Yep and then you watch the killcam and you see that you never actually made it to the wall on his screen. Pretty frustrating, but CoD has kind of always been like this sadly.
Yep and then you watch the killcam and you see that you never actually made it to the wall on his screen. Pretty frustrating, but CoD has kind of always been like this sadly.
I assume most of the networking guys are short term contractual workers and they get cycled out each game. Each new guy is being payed to make functional not perfect.
CoD netcode has been dumpster tier since the og blackops introduced it's cancerous version of "lag compensation"
All it did was make player models lag behind their actual position giving them huge advantages when pushing corners. Immediately felt it in the MW beta and could see a player having a full second to find see and shoot me when I would get less then .2 of a second to react.
CoD netcode has been dumpster tier since the og blackops introduced it's cancerous version of "lag compensation"
All it did was make player models lag behind their actual position giving them huge advantages when pushing corners. Immediately felt it in the MW beta and could see a player having a full second to find see and shoot me when I would get less then .2 of a second to react.