It's not close to perfect. People say it runs like shit in portable mode.
I don't know, man. I played quite a bit in portable mode and it wasn't bad at all.
It's not close to perfect. People say it runs like shit in portable mode.
No mention of load times, I see.
I heard the Switch version's load times are only marginally better than the horrendous load times on Wii U--can anyone share their experiences with any of the new ports in terms of load times?
I don't know, man. I played quite a bit in portable mode and it wasn't bad at all.
I moved my digital game from my microSD to internal storage because it's way faster.
Initial load time (when you load your save to get in the city in front of the Police Station) :
- microSD (Samsung 128 GB EVO) : 56 sec
- Switch internal storage : 35 sec
Wii U was about 70 sec ?
No mention of load times, I see.
I heard the Switch version's load times are only marginally better than the horrendous load times on Wii U--can anyone share their experiences with any of the new ports in terms of load times?
To be fair I don't think you've found fault with anything associated with the Switch that I've ever noticed. People will vary on how much frame rate bothers them, but it seems like lots of folks are finding the portable mode performance to be not great.
Uh no, it's 720p, I didn't mention that because I thought it was obvious lol.
They can't capture portable mode yet. They mention that dips are more noticeable on portable mode, but is still an enjoyable way to play the game.
I don't know, man. I played quite a bit in portable mode and it wasn't bad at all.
I don't doubt that, but four times the price of the perfectly-running PC version is a bitter pill to swallow for me.
Like, portability is great, but not £50 great (that's like $80 at least)
Switch is powered by Pikmins while XBO isn't.Isn't Xb1 quite a bit more powerful than Switch? How can this happen?
They will still make some money off the shoddy XB1 port with apparently less effort too.
oh ok. I thought when u mean at all times include portable mode as well
Thing is, the XB1 port still goes up to 60fps, Switch doesn't.
But it is strange to see Switch having a full 1080p and xb1 doesn't.
.Xbox One and PS4 use better quality DOF and reflections, they also have HBAO and the Switch don't.
Thus the Switch can handle 1080p with lower settings, where the Xbox One has to drop the resolution a bit to keep the almost same quality settings as the PS4.
No mention of load times, I see.
I heard the Switch version's load times are only marginally better than the horrendous load times on Wii U--can anyone share their experiences with any of the new ports in terms of load times?
Xbox One and PS4 use better quality DOF and reflections, they also have HBAO and the Switch don't.
Thus the Switch can handle 1080p with lower settings, where the Xbox One has to drop the resolution a bit to keep the almost same quality settings as the PS4.
How did you move the game from SD card to the internal storage? I can't for the life of me find that option =/
It's most definitely not perfect. Visit the OT for one minute. You'll see loads of people complaining heavily about the frame rate. Several people have called it unplayable.
The fact that it's a full £50 on Switch is a bit of a joke imo. Think imma get it on PC where is 1/4 the price.
Thing is, the XB1 port still goes up to 60fps, Switch doesn't.
But it is strange to see Switch having a full 1080p and xb1 doesn't.
There's footage out there that shows that the framerate is absolute trash while undocked on Switch. Shame DF wasn't able to analyze that, because it looked rough.
Good to hear that these problems are mostly solved while docked though.
Which is odd? Don't games run better on Switch when it's undocked?
Which is odd? Don't games run better on Switch when it's undocked?
Not necessarily. We already have one really prominent example of a game that runs better docked than undocked in DQH1+2. Even in undocked boost mode, isn't the power still roughly half of what docked can put out?
Some games have
Which is odd? Don't games run better on Switch when it's undocked?
Higher resolution on Switch than Xbox One?
What a joke. I hope no Xbox One owners buy this crap.
The Xbox One ESRAM is probably to blame, they might have reduced the resolution to get the framebuffer to fit on it, while the Switch has no such restriction even if it isn't as powerful. The Switch's tile based rendering also alleviates the lower memory bandwidth.Isn't Xb1 quite a bit more powerful than Switch? How can this happen?
I moved my digital game from my microSD to internal storage because it's way faster.
Initial load time (when you load your save to get in the city in front of the Police Station) :
- microSD (Samsung 128 GB EVO) : 56 sec
- Switch internal storage : 35 sec
Wii U was about 70 sec ?
Load Times Comparison Video From NWR
On Switch, the load times are greatly improved if you have the digital version and it's installed to the internal NAND.
They're definitely considerably better, especially after the patch they did, but they cut in half load times that could bump over a minute in length on Wii U, so it's a matter of perspective.
So we have two multiplats with which to compare Switch against its older brothers now, Snake Pass and Lego City, and in both cases it seems to hold up remarkably well. There are some obvious downgrades, but it's not at all a Wii/HD Twins situation.
To be fair I don't think you've found fault with anything associated with the Switch that I've ever noticed. People will vary on how much frame rate bothers them, but it seems like lots of folks are finding the portable mode performance to be not great.
The Switch seems to be doing better so far with PS4/XB1 multiplats than the Wii U performed with PS360 ports which is absolutely hilarious.So we have two multiplats with which to compare Switch against its older brothers now, Snake Pass and Lego City, and in both cases it seems to hold up remarkably well. There are some obvious downgrades, but it's not at all a Wii/HD Twins situation.
Lighting and materials are completely different and there are huge improvements in resolution, texture quality and draw distance as well. Sure it was originally a Wii U game, but the enhanced port certainly isn't.Was a Wii U game originally so not to best thing to compare.
Alright, thanks all! I was expecting bigger improvements, honestly, but better is better.
Card and microSD load times are more or less the same, yeah?
Gamersyde also has a framerate video from the Switch coop mode:
http://www.gamersyde.com/hqstream_lego_city_undercover_coop_fps_analysis_switch_-39580_en.html
And as you would expect, the framerate drops hard.
The Switch seems to be doing better so far with PS4/XB1 multiplats than the Wii U performed with PS360 ports which is absolutely hilarious.
Unity games seem to be struggling but if there's still room to optimize these 3rd party engines then things may not be as disastrous for 3rd party games on Switch as most guessed once the hardware was revealed. We should get a much better idea of how consistent these results are by E3.
Any details on PS4 Pro enhancements/performance available?
There are problems, but this idea that it's "garbage" is crazy. Not to say that some folks aren't more sensitive to these things, but even Digital Foundry is saying that's it's not that bad. Who are you ultimately going to believe? Anyway, yes, there are frame drops and sometimes that does last a bit of time, but it's not down into the teens where you're getting screenshots. If you find any frame issues to be a fault of the game, then you might want to avoid.
Gamersyde also has a framerate video from the Switch coop mode:
http://www.gamersyde.com/hqstream_lego_city_undercover_coop_fps_analysis_switch_-39580_en.html
And as you would expect, the framerate drops hard.
Yeah no, this is actually unplayable. They need to fix this.
Yeah no, this is actually unplayable. They need to fix this.
Unplayable adj:
not able to be played or played on.
I'm not sure it can be fixed, players are free to explore the world without being tethered to each others, rendering that in two screens is pretty demanding. I'm curious how this mode runs on PS4 but I don't expect the Switch version get any better, if anything it's just a throw away mode at this speed.
They could offer resolution scaling or drop the resolution to 720 when playing coop. Or they could make it exclusive to local play saying you need 2 switches to play coop?
Does it hold up on PS4 and Xbox One?
Video has an average of 20.87fps btw with both players exploring different parts of the city in split screen.
I've noticed some people really turn to hyperbole type words when trying to describe something for whatever reason. Check the Master Chief "scam" thread.Its not. Source: I've played it.
Use better words to make your point.
Sounds like they optimised for the Switch because the assumption would be that more people would bu yon Switch than XB1. Dont think they are wrong and seems like a sensible decision on the developers part.
Because if it ain't a shooter doesn't sell in xbone right?Don't worry, they won't.