Zzoram said:Publisher: Scamco
This will be DLC.
I am sure many here would gladly buy DLC if it had more stuff in it. More items, bosses and places to get your ass kicked.
Zzoram said:Publisher: Scamco
This will be DLC.
Cloudius12 said:the 6th Archstone...
ezekial45 said:Yeah, i would've love to see that actually put into Demon's Souls. Hopefully they'll use all the ideas they had for it in this game.
They don't need DLC but it would sell. Demons souls kept chugging along for 2 years without DLC.Raide said:Borderlands has done really well by expanding the game and the audience by adding more content via DLC. If they want Dark Souls to do well, they need to plan to extend its life past the first few months.
I will play the crap out of this game because it has loot in it. Add more loot = Me playing more.
Raide said:Borderlands has done really well by expanding the game and the audience by adding more content via DLC. If they want Dark Souls to do well, they need to plan to extend its life past the first few months.
I will play the crap out of this game because it has loot in it. Add more loot = Me playing more.
Cloudius12 said:even with over 100 type of weapons, they said they wanted to each weapon to perform differently. I'm sure there will be alot of stuff, but won't have a random weapon generator like Borderlands have.
Eurogamer said:"This map is extremely dangerous. You get burned if you step on the lava," said Miyazaki. Seeing as the entire ground beyond the spot our man was stood on appeared to be made of said lava, it was hard to see how he was supposed to progress.
We didn't get to find out. "There are a few bugs, so from a developer standpoint it's also very dangerous," said Miyazaki, swiftly moving on to another level.
Dark Souls in Dengeki
Dengeki has its first report on Demon's Souls spiritual successor Dark Souls this week. Here's a bit of what's shared in the magazine:
The game will have magic which can change you into "objects." When other players come attacking, you'll want to change into object form to hide.
The game will not have voice chat or free chatting, as these features would be minuses as they can potentially take you away from feeling like you're in the story.
You'll find that the various weapons have very precise differences in motion. If you get a powerful weapon, the motion will be different from your current weapon, which could take some getting used to. Because of this, they expect that some players will continue to use the weaker weapons that they've gotten used to, and so they're adjusting the game balance so that these players will be able to clear the game.
For Japanese readers, Famitsu.com has posted a complete version of the interview with Dark Souls director Hidetaka Miyazaki that appeared in Weekly Famitsu last week.
*nods in approvalThe game will not have voice chat or free chatting, as these features would be minuses as they can potentially take you away from feeling like you're in the story.
Source: http://www.andriasang.com/e/blog/2011/02/08/flying_get_mega/AndriaSang said:More on Dark Souls
A few more bits from Dengeki's interview with Dark Souls' director Hidetaka Miyazaki:
* It's been two years since development started. The individual data elements have been completed, and from here on out, they will be improving the quality of the play experience. This is the main part, says Miyazaki.
* They're taking care to make sure the game design isn't just reactive. They want players to observe, learn, invent and strategize.
* Miyazaki assures that the game won't go gold until he, someone who's not all that great at action games, can clear it.
Hmm? What happened to "It will be harder than Demon's Souls"?* Miyazaki assures that the game won't go gold until he, someone who's not all that great at action games, can clear it.
Yoshichan said:Hmm? What happened to "It will be harder than Demon's Souls"?
Yoshichan said:Hmm? What happened to "It will be harder than Demon's Souls"?
Yoshichan said:Hmm? What happened to "It will be harder than Demon's Souls"?
Miyazaki assures that the game won't go gold until he, someone who's not all that great at action games, can clear it.
Yoshichan said:Hmm? What happened to "It will be harder than Demon's Souls"?
Doesn't it not have a nexus-like safe place? It seems like a pretty even exchange.Valkyr Junkie said:Aren't they implementing some sort of respawn/checkpoint system? That would already make it easier IMO.
From what was said in interviews, it seems the respawn system is almost like the archstones in Demon's Souls, so depending on where they're located, it won't be a dumbed down experience, at all. I don't think you'll be able to set the beacon fire where you want, but only on specified locations. And only the limited area surronding the fire is safe, once you leave that area, you're bound to get pwned.Valkyr Junkie said:Aren't they implementing some sort of respawn/checkpoint system? That would already make it easier IMO.
They meant the ps3 version has no voice chatCloudius12 said:*nods in approval
why? this isn't meant to be a play-with-your-buddies kinda game. there's enough of those.BobTheFork said:They meant the ps3 version has no voice chat
I don't care too much about that but FFS please make it easier to team up with people we WANT to team up with.
canova said:He means that it will be difficult but fair. Difficulty that requires strategy, not just ninja reflex
BobTheFork said:They meant the ps3 version has no voice chat
I don't care too much about that but FFS please make it easier to team up with people we WANT to team up with.
GS: Do you have more choice in whose game you play if you join in cooperative mode than in Demon's Souls? Is voice chat possible if you team up with a friend?
HM: In terms of ways to cooperate, the number of variations has increased from Demon's Souls. But as a basis, we want to make sure that players use the network to share their experiences. There's no concept of friends, or there's no concept of voice chat. Each player will play their role in the world and there will be a way to contact each other within the game. But the obvious concept of it is not to hold hands with somebody, obviously.
The network feature for this game is designed to enhance the single-player mode. It's designed so that players playing single-player will be able to have that [new game plus] effect when playing the game. And that's something that's original for this game.
There are lots of games out there that allow people to play multiplayer or play with friends or voice chat, but that's not what we're trying to provide the user. I understand people may want multiplayer mode or people may want voice chat. But for this game, because we are trying to achieve an original sort of game standard, we have deliberately not put in any voice chat. And, again, the network system is not to support multiple people at the same time but to enhance the single-player mode.
Cloudius12 said:the 6th Archstone...
canova said:sorry, but Miyazaki sez no to that. He wants to keep the feeling of solitude, that you're just a lone stranger in Boletaria
Zeliard said:The man gets it. It's terrifying to think of what most other modern devs would have done with Demon's Souls multiplayer.
The problem is that you could still just team up with your friends, it was just a huge pain in the ass. If it's going to happen anyways they could just have it as an option and people could choice to do it or not (like they can now), but leave out the extra hoop jumping. It's way more fun to me when I can triumph with my crew, or just laugh at them as they die.canova said:sorry, but Miyazaki sez no to that. He wants to keep the feeling of solitude, that you're just a lone stranger in Boletaria
http://www.gamespot.com/ps3/rpg/projectdark/news.html?sid=6298175&mode=previews&page=2
This guy is still not compromising, he doesn't follow trends. I love him
canova said:yeah he definitely gets it. I just read his bio. He's only been in the gaming industry for about 6 years
canova said:yeah he definitely gets it. I just read his bio. He's only been in the gaming industry for about 6 years
The reviewers that beat it gave it high scores. The ones that didn't gave it bad scores or just passed on it.Ratrat said:I wonder how many Demon's Souls reviewers actually finished the game.
Yahtzee and Destructoid I know, couldn't.
Zzoram said:The reviewers that beat it gave it high scores. The ones that didn't gave it bad scores or just passed on it.
Zzoram said:The reviewers that beat it gave it high scores. The ones that didn't gave it bad scores or just passed on it.
DanDeschain said:Oh god the wait is going to be unbearable.
yes Namco will be publishing the game in the StatesGeekyDad said:Which, to me, describes Demon's Souls well. Trust me, I'm more of the strategic type than someone with twitch reflexes. Demon's Souls was 99 percent about stamina management.
Will Namco also be publishing this in the States? It will be a shame if Atlus doesn't get a hold of the U.S. publishing rights. They have done a bang up job of supporting DS. I would love to see what they do with this game. Either way, it's an instant pre-order for me. I almost feel like I owe Atlus more money considering the amount of time and enjoyment I got out of DS.