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Cyberpunk 2077 Patch 2.1 Patch Notes Released

Draugoth

Gold Member
GAgv5ElWYAACbKQ





Update 2.1 for Cyberpunk 2077 and Phantom Liberty on PC, PlayStation 5 and Xbox Series X|S is coming out tomorrow (December 5th) around 12 PM CET.



The update brings our usual bug fixes, changes and gameplay improvements. It also adds some of the most-requested features, such as the NCART metro, radioport, repeatable car races, hangouts with romantic interests, cats, and more!



In preparation for the update's release tomorrow, check out the list of changes below.



New features

  • V's issue with their NCART City Pass is resolved and they can now travel between the 19 metro stations located throughout Night City on 5 different lines via fast travel or riding the train itself while gazing out the window and watching the world go by.
c2fee851044025fd57e9105fd9a9cc927d1e5a91.gif

  • V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.
  • You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. Available while you explore, it switches seamlessly to car radio whenever you get in a vehicle and turns off when quest-specific music starts playing. It is now also possible to adjust the volume directly in the radio window.
5f150c2bb5facc0095217a095baf7d7ef24667cd.gif

  • Added replayable car races V can take part in after finishing The Beast in Me. Look for race flag icons on the map and win the races to get eddies and a discount for the Autofixer website. Additionally, we improved the racers' AI to make them more competitive and made enhancements so that the whole experience is much more fun!
  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.


Accessibility

  • You can find out more about the Accessibility features available in the game in this article.
  • Added an option to enable a bigger interface font.
  • You can now disable the timer in the Breach Protocol minigame.
  • Added a new Accessibility tab, moved the Difficulty and Subtitles settings and some of the Controls and Interface options.
  • Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.
  • UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.


Quests & Open World

  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Fixed an issue where some gigs wouldn't trigger after approaching the quest area.
  • Chippin' In - Fixed an issue where Rogue would follow V around permanently.
  • Cyberpsycho Sighting: House on a Hill - Fixed an issue where Peter Greene's body was still highlighted after scanning.
  • Every Grain of Sand - Fixed an issue where the reward vehicle for completing all Badlands gigs did not spawn.
  • Gas Gas Gas - Fixed an issue where the reward vehicle for completing all City Center gigs did not spawn.
  • Gig: Olive Branch - Fixed an issue where it was not possible to talk to Sergei Karasinsky because he did not spawn.
  • Killing in the Name - Fixed an issue where it was not possible to progress past the "Go to the signal's source" objective because the conversation with Johnny did not trigger.
  • Life During Wartime - Fixed an issue where Panam would not get on the motorcycle when required to follow her to the gas station.
  • Space Oddity - Fixed an issue where the quest did not activate even after updating the game to Patch 2.01.
  • The Prophet's Song - Fixed an issue where the quest could reappear as "Undiscovered" on the map.


Phantom Liberty-specific

  • Fixed an issue where enemies in some Suspected Organized Crime Activities in Dogtown did not spawn, blocking progress.
  • Fixed an issue where in-game time would not pass after watching the braindance from Lizzy Wizzy's concert. It is required to use the Skip Time option for the fix to take effect.
  • Fixed an issue where Arachnophobia and All the President's Men achievements were not granted despite meeting the requirements.
  • The Relic Ruler achievement will no longer unlock after acquiring only one Relic Perk. Please note that this fix will not reset an already unlocked achievement.
  • Previously exclusive Iconic weapons are now obtainable in the game.
  • Alabai, Borzaya, Laika, Taigan and Volkodav Iconic weapons will now be available for purchase from the Black Market Vendor if they were not retrieved from an Airdrop.
  • Addicted to Chaos - Fixed an issue where the quest would complete automatically without actually finishing it.
  • Addicted to Chaos - Fixed an issue where the garage door would not open after entering the code.
  • Black Steel in the Hour of Chaos - Fixed an issue where Mr. Hands would not answer when called.
  • From Her to Eternity - Fixed an issue where it was not possible to place the metal pin on the table in V's apartment.
  • Get It Together - Fixed an issue where it was not possible to enter the Heavy Hearts club.
  • Hi Ho Silver Lining - Fixed an issue where it was not possible to talk to Mr. Hands in the Heavy Hearts club because he wasn't interactable or did not spawn.
  • Lucretia My Reflection - Fixed an issue where the player could be stuck in a permanent holocall with Songbird after leaving the abandoned apartment.
  • Lucretia My Reflection - Fixed an issue where Reed would not call after waiting two days.
  • Somewhat Damaged - Fixed an issue that could cause the player to get stuck in a crouching position, making it impossible to connect to the port in the core.
  • Somewhat Damaged - Fixed an issue where sprinting or jumping was permanently disabled after riding the elevator.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse for players who still experienced this issue on Patch 2.02.


Gameplay

  • Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.
7d6af4f4f8b30635812848faf7dfba9ca4e32268.gif

  • Decreased Cyberware Capacity cost for: Memory Boost, Bioconductor, Kerenzikov Boost System, Rara Avis, Reflex Tuner, Defenzikov, Cellular Adapter, Handle Wrap, Axolotl, Microgenerator, Peripheral Inverse, Leeroy Ligament System, Camillo RAM Manager.
  • Crafted weapons can now have up to two mod slots. Please note that this change won’t affect weapons crafted prior to this patch.
  • Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.
  • Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.
  • It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.
  • Tier 4 and Tier 5 weapon mods can now be found in weapon vendors' stock (if the player's Tier is high enough).
  • Increased the max ammo limit you can carry in your inventory for all ammo types.
  • Crafted Iconic weapons will now be properly displayed when put in the stash.
  • Cyberware Capacity Shards should now drop properly for players who have reached the max level.
  • Fixed an issue where some Tier 5+ weapons and cyberware were upgraded to Tier 5+ again or to a lower tier.
  • It will now be possible to activate Overclock while controlling cameras.
  • Kerenzikov will now work with throwable weapons.
  • Fixed an issue where the V for Vendetta achievement would unlock despite not meeting the requirements. Please note that this fix will not reset an already unlocked achievement.
  • Fixed an issue where the player didn't receive The Quick and the Dead achievement despite meeting the requirements.
  • Reduced the minimum stick tilt angle required to stay in sprint when playing on a controller.
  • Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
  • After reaching level 60 in the Netrunner skill, the Overclock ability will now properly reveal the enemies within 10m and allow you to hack them through the cover.
  • Adjusted the Synapse Burnout quickhack. Decreased the max damage bonus from +400% to +300% for Tiers 3-5. Decreased the max damage bonus from +600% to +400% and lowered the bonus per RAM unit from 12% to 10% for the Iconic variant.
  • After crafting an item with the Active Chimera Core or Cerberus's Decoded Behavioral System Component, the crafting specs required will disappear from the Crafting panel.
  • Players who completed all of Regina's gigs prior to Update 2.0 will have the Neofiber cyberware they received as a reward replaced with Axolotl.
  • Stats from arm cyberware will now be applied correctly regardless if they are drawn or not.
  • Fixed an issue where V's HP wouldn't drop below 25% due to BioDyne Berserks's effect remaining active permanently. Please note that this fix is not retroactive, as it won't affect cases where this issue already occurred prior to 2.1.


Vehicles & Traffic

  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
  • It is now possible to lean while riding bikes. Use LShft/LCtrl on keyboard or Left Stick on a gamepad to make the rider lean - Up to lean forward, or Down to lean back. Leaning only changes your Center of Mass. Lean back and apply the gas to do a wheelie, lean forward and apply the brake to do an endo. Changing your Center of Mass changes how much traction you have at either end. Lean forward a little mid corner to induce oversteer, lean a little back to induce understeer. In the air, lean forward/backward to do flips, steer to do spins!
f10b09472406b1c37b852641540bf5138a871bab.gif

  • Added 5 new bikes to purchase from the Autofixer website.
0fd3c79e57bcc5f870ba3ff884d869a071684751300409d1.jpeg

  • Added a new car - the Porsche 911 Cabriolet. Visit the Autofixer website for more details.
0fd3c79e37c70999187270a1fe0125b284a35e0ccf29a614.png

  • Added an option to mark vehicles as Favorite in the Call Vehicle menu.
  • Added an option to throw knives and axes while riding bikes.
  • Improved the melee animations when driving bikes in third person perspective.
  • Attacking an NPC driver will now cause their vehicle to swerve.


Sound

  • Overhauled sound effects in scenes in the base game's main, side and minor quests.
  • Authoring and up-mixing of scenes to the Surround Sound format.
  • Added missing sound effects.
  • Fixed missing post-processing for voices.
  • Improvements to gun and combat sound effects.
  • Improvements to vehicle audio.
  • Various sound fixes.
  • Panam will no longer sound as if she's in a holocall when talking to her about events from Phantom Liberty in person.


Visual

  • Various lighting improvements around the city.
  • Improved the visuals of Kiroshi scanner highlights.
  • Changed the appearance of the Blackwall in Transmission to match its appearance in Phantom Liberty.
  • Fixed an issue where there could be a cigarette permanently attached to V's hand.
  • The flame will now be properly aligned with exhaust pipes on the Yaiba Kusanagi CT-3X.
  • Electroshock VFX released by Microgenerator will now have VFX when playing without Phantom Liberty.
  • Fixed some instances where the animations after installing cyberware at Ripperdocs would not trigger.


UI

  • Added an option to mark weapons as Favorite, so that selling, disassembling or dropping them is locked.
  • Changed how Resolution Scaling modes are presented in Graphics Settings. Added a toggle to switch between DLSS Super Resolution, AMD FidelityFX Super Resolution 2.1 and Intel Xe Super Sampling 1.2. Depending on your selection you can customize other options, e.g. enable Dynamic Resolution Scaling.
  • Added a tooltip describing how to gain XP in each skill in the Skill Progression panel.
  • Attempting to attack or shoot in areas where combat is disabled will now display an "Action Blocked" popup on the HUD.


PC-specific

  • Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
  • Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
  • DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
  • Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
  • Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
  • Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
  • Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.


Console-specific

  • [Xbox] Fixed an issue where a "Save failed - insufficient space" popup would appear when trying to save despite not reaching the save limit.
  • [Xbox] Added a new error message that will appear when Phantom Liberty is installed on an unsupported drive.


Misc

  • Fixed a crash occurring when trying to reach the second sniper in Play It Safe.
  • It will now be possible to properly interact with the radio in V's apartment in Megabuilding H10.
  • Fixed an issue where there was still some dead zone after setting the Inner Dead Zone on a controller to 0.
  • Added more secrets to be discovered by players in Night City.
 
Last edited:

SJRB

Gold Member
O my god, what the fuck. They added so many things I've always wanted.

  • can now travel between the 19 metro stations located throughout Night City on 5 different lines
  • You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. It is now also possible to adjust the volume directly in the radio window.
  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
 
Last edited:

Bernoulli

M2 slut
New drivers for Nvidia are out for 2.1

 

nowhat

Member
Is this a first instance of having "portable" radio stations? It's one thing I've always wished to have in open world games with radio stations (provided they're good naturally).
 

Metnut

Member
Would’ve been great to see it like this at launch but this glad is in a really nice spot right now. Maybe the coolest single player open world in gaming right now.
 

SCB3

Member
I was literally about to replay this tonight with the new DLC, so waiting 1 more day I think is fine
 

geary

Member
O my god, what the fuck. They added so many things I've always wanted.

  • can now travel between the 19 metro stations located throughout Night City on 5 different lines
  • You can now listen to the radio while on foot (or while riding the NCART train) using the new Radioport feature. It is now also possible to adjust the volume directly in the radio window.
  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.
  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.
  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.
  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.
  • It is now possible to sit at various bars in Night City and interact with the vendors.
  • Opened the previously closed-off highway that spans Westbrook, Santo Domingo and Heywood.
I'll go and say it. CDPR is the best developer in the market right now, strictly from development and skill point of view...Dare to say are better than Rockstar...
The issues the game had at the launch was not something related to the skill of the developers, but more of not enough time to do everything they wanted.

If the management wouldn't have pushed the game early, they would have been as a whole, the best developer in the market.
 
Last edited:

SCB3

Member
Now us the best time to jump in. Game is more than complete. Anything else is just extra sprinkles and I doubt they'll add more after the "complete version" that just released today.
CDPR already have said it'll be a small team doing fixes and the rest are now working on Witcher 4 and the Sequel
 

Garibaldi

Member
  • DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
  • Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
  • Secondary stats in cyberware changed via the "Chipware Connoisseur" perk will no longer have their values randomized after saving or loading.
Lovely additions. The skin effect was pissing me right off.

The Chipware Connoisseur fix is also very welcome. Hopefully they've fixed it sometime having a reduced bonus on upgrade too.
 

nkarafo

Member
Yeah...

Too bad they completely ruined the game with the level scaling. No matter what other improvements they do or what new features they add, this change made everything pointless.
 

nkarafo

Member
Wtf? The game has lvl scaling now?
All my hype for the second playthrough is gone.
Yeah this was added with the Phantom Liberty expansion IIRC. I was waiting for the game to reach a good state before i play it and that also killed it for me.

I guess i'll still try it as a graphics benchmark.
 
So i paid to beta test this game Day 1
Not just Day 1. If you played the game any time between December 2020 (Launch) and September 2023 (Update 2.0; Most issues fixed and lots of missing features added), then you basically played an unfinished version of the game. It's nice that we are finally getting a version of the game that somewhat resembles the E3 2019 demo, but after 3 years...:messenger_grimmacing_

Moone Boy Waiting GIF by HULU
 

Gaiff

SBI’s Resident Gaslighter
PC-specific

  • Ray Tracing: Overdrive Mode - exits preview status and includes several image quality improvements.
  • Introduced ReSTIR GI – Further improves path-traced lighting quality in RT: Overdrive mode, especially darker areas with no impact on performance, minimizes ghosting.
  • DLSS Ray Reconstruction – now available in RT Ultra and other RT modes with RT Reflections enabled.
  • Fixed an issue where V's and NPCs' skin could have a metallic-like effect when Ray Tracing was enabled.
  • Fixed an issue where some characters' hair didn't cast shadows when Ray Tracing was enabled.
  • Added support for DualSense controllers. If you experience issues with the game freezing on Steam when the controller is connected after the game is already launched, please make sure to change PlayStation Controller Support in Steam settings to "Not Enabled" instead of "Enabled" or "Enabled in Games w/o Support".
  • Added support for Samsung HDR10+ GAMING for NVIDIA GPUs. To enable this feature, your display has to support the technology and have the "Game Mode" enabled. The HDR10+ GAMING toggle can be found in Settings in the Video tab.
snoopdogg-cheers.gif
 

Arachnid

Member
They added just about everything I wanted at launch. Only one that's still gone is climbing up walls and sticking with the mantis blade.
 

saintjules

Member
Lvl scaling is the most dumb thing ever. It just kills what an RPG is. I just don't understand.

Yup. Every RPG i tried that has this system felt completely pointless. They could as well be simple action games with no levels or skills, etc. I think they just try to make everything casual now.

Are there better ways of accepting enemy level scaling? Perhaps for 2nd playthrough of games instead?

I remember my first NG+ playthrough of Chrono Trigger. I was obviously overpowered when my level/skills carried over, but the enemies' level didn't change. It made the gameplay way too easy. So I personally wouldn't mind if the enemies in a NG+ were as strong as I was or close to it but never much more than that. Then it feels like I have some challenge when progressing another time through.
 

DanEON

Member
Yup. Every RPG i tried that has this system felt completely pointless. They could as well be simple action games with no levels or skills, etc. I think they just try to make everything casual now.
They use it because its easier to balance the game. Its a design flaw, not a feature.
We all know how lazy devs are now.
I miss old RPGs.
 

Flabagast

Member
They added just about everything I wanted at launch. Only one that's still gone is climbing up walls and sticking with the mantis blade.
This would need to adjust and basically redo the level design of every combat area, not possible unfortunately.
 
Awesome... I own the game at launch on pc and used it mainly to test out ray tracing as the game had issues for sure. It was fun but you could tell it was under cooked. Running over people, and shooting civilians did nothing.
The main quest was awesome, the world beautiful but side content and npcs and world reaction was shit (and the bugs of course).

Glad they fixed it up. I know people shit on it "should of been ready at launch", but shit happens. Its not for lack of work and they are making good, similar to NMS. If this was EA, this would of been left as is, only updating drm/security.
 

Ivory Samoan

Gold Member
Lvl scaling is the most dumb thing ever. It just kills what an RPG is. I just don't understand.
Have you played it recently? It just makes you get to god status a bit slower, which is very welcome!

By the end you melting people like it's the end of Raiders of the Lost Ark...having said that, man! It's a lot harder now on Very Hard, AI is WAY improved since 2.0.
 

Flutta

Banned
Still haven’t played PL or the 2.0 update and now this? Bruh CDPR is going above and beyond to fix their rep and i’m all for it. 🦾🦾🦾🦾😎😎😎😎😎
 
Yeah...

Too bad they completely ruined the game with the level scaling. No matter what other improvements they do or what new features they add, this change made everything pointless.
Surely someone will mod this out if it really bothers you.
 

geary

Member
The needed to add scaling in 2.0 because you can play Phantom Liberty after 40% in the main game progression. What would have happen to those that finished the game and went into the expansion. They would have been overleveled by a great margin....
 
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