Riky
$MSFT
Isn't the framerate unlocked on Xbox if using a VRR display? Did they mention that?
They do in the written article, it isn't available yet.
Isn't the framerate unlocked on Xbox if using a VRR display? Did they mention that?
And no mode is satisfactory. Every mode leaves something to be desired. No matter which mode you pick, you are left wanting.
Riky mentioning VRR is not derailment. The 5 or 6 usual suspects jumping on his post is though.
Grow up.
Not defending the statement or anything but that is a mischaracterization of what they said. They were specifically talking about games that use all kinds of reconstruction techniques where the native internal resolution is not the final output as it no longer tells you anything about the quality of the final output. DL2 does not use any reconstruction so it makes sense to state the rendering resolution as a matter of fact but Alex does contextualizes it by saying visually you won't be able to see the difference due to TAA filtering the edges effectively."We not count pixel native anymore because meaningless."
19% of more pixels on series X
It was never like that. A dev delivered a game. Coded "to the metal" and that's that.Welcome to console gaming, where either way you have to sacrifice something, most noticeably the performance for low price. Back in 2020 in the infamous "next-gen speculation thread people" were really hoping for 4K60+RT, but the very first games showed that's not going to happen. And the longer into the generation the worse it'll get, and I really think the UE5 matrix demo with its 1080p at 20-30FPS is the indication of what's coming, that's just how much performance ther is in those boxes, especially in the RT field "thanks" to AMD's poor implementation.
Seems more like a setting shared with Series S.No shading in the trees. Could be a bug that can be fixed in an update but removes all sense of depth from the trees in the XSX image.
No VRR support but DF heard a rumor that a 120fps with VRR will come to Series X.Isn't the framerate unlocked on Xbox if using a VRR display? Did they mention that?
1900p is not exactly a native resolution in the aspect ratio, to be pendant eh. And he can easily say resolution seems bit higher on series X. If it's no more important for them why to be so precise about such minuscule difference. Imo.Not defending the statement or anything but that is a mischaracterization of what they said. They were specifically talking about games that use all kinds of reconstruction techniques where the native internal resolution is not the final output as it no longer tells you anything about the quality of the final output. DL2 does not use any reconstruction so it makes sense to state the rendering resolution as a matter of fact but Alex does contextualizes it by saying visually you won't be able to see the difference due to TAA filtering the edges effectively.
Look at the other Riky Club member.XSX with higher resolution and VRR seems like the way to go for console only people.
?Look at the other Riky Club member.
Realistically you should be using the 60 mode if you are a console only person.XSX with higher resolution and VRR seems like the way to go for console only people.
You know that Far Cry 6 runs in higher resolution in performance mode right??1080p and 60 fps……
…I was really hoping these consoles could deliver more games at 1440p and 60 fps this gen…. Bleugh.
A native resolution can be anything. We are not talking about display resolution, but what the game engine outputs.1900p ratio is not exactly a native resolution, to be pendant eh.
Seemed like a rhtorical question followed by a statement. And yes, his question of whether XSS is a next gen console has been answered, only next gen consoles can run The Matrix UE5 demo.
Let's answer a quick quiz just to be sure:
1. Is the PS5/XSX running a "next gen" CPU? If yes, then great, the XSS is running the same Zen 2 CPU
2. Is the PS5/XSX RDNA 2 architecture considered "next gen"? if Yes, then great, the XSS is running the same GPU architecture.
3. Since one of the distinctions of "next gen" is the SSD. Do PS5, XSX and XSS all have an SSD? If yes, then great, all 3 pass the test.
Concern is concern. XSS despite having all the next gen bells and whistles, it does not pack the same power punch as PS5/XSX, so does that mean that PS5 and XSX games will be compromised because of that? Again, the Matrix UE5 demo just proved that XSS can coexist and even do a great job of translating UE5 games, while at the same time PS5 and XSX get to shine with nothing holding them back.
If you don't like the way games look on XSS, then don't buy it, period!
Where I was upset. I even laughed?
If you disagree give the reasons. No need to get upset and name call.
Okay and it sounds like the XSX and PS5 versions run identical in those modes. So all things being equal, the XSX version is still better because it outperforms the PS5 in the 30fps mode.Realistically you should be using the 60 mode if you are a console only person.
The only other mode thats worth while is the RT mode cuz RT shadows and AO can...can make certain scenes look vastly better.
But whenever in combat or free running.....the two things you do the most in this game, the 60 mode is probably the best use of the horsepower.
Look at the other Riky Club member.
Yo whatsup with the shading on xbox there
Listen I was the first who blamed them when claimed to not count anymore the native resolution has no sense at all. But in.my country we say they like to stay with their two foots in one shoe.A native resolution can be anything. We are not talking about display resolution, but what the game engine outputs.
Series S
- Single mode: 1080p 30fps not stable and a little more prone to screen-tearing.
- No ray tracing.
- It will be covered with last gen 30fps versions.
You shouldn't really stay in any tech thread because you publicly humiliated yourself every single time; you just talk about tech stuff as MS PR and nothing more but go on.You really shouldn't really be in tech threads when you publicly humiliated yourself with your dumb TV thread.
It is write in the article.What the hell video did you even watch. LOL
Yo whatsup with the shading on xbox there
yeah, it will be interesting to see the PC video that Alex is working on to see how optimised it is.Let's be honest, this game is hardly a technical marvel. Look at the PC spec requirements as well, everything points towards it being unoptimised.
Yo whatsup with the shading on xbox there
You missed the real war mate.It's funny reading this thread with people warring over whose 1080p game looks better.
It has, the 2tflops is 17% and the difference here is 16-17%.
Also we're getting a VRR mode for better framerates, being a last gen game I doubt it uses Tier 2 VRS or SFS which would increase Series console performance even more.
lol, what did you expect? some of you people really don't know how limited the consoles are, eh? Open world like Dying light isn't going to be reaching 4k/60fps easily, you'll be lucky to get 1440p/60 in a lot of open world games, sorry to burst your bubble on that one. Granted it's easy to get over 1080p/60fps + on arena games or linear, heck battle royales, because those games are people being killed off in BRs. You'll be very disappointed with a lot of open worlds, tbh. It's why you need a PC if you care about that.1080P/60…. Yea I’m gonna way for a deep sale before I play this one.
I'd like to know WTF of performance boost he think to see on series X when VRS tiers 2 and SFS will be used as ps5 hardware performance was already to the limits hearing him.4 years later...these arguments will still be the same...
There is really no difference to see here with this game at all.
It is write in the article.
And it is in the video too.
Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles?
Developer Techland has a reputation for delivering exceptional visuals via its own in-house technology - the C-Engine, …www.eurogamer.net
"To get the bad news out of the way first, the multiple rendering modes are not present on Series S, which is fixed to a native 1080p at 30 frames per second (and to be clear, the 30fps target is also set for the last-gen machines too - we'll be looking at those versions in the next couple of days). No ray-tracing features are included on Series S either."
"Series S? Think of its single 30fps mode as a slightly less stable version - still very consistent, but a little more prone to screen-tearing."
4 years later...these arguments will still be the same...
There is really no difference to see here with this game at all.
They say it's hardly noticeable side by side, but it exists.
"That's a 16.6 percent increase in pixel-count for Series X, just slightly beneath the compute differential between the two consoles' GPUs. It is an advantage for the Microsoft machine, but a limited one in practical terms - a touch of extra clarity is delivered, especially on transparent elements"
So if you've got both consoles then the touch of extra clarity it is. As for VRS well all developers say around a 15% uptick in performance, so they could increase resolution further if used, that's beyond doubt.
You know right VRS compromise the IQ clarity for his nature of lower precision output? There isn't any core dedicated to reconstruct it as Nvidia GPU. But because MS called it tier 2 you hope in miracles. As always blinded to your fanboysm.They say it's hardly noticeable side by side, but it exists.
"That's a 16.6 percent increase in pixel-count for Series X, just slightly beneath the compute differential between the two consoles' GPUs. It is an advantage for the Microsoft machine, but a limited one in practical terms - a touch of extra clarity is delivered, especially on transparent elements"
So if you've got both consoles then the touch of extra clarity it is. As for VRS well all developers say around a 15% uptick in performance, so they could increase resolution further if used, that's beyond doubt.
Well, nobody is gonna buy both games for both console, other then reviewers (who receive this game), then again it's not gonna make the game any better if something is hardly noticeable. If this continues the whole gen, then what was all the screaming for from the "green rats" about all the hardware nonsense?
I doubt it's a XSS specific setting. I think its more of a bug and both SS and SX share the same package.Seems more like a setting shared with Series S.
It can be changed with a patch of course.
You have obviously no clue what you are talking about.lol, what did you expect? some of you people really don't know how limited the consoles are, eh? Open world like Dying light isn't going to be reaching 4k/60fps easily, you'll be lucky to get 1440p/60 in a lot of open world games, sorry to burst your bubble on that one. Granted it's easy to get over 1080p/60fps + on arena games or linear, heck battle royales, because those games are people being killed off in BRs. You'll be very disappointed with a lot of open worlds, tbh. It's why you need a PC if you care about that.
Probably 720p and 900p, with way lower settings, pop in all over the place, etc.1080p 30fps on Series S, wtf is it going to be on the PS4/Xbox One?
1080p 30fps on Series S, wtf is it going to be on the PS4/Xbox One?
You forget more prone to screen-tearing too.I see. So "slightly less" stable with no dips throughout the overwhelming majority of 3hrs and a couple tears in a cut scene became:
"NOT STABLE"
That's some reading comprehension right there.
You forget more prone to screen-tearing too.