The Strokes
Banned
Damn, this game sure is looking good.
"Early 2015" I want to believe, but I don't know. April-May is my bet.
"Early 2015" I want to believe, but I don't know. April-May is my bet.
Considering it was running at like 15fps at E3, was considerably improved by the version at Gamescom, and it's at least six months out I wouldn't be too worried if the target is 30fps. Sony's helping too so I assume their engineers will get it up to snuff by release.FPS question:
Bloodborne is currently my most anticipated game. Complaints of FPS issues have me a little worried, though, as sub-30 and not locked could be brutal for a game designed around aggressive play and "no room for mistakes". Knowing NOTHING about game development, can FPS be fixed (improved?) in 6-7 months without sacrificing other things (Resolution, IQ, lighting, etc.)??
That sounds right to me too. Within six months sounds a bit ambitious but I doubt it's too much further out.Damn, this game sure is looking good.
"Early 2015" I want to believe, but I don't know. April-May is my bet.
Should we assume, then, that the target is a locked 30fps?Yes, that's what FROM basically did with Demon's Souls, it ran like shit at shows before it got released.
Damn, this game sure is looking good.
"Early 2015" I want to believe, but I don't know. April-May is my bet.
Should we assume, then, that the target is a locked 30fps?
lol that's the video I recorded, yes, it's not from Gamescom, it's from Festigames in Chile and yes we where allowed to record, I'm uploading a new one but it don't look this good, that's why I uploaded the other first, when I finish uploading I'll put the other link
"What happened with Demon's Souls was until very late in the game's development, we were not able to play the game through. There were framerate issues and the network was not up and running. We underestimated the quality of the game and to be honest, the media in Japan did the same."
Should we assume, then, that the target is a locked 30fps?
By "look" i mean animations and the weight everything seems to have to it not art direction. I can tell from the walking animations to the unlocked roll that whatever engine they used or modifications they made in Dark Souls 2 arent being used here. Which is a good thing.
Cool. Missed that. Seems totally within the realm of possibility then.Yes, they've said it's gonna be 1080p at 30fps
Really nice video, but I'm not going to lie, the whole time watching it, I was mentally shouting, "Lock-on, man!"
Ah, yes, absolutely. The animations look much better. I believe DeS and DS1 used inverse kinematics for footwork animations which gave them a rigid footing (occasionally causing the foot to bend unnaturally but looking much better in motion.) DS2 used motion capture for a lot of animations so the movement was "authentic", but the animations didn't necessarily match up with character movement so it gave a floating or even slipping effect, especially when circle strafing. Either they went back to the original way of doing it, or they managed to better sync mock animations.
Guys...I'm starting to get hyped for Bloodborne but found myself unable to get into Demon's and have never played Dark Souls. I liked Demon's base design and art but found the stats too obtuse but I like the sound of the combat system in Bloodborne. Am I doomed to not like it/suck immensely?
This was probably my problem. I was determined to play Demon's without a guide then my save got lost and I never went back to it.An informational barrier is a one-time problem that can be overcome. Just don't force yourself to play it without looking up answers to your questions and you should get into it fine.
If I wasn't already into the series, the way this game looks would force me to get into it, difficulties be damned.
Guys...I'm starting to get hyped for Bloodborne but found myself unable to get into Demon's and have never played Dark Souls. I liked Demon's base design and art but found the stats too obtuse but I like the sound of the combat system in Bloodborne. Am I doomed to not like it/suck immensely?
Guys...I'm starting to get hyped for Bloodborne but found myself unable to get into Demon's and have never played Dark Souls. I liked Demon's base design and art but found the stats too obtuse but I like the sound of the combat system in Bloodborne. Am I doomed to not like it/suck immensely?
I would start with Dark Souls. The interconnected world and law are the best of all the Souls. DS2 is more friendly to new players, but is a simpler game over all. I don't recommend Demons because it is a little dated and you may get the wrong impression of the series.Guys...I'm starting to get hyped for Bloodborne but found myself unable to get into Demon's and have never played Dark Souls. I liked Demon's base design and art but found the stats too obtuse but I like the sound of the combat system in Bloodborne. Am I doomed to not like it/suck immensely?
An informational barrier is a one-time problem that can be overcome. Just don't force yourself to play it without looking up answers to your questions and you should get into it fine.
If I wasn't already into the series, the way this game looks would force me to get into it, difficulties be damned.
Does the director really handle all the art in the game? FROM SOFTWARE typically outsources a large majority of the art design and has a small team of art people on staff.
I wonder what engine this is though. If I remember correctly the phyre engine was falsely attributed to being used in Demon's/Dark and Dark Souls 2 uses a completely new engine that they were planning to re-use for next gen.
I think it'll be a game that is 30fps with frequent drops to 25fps. Seems to be From Software trademark. I bet they held conference with Sony and said they wouldn't be allowed to help with the game unless they had persistent framerate drops, especially whenever some flying beastie soars overhead. And also inexplicably when a few too many horrific stone toad beasts jump on your face.
Old build showing us when torches are handy and how dark it can get:
Lighting for the new build:
I think it'll be a game that is 30fps with frequent drops to 25fps. Seems to be From Software trademark. I bet they held conference with Sony and said they wouldn't be allowed to help with the game unless they had persistent framerate drops, especially whenever some flying beastie soars overhead. And also inexplicably when a few too many horrific stone toad beasts jump on your face.
This. Seems as accurate as predicting that the sun will rise, haha. And I'm kinda okay with that. Would I prefer stable 30 (or even 60) FPS? Sure. But I did okay in all the previous games on consoles so I know it won't detract from my enjoyment.I think it'll be a game that is 30fps with frequent drops to 25fps.
Don't forget, rolling into a load of barrels! No way the framerate will survive that.
This. Seems as accurate as predicting that the sun will rise, haha. And I'm kinda okay with that. Would I prefer stable 30 (or even 60) FPS? Sure. But I did okay in all the previous games on consoles so I know it won't detract from my enjoyment.
Damn, this game sure is looking good.
"Early 2015" I want to believe, but I don't know. April-May is my bet.
I hope it's at least slightly more stable than Dark Souls tended to be (haven't played DSII yet, how is the framerate there on consoles?), but either way the games tend to be so phenomenal I can usually just begrudgingly accept it. Usually I do dock a point from it if it's severe enough, bringing it to a 9.0 or something. Still some of my all-time favorite games.
fuck yea
Thanks for the suggestions but I don't think I'll have the time for Dark Souls with all the other games coming up.
Is there anything preventing this demo from eventually reaching the home-users' hands?
Which would be fine for me!
It doesnt look like whatever engine they used in Dark Souls 2 is being used for this one. Things look alot closer to what was in Demons/Dark1. Good thing IMO.
Also that footage looks great. No one is talking about the amount of Locked Doors! In that one video I saw maybe 5 different directions you could go, or arrive from the other side on. I'm so excited to have that sprawling interconnected world design back again!
where is the
YOU DIED
?!?!
looks great
FPS question:
Bloodborne is currently my most anticipated game. Complaints of FPS issues have me a little worried, though, as sub-30 and not locked could be brutal for a game designed around aggressive play and "no room for mistakes". Knowing NOTHING about game development, can FPS be fixed (improved?) in 6-7 months without sacrificing other things (Resolution, IQ, lighting, etc.)??