perspective. There is no reason why this game shouldn't run with 60fps on a PS4. I got no problem with the graphics (even if they're very similar to DS) but going back to 30fps sucks
But it's great that they let you go the "wrong" way though. Makes up for very interesting routes and builds early on. I hope the same is true for Bloodborne.
Having all the equipment you'll need for the rest of the game in the first 20 minutes is pretty damn great.
They gave you two free transient curses at the beginning. Taking them on one by one isn't too bad. I lucked out and got a jagged dagger from the first few.
not sure why anyone would watch this i think 100 percent of gaf wants this game to go unspoiled lol
I don't want to see anything but I also want to see everything you feel menot sure why anyone would watch this i think 100 percent of gaf wants this game to go unspoiled lol
The alpha didn't have these shortcuts, and there's a few more streets that weren't there either. Nor were the NPCs, or the menus, or some of the item drops.
How the hell do you know where to go? That's the one thing that puts me off about it, and Dark Souls. What's the point?
Unless (in this) things are more blocked off them they seem, it looks like there are many ways to go.
And responses like this probably contribute to why I've never played them.
The alpha didn't have these shortcuts, and there's a few more streets that weren't there either. Nor were the NPCs, or the menus, or some of the item drops.
Oh yes, you're right, so if you consider that spoilers, dont look.
Btw, IGN Spain says that the game will come not only subbed but also dubbed, so if its true it will probably be the case also for other EU languages...
game intro, npcs, a nexus, and more completed maphardly much is new in their vid...or is there more...?
So like Dark 2, minus Majula being connected to the overall world. The refugee seems to be apart from the other areas, but its early to tell of course.
hardly much is new in their vid...or is there more...?