Lighting Returns: Dark Souls II |OT| They call me mad but I'm just grossly incandescent.
Dark Souls II PC |OT| If only consoles could be so grossly incandescent
Lighting Returns: Dark Souls II |OT| They call me mad but I'm just grossly incandescent.
Yes, that would be perfect.
Unlikely since the 360 version runs better than the PS3's.
The weird thing it's why they haven't put the vsync setting options on both. I guess ps3 could run even better of the 360 with vsync totally off. A pity.
I think it was you who proposed the alternate explanation, that the demo builds were a far more polished branch of development and the improvements weren't merged back with the main branch.Im just trying to comprehend the decision of removing something that ran stable and looked better.
The lightning was working live on retail PS3s, why remove it, why?
In light of the information of the 3 versions, im starting to completely ignore the reveal footage, since its definitely just a tech demo.
But there is no reason at all as to why the TGS looks different than the retail.
Hence im left with assuming that they never had the lightning working on the 360 version and had to remove it on both to have parity or something.
Im just trying to comprehend the decision of removing something that ran stable and looked better.
The lightning was working live on retail PS3s, why remove it, why?
In light of the information of the 3 versions, im starting to completely ignore the reveal footage, since its definitely just a tech demo.
But there is no reason at all as to why the TGS looks different than the retail.
Hence im left with assuming that they never had the lightning working on the 360 version and had to remove it on both to have parity or something.
I think the best we can hope for from the PC version is the TGS build. If I had to bet on one build, it would be that.
Lightning gutted
Im just trying to comprehend the decision of removing something that ran stable and looked better.
The lightning was working live on retail PS3s, why remove it, why?
In light of the information of the 3 versions, im starting to completely ignore the reveal footage, since its definitely just a tech demo.
But there is no reason at all as to why the TGS looks different than the retail.
Hence im left with assuming that they never had the lightning working on the 360 version and had to remove it on both to have parity or something.
They have dropped totally on 360 for a reason. Massive tearing it's the last choice of the developers. I doubt 360 run equally to ps3 with vsync. In theory ps3 should run better without any.I don't think so. Minimum framerates are lower on the PS3. Vsync off doesn't help with that.
At least we kinda know what Dark Souls 3 could look like if it goes next gen/PC only.
I don't think so. Minimum framerates are lower on the PS3. Vsync off doesn't help with that.
I think it was you who proposed the alternate explanation, that the demo builds were a far more polished branch of development and the improvements weren't merged back with the main branch.
They have dropped totally on 360 for a reason. Massive tearing it's the last choice of the developers. I doubt 360 run equally to ps3 with vsync. In theory ps3 should run better without any.
Perhaps the differences between the two versions of the vertical slice are due to the first one meant to show off the PC version while the more recent one was intended to demo the console version.Yeah, that theory still stands, but in light of the 3 builds info, im finding it hard to believe that they did a vertical slice twice.
One for the Reveal and one of the TGS test, though anything is possible.
I wonder if FROM ever told Namco, "guys the game cant look like this on the retail version, we better stop releasing media and builds that look like this" and Bandai saying "no, no, just show the stuff you guys achieved in your tech demos, no one will notice anyways"
Worse is, if that actually happened, Bandai was right, we are the only ones making a fuss and the rest of the media is just saying we are insane fans.
Hypothetically, if From or Namco actually owned up to gutting the lighting/textures, would they be able to add them back in through a patch? Or are we just completely fucked unless they release a PS4/Xbone version?
That would be one big-ass patch.Hypothetically, if From or Namco actually owned up to gutting the lighting/textures, would they be able to add them back in through a patch? Or are we just completely fucked unless they release a PS4/Xbone version?
One thing I don't understand is all the grey areas, there are areas in the game that you can OBVIOUSLY tell by enemy placement that it should have been dark. How come there is so much grey, shouldn't making things dark be an easy fix?
That would be one big-ass patch.
But why would they? Have you seen the ratings? It's in the 90s on Metacritic, and I bet the sales are going to be impressive.
In the end, it will only matter to a few hundred people on Internet forums.
One thing I don't understand is all the grey areas, there are areas in the game that you can OBVIOUSLY tell by enemy placement that it should have been dark. How come there is so much grey, shouldn't making things dark be an easy fix?
That would be one big-ass patch.
But why would they? Have you seen the ratings? It's in the 90s on Metacritic, and I bet the sales are going to be impressive.
In the end, it will only matter to a few hundred people on Internet forums.
It's also ported from a game developed on PC which has a lot more in common with the 360 vs the PS3. The originals were made with PS3 in mind which explains while they the original was slightly better on PS3.
In recent years though many developers have gotten over the PS3 technical hurdles to make multiplatform releases in virtual parity with each other. I'm using this as the basis for my guess that the difference in framerate is mainly because of the vsync.
Ultimately I think I'm getting away from the original point of your comment and am actually agreeing with you that the lighting wasn't dumbed down because of the Xbox 360. I'd guess if vsync options were the same on both platforms, we'd be seeing similar performance in the framerate.
Really seems like it was a last minute decision to remove the lighting. They didn't have enough time to touch up those areas that were never meant to be seen. I wonder how close they came to saying fuck it and risking the performance issues.
The game looks like a top PS360 game. People were maybe expecting too much from very old hardware. It's still one of the more impressive PS360 games, visually. At best the claim of false advertising is legit, if the difference is a huge deal and they explicitly stated that earlier footage was representative of PS360. It's not like we can't see the game now and things have never changed before.
I think downgrade hysteria can become ridiculous if people are unrealistic. Also Vsync is usually off on 360 if it holds a better framerate and tearing is less intrusive. There are other reasons for no triple-buffering.
It actually makes sense to build it like that if the only part of it which was meant to be seen is the part you directly illuminate. That way, no one will notice the repeating texture and you get more detail in the small illuminated area.It is really obvious which areas weren't even supposed to really be visible. Anyone taken a look at the back wall in the wharf? It's one small repeating texture across the entire thing. The color doesn't really even match the more detailed rocks/textures elsewhere.
Particularly if you are developing a new engine primarily for PC and the new consoles. Time spent on PS3-specific optimization is mostly just sunk for that single product.Normally I would say yes but being that this is From Software and a new engine I can see them still struggling to get parity.
It actually makes sense to build it like that if the only part of it which was meant to be seen is the part you directly illuminate. That way, no one will notice the repeating texture and you get more detail in the small illuminated area.
Dark Souls II |OT| Downgrade DefeatedI just hope that when the next-gen versions release the OT is something along the lines of:
Lighting Returns: Dark Souls II |OT| Properly Dark Souls
There is literally no way he actually believes that, haha.The game looks like a top PS360 game. . . .It's still one of the more impressive PS360 games, visually.
The game looks like a top PS360 game.
Dark Souls II |OT| Downgrade Defeated
?
The game looks like a top PS360 game. People were maybe expecting too much from very old hardware. It's still one of the more impressive PS360 games, visually. At best the claim of false advertising is legit, if the difference is a huge deal and they explicitly stated that earlier footage was representative of PS360. It's not like we can't see the game now and things have never changed before.
I think downgrade hysteria can become ridiculous if people are unrealistic. Also Vsync is usually off on 360 if it holds a better framerate and tearing is less intrusive. There are other reasons for no triple-buffering.
Depending on the PC version I like what someone suggested earlier.
Dark Souls II |OT| Lighting Returns
The game looks like a top PS360 game.
Will there be an OT for the PC version? Because that will be a really cool title.
...Sitting here watching videos of Dark Souls 2. The Crisps and Blud are waiting for me.
I don't think so. What would be an example?It seems like it is missing many of the graphical features that were in the past Souls games.
This late in the generation, though, that is pretty disappointing that such a known developer and publisher would settle for "middle of the pack."Looks about average for the gen to me. There has been much better and much worse.
We pretty much have to do a separate OT for this game due to the late start.
The game looks like a top PS360 game. People were maybe expecting too much from very old hardware. It's still one of the more impressive PS360 games, visually. At best the claim of false advertising is legit, if the difference is a huge deal and they explicitly stated that earlier footage was representative of PS360. It's not like we can't see the game now and things have never changed before.
I think downgrade hysteria can become ridiculous if people are unrealistic. Also Vsync is usually off on 360 if it holds a better framerate and tearing is less intrusive. There are other reasons for no triple-buffering.
It seems like it is missing many of the graphical features that were in the past Souls games.
I don't think so. What would be an example?
Some areas apparently look bad because they were designed for a new lighting system which didn't manifest (at least on consoles), but it's not like DS1 had a lot of dynamic environment lighting -- it just didn't have areas designed for it either.
Have you played Demons Souls or Dark Souls PS3?
I just hope that when the next-gen versions release the OT is something along the lines of:
Lighting Returns: Dark Souls II |OT| Properly Dark Souls
But the game (and engine) still clearly has those features -- the assets just use them more rarely. I guess it's a different definition of "missing" effects.From what I have seen, they removed the specular highlights and a lot of normal mapping as well.
Lighting Returns: Dark Souls II |OT| The Real Dark Souls Starts Here ?
Dark Souls II PC |OT| Lighting Returns: Prepare to Die
But the game (and engine) still clearly has those features -- the assets just use them more rarely. I guess it's a different definition of "missing" effects.