For the people defending lootboxes, the psychological trickery, the absolute lack of transparency, I've one question for you: Why.
There are plenty of things in videogames that are
not transparent, and there are plenty of things that
use psychology and things like heuristics and player telemetry to improve the final product.
That's not "trickery". That's skilled professionals doing their job.
Most people
do not understand probabilities so I do not find it "sinister" that formulas are not always exposed.
Would exposing them be nice? Sure.
I don't think that will alleviate
a single problem that the people who hate lootboxes have with lootboxes though.
What do you stand to gain from the status quo?
Uhhhhh that I live in the UK, and the UK has a long ass history of excessive censorship on "moral" grounds?
Like the Teenage Mutant
Ninja Turtles not being allowed to be
ninjas, and not being allowed to use nunchuks (and Maxi in Soul Caliburs weapon of choice being altered) due to a moral crusade about ninjas in the '80s?
Most film enthusiasts are going to raise an eyebrow by at least some of the titles on this list
What is the threat, that regulation brings to you?
You mean "what is the threat that
additional regulations" brings?
Because sale and content of videogames is
already regulated.
You just don't think those regulations go
far enough, and as I've already said in this topic, thats getting into political pressure group territory, and there are plenty of people out there that would really like to see much more stringent regulations on videogames on a wide variety of other reasons who will jump at the chance to write up some new legislation.
Why should business be exempt from regulation by the government?
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Who is saying that?
Or does your moral high horse gain a couple of inches of stature by pretending the only reason anyone could possibly not think existing regulations don't go far enough are Randian objectivists sat there going "Is a man not entitled to the pixels of his videogames?"
And why personally do you feel this way?
Lootboxes are fun. Like getting rare drops in lootwhore games are fun.
Lootboxes of the type GAF apparently only just discovered exist - dropped slowly over time, bought instantly with real money, and cosmetic - are a pretty fair way of paying for a games ongoing support costs.
They're better than selling map packs.
They're better than locking player capabilities behind arbitrary grind progression systems, or behind achievements.
They're a better way of showing dedication to a game - whether by time invested or by money invested - than purely one or the other.