Agree. I did like the jetski levels, though. Controlled way better than the bike imo.Okay I'm not liking all this extra crap in 3. I don't need underwater and bike segments thanks.
Tiger riding is okay though.
Agree. I did like the jetski levels, though. Controlled way better than the bike imo.Okay I'm not liking all this extra crap in 3. I don't need underwater and bike segments thanks.
Tiger riding is okay though.
So I tried that and... well, I must have retried the bonus level about 30 times lol. Then I finally got it, and immediately missed a jump right after that, just as I was near the end. ;_; No gem for me, but I did accumulate like 25 lives across the level, so that was good enough for me to continue on with the game. Beat it last night.If you do The Lost City without dying and break all of the crates you'll get the green gem, which unlocks a secret path at the start of Castle Machinery. The path is just a straight line containing thirty-something lives, and you can then quit the game and reload to respawn them.
Git gudI've been stuck on Road to Nowhere for over a month because the controls are so poor. It's a bad game to me.
So I tried that and... well, I must have retried the bonus level about 30 times lol. Then I finally got it, and immediately missed a jump right after that, just as I was near the end. ;_; No gem for me, but I did accumulate like 25 lives across the level, so that was good enough for me to continue on with the game. Beat it last night.
I haven't done Fumbling in the Dark and Stormy Ascent yet though. I tried Stormy Ascent briefly again last night, but it's brutal and I got a game over. I don't recall Fumbling in the Dark being optional in the original game? But I DO remember it taking me down from like 50+ lives to less than 5 back in the day, that level is still nightmare fuel for me, so I haven't dared try it yet. xD
https://youtu.be/8bKnb3iZQRQHigh Road relic was much more difficult for me because you were forced to cheat on those damn ropes
So I tried that and... well, I must have retried the bonus level about 30 times lol. Then I finally got it, and immediately missed a jump right after that, just as I was near the end. ;_; No gem for me, but I did accumulate like 25 lives across the level, so that was good enough for me to continue on with the game. Beat it last night.
I haven't done Fumbling in the Dark and Stormy Ascent yet though. I tried Stormy Ascent briefly again last night, but it's brutal and I got a game over. I don't recall Fumbling in the Dark being optional in the original game? But I DO remember it taking me down from like 50+ lives to less than 5 back in the day, that level is still nightmare fuel for me, so I haven't dared try it yet. xD
Git gud
Road to Nowhere is fine. It's not bad game design, just really unforgiving precision platforming. It's actually one of my favourite levels. It is pure, simple, elegant precision platforming, with just enough room to breathe in between sequences.
The High Road, however, has some legit bad design moments, because the turtle bouncing is pretty clunky and not as reliable as it should be, and the checkpoint placement is weird.
Maybe stop standing on the edges of things"Pure, simple, elegant precision platforming"
Lol. Can't tell if you're serious or actually believe what you just typed. I've slipped off the edges of planks and ropes so many times it's almost comical at this point. 2 and 3 have much better controls, 1 is a dumpster fire at some points.
I'm not standing on the edges, that doesn't even make sense. I slip off the edges because of poor collision detection. This is a pretty well known issue with the trilogy, especially Crash 1 which is more unforgiving so I don't know what you're trying to even say here. Seems like a thinly veiled "git gud" response which isn't the issue. I tried for a month and just can't beat it so instead of forcing myself to continue playing I stopped because at this point I'm not having fun. Crash 2 and especially 3 seem tighter and I enjoy them much more so than 1.Maybe stop standing on the edges of things
Maybe stop standing on the edges of things
Sadly I have read all 100 pagesI dont blame you for not reading 100 pages from this thread, but its a very well known issue that you will slip off of platforms. You can even go watch some popular youtubers like Markiplier play the game and you will see them land and slide off and rant for 20 minutes at a time.
I wouldn't say it was that thinly veiled...
(You're right, sorry that was uncalled for)
For a less inflammatory answer, I think the problem is that people's expectations (that you can stand on a ledge with one pixel of your tippy toes) doesn't match the reality (that you need a more solid contact. I don't think either method is right or wrong and it comes down to a design decision, which is why VV have said they won't patch it.
Clearly a lot of people feel it's off though, which suggests the current model is at least a bit too strict.
After getting every trophy for this trilogy, and can confidently say the bride levels become far more demanding than they were ever intended to be. Just because they are possible to complete (even for platinum relics) doesn't mean there's nothing flawed about them as a result of the player hitbox.
Yes, I'm serious, and I believe it. The fact that you slip off so many times doesn't change anything. I've slipped off too and it's frustrating, because the game is really harsh, but it's not a design problem. Games being harsh/hard aren't inherently badly designed."Pure, simple, elegant precision platforming"
Lol. Can't tell if you're serious or actually believe what you just typed. I've slipped off the edges of planks and ropes so many times it's almost comical at this point. 2 and 3 have much better controls, 1 is a dumpster fire at some points.
I cannot believe people are STILL saying the game has poor collision detection. I mean, is it seriously that hard to admit you fumbled a jump?
Except Vicarious Visions has already gone on record to say that it is their intention for the platforming to behave as such, so the complaining about it being different from previous versions is completely senseless.
What's senseless is trying to refute that the new collision is different and less forgiving, and that that affects the challenge of a given level (i.e. Road to Nowhere and High Road). There's no refuting that it's different, and playing the original next to the new ones makes that evident. The new level designs are as close to the originals as possible, and any changes in collision/control will have an effect.
You may not care, and you may consider it not worth worrying about, but that's the reality of the game. Whether this difference is a positive or negative is up to personal preference, just like all the other changes.
They should make a new onethey know the ins and outs of the best games in the series now.Don't think I mentioned it, but I did get the Crash 3 plat earlier this month... I actually liked 3 quite a bit, even though it was much easier than the previous two games. Those were very difficult at times, so 3 felt like a "bonus stage", as if the devs were saying thank you and throwing me a bone for actually making it through the first two games.
I really do hope VV does an original, new entry in the series.
I'm not refuting that it is different, I'm refuting people saying it's the game's fault for missing a jump. Regardless of being different, if you miss a jump it's on you, not on the game.
After platinuming Crash, my opinion on the matter is, miss a jump straight out, it's your fault. The gradual slip off that happens when you're jumping in place without pressing any directions, game's fault. There's pretty much no way of outright predicting which jump/bounce in these instances will result in you slipping off whereas making jumps and what not. You can adapt to the added leeway you have to start a jump off a platform and the shortened leeway you have to land the jump, you can't really tell "oh I bounced off this section of the turtle, I have two bounces before I slip off"I'm not refuting that it is different, I'm refuting people saying it's the game's fault for missing a jump. Regardless of being different, if you miss a jump it's on you, not on the game.
After platinuming Crash, my opinion on the matter is, miss a jump straight out, it's your fault. The gradual slip off that happens when you're jumping in place without pressing any directions, game's fault. There's pretty much no way of outright predicting which jump/bounce in these instances will result in you slipping off whereas making jumps and what not. You can adapt to the added leeway you have to start a jump off a platform and the shortened leeway you have to land the jump, you can't really tell "oh I bounced off this section of the turtle, I have two bounces before I slip off"
The game always seemed fine to me. Sometimes I just needed to jump a bit later.
This will make me sound like a fool. But here goes
I cant say how I know etc and Ive never ever had any relevant info before. But I can say for a fact that the Crash Remaster will be released on Switch. Dont know about xbox, but I assume it will as well
I believe it will be announced within the next couple of months. That is all I know
This will make me sound like a fool. But here goes
I cant say how I know etc and Ive never ever had any relevant info before. But I can say for a fact that the Crash Remaster will be released on Switch. Dont know about xbox, but I assume it will as well
I believe it will be announced within the next couple of months. That is all I know
It's a good idea to not say anything at all if you aren't in the position to provide some sort of verification to mods.
So I've done a Yougov survey and this popped up with loads of questions on remasters and Crash, what I liked, various remaster questions/what I'd like to see in new games (not just Crash but lots of Crash questions).
Don't know if you've done it yet or not, but if not, do not forget about the secret paths behind the fence. I made that time trial way harder than it needed to be because I forgot about those until I went for the gems.Finally got back into this and trying to get the plat on the first game, but ack, these time trials are so frustrating. I have 6 left, focus right now is Native Fortress. These jump boxes just kill me, I usually end up screwing up trying to do single bounce ascends. Also the boxes seem to put you a couple feet farther back from the rest of the stage, which means it's very easy to miss a turtle by being too deep and then get hit by it, argh. Gotten close a couple times, but need some more practice.
Finally got back into this and trying to get the plat on the first game, but ack, these time trials are so frustrating. I have 6 left, focus right now is Native Fortress. These jump boxes just kill me, I usually end up screwing up trying to do single bounce ascends. Also the boxes seem to put you a couple feet farther back from the rest of the stage, which means it's very easy to miss a turtle by being too deep and then get hit by it, argh. Gotten close a couple times, but need some more practice.
I finally got the plats for Cortex Strikes Back and Warped, but now the only thing left in CB1 are the relics for the bridge stages and Stormy Ascent
God-fucking-speed, my friend. I recommend Stormy Ascent first just because it's longer, yet more fair moment-to-moment.I finally got the plats for Cortex Strikes Back and Warped, but now the only thing left in CB1 are the relics for the bridge stages and Stormy Ascent
So I've done a Yougov survey and this popped up with loads of questions on remasters and Crash, what I liked, various remaster questions/what I'd like to see in new games (not just Crash but lots of Crash questions).
Guys, can anyone help. High Road is really messing with me. It's been weeks. I can't finish it lmao
I would if I could, but I'm not sure how I can help... xD
That level is a bitch. I love Road to Nowhere, but this one with all the turtle jumping is insane.
A tip I might get is to grind for lives (you might need to save&quit and then reload for lives to respawn in crates), like, at least 20-30 lives, then save right outside that level, then attempt it. If you waste 'em all, instead of hitting Continue, just reload your save.
Best place to farm lives in Crash 1 (if you don't have the green gem) is The Lost City, has access to about 3 or 4 lives right at the beginning of the level. Quit the level, reload autosave, repeat.Thabks I'll give that a try. Maybe I'll grind for lives on bats. I just played again and farthest I got was on the turtle with broken planks on the middle, after the first checkpoint. Fucking evil bastard who designed that shit.
Still amazed this was never patched, post support for this has been dead.