Kazuma Kiryu
Member
Its like ppl didnt even read the OP. Yea the Switch is 1080p but at what cost...
You didn't get the memo? If it's 1080p, it's the same as the other versions.
Its like ppl didnt even read the OP. Yea the Switch is 1080p but at what cost...
I dont think thats true.
If there isn't that solid requirement that the portable mode is the entry point and the base version, and the docked mode is built on that, we're going to have a crap ton of horrible experiences on Switch for people who use it as a portable.
Thanks a lot for these! Looking at it, I agree with Branduil, this looks like the effect of awful post-process AA. It's most apparent in high-contrast situations, so the scanner effect or that very brightly-lit stairway. But it's actually all over the image. I bet there's nearly as much shimmer and crawling in motion as if it had no AA at all. (Though the game in general won't have a ton due to the strong motion blur.)It's subtle but it makes some edges appear rough.
I took some screens with the Switch built-in screenshot function, so it's in jpg but you can still see it on some edges : http://imgur.com/a/DJyge
Note the rough edge on the stairs ramp in the second one, or the bottom of the tree in the first one.
If the PS4 commercial picked footage from the 60fps segments, I bet they would. But that's beside the point. Some folks can't tell the difference between PS3 and PS4 games (or it doesn't matter to them). That doesn't mean PS3 is "punching above its weight" or "surprisingly close to PS4" or "basically indistinguishable". Saying the same sorts of things about Switch is just as incorrect.I'll think of it this way. If a random group of people were watching TV and saw a trailer for the game that used PS4 footage during a commercial break and then at the next commercial break, they saw the same ad but with Switch footage, would they notice they were on different systems? I mean without someone explicitly pointing it out or telling them ahead of time to look for differences?
It also isn't native 1080p at all times; when undocked it's 720p. But I don't think he's interested in getting the details right.It isn't a locked 30. The guy said it has many dips.
Thanks a lot for these! Looking at it, I agree with Branduil, this looks like the effect of awful post-process AA. It's most apparent in high-contrast situations, so the scanner effect or that very brightly-lit stairway. But it's actually all over the image. I bet there's nearly as much shimmer and crawling in motion as if it had no AA at all. (Though the game in general won't have a ton due to the strong motion blur.)
If the PS4 commercial picked footage from the 60fps segments, I bet they would. But that's beside the point. Some folks can't tell the difference between PS3 and PS4 games (or it doesn't matter to them). That doesn't mean PS3 is "punching above its weight" or "surprisingly close to PS4" or "basically indistinguishable". Saying the same sorts of things about Switch is just as incorrect.
This is (ostensibly) a tech thread, so discussion centers on precise comparisons between various hardware. How people feel about those differences is a separate discussion.
It also isn't native 1080p at all times; when undocked it's 720p. But I don't think he's interested in getting the details right.
That's what I'm sayin, they could've done much better with this remaster but it's pretty half assedNot going to like it looks like a PS3 game.
Its dev in compenency to make a version like this , so what about games that performed better on og ps4 first when pro patches were lackluster ?I literally can't believe a handheld is outperforming a console, resolution wise. Scorpio seems like a hail Mary at this point.
I would love to replay this game so I'll pick it up in PS4 at some point.
It also isn't native 1080p at all times; when undocked it's 720p. But I don't think he's interested in getting the details right.
Downsampling is possible for Switch in handheld no?The fuck ? Of course it's not 1080p undocked, the screen is 720p. It's obvious enough that I didn't bother mention it.
Downsampling is possible for Switch in handheld no?
You - Switch Troll extraordinaire - don't think that's true? Well damn, what a surprise!!I dont think thats true.
No, the OP does not say anything about undocked resolution.You do know....he makes the distinction between docked and undocked right? And that undocked is automatically 720p because of the 720p screen
But the game could still be running at native 1080p when portable, and downsample. You should mention that it's native 720p undocked. You should also change the "locked 30fps" to say "unstable 30fps" when docked and "worse than docked" when undocked (though we don't have specific analysis of how much worse).'the fuck ? Of course it's not 1080p undocked, the screen is 720p. It's obvious enough that I didn't bother mention it.
You should also change the "locked 30fps" to say "unstable 30fps" when docked and "worse than docked" when undocked (though we don't have specific analysis of how much worse).
which already sees some drops from its target 30fps when the console is attached to your HDTV. For the most part, Switch's performance level at 1080p while docked holds up well, but there are frame-rate drops when traversing the larger open world areas. By and large, it's still smoother overall than the original Wii U version
Sure, doesn't have to be my specific wording. But a more detailed OP would be good, since it gets details wrong or omits them entirely. For example, PS4 and Xbox One's 60fps segments are not solely inside. And there are multiple graphical effects that differ between platforms, but the OP only mentions one.It does need to be updated as it is not a locked 30fps but I would stick closer to Digital Foundries statements though as unstable 30fps makes it sounds like it is consistently unstable when its not.
So something like 30fps with "some drops in large areas".
Open world Small areas
PS4 30fps, single frames dropped rarely 60fps
XB1 30fps, some frames dropped 55-60fps
NSWd 27-30fps, w/ framepacing issues 30fps, some surges to 35fps?
NSWu ??? (worse than docked) ??? (worse than docked)
WIU 25-30fps 30fps
Sure, doesn't have to be my specific wording. But a more detailed OP would be good, since it gets details wrong or omits them entirely. For example, PS4 and Xbox One's 60fps segments are not solely inside. And there are multiple graphical effects that differ between platforms, but the OP only mentions one.
EDIT: I just rewatched the video, and it's definitely not "some drops" in the open world. In all the driving footage, Switch struggles to hit 30fps almost constantly. There's also some other issues that Digital Foundry did not call out, despite appearing on their framerate graph. The final breakdown is something like this:
Code:Open world Small areas PS4 60fps 30fps, single frames dropped rarely XB1 57-60fps 30fps, some frames dropped NSWd 27-30fps, w/ framepacing issues 30fps, some surges to 35fps? NSWu ??? (worse than docked) ??? (worse than docked) WIU 25-30fps 30fps
Sure, doesn't have to be my specific wording. But a more detailed OP would be good, since it gets details wrong or omits them entirely. For example, PS4 and Xbox One's 60fps segments are not solely inside. And there are multiple graphical effects that differ between platforms, but the OP only mentions one.
EDIT: I just rewatched the video, and it's definitely not "some drops" in the open world. In all the driving footage, Switch struggles to hit 30fps almost constantly. There's also some other issues that Digital Foundry did not call out, despite appearing on their framerate graph. The final breakdown is something like this:
Code:Open world Small areas PS4 30fps, single frames dropped rarely 60fps XB1 30fps, some frames dropped 57-60fps NSWd 27-30fps, w/ framepacing issues 30fps, some surges to 35fps? NSWu ??? (worse than docked) ??? (worse than docked) WIU 25-30fps 30fps
Dude, I get this feeling you're trying your damnedest to paint the NS in a very bad light. I think you were also in the Snake Pass thread doing the same thing....
What have I posted that's incorrect? If I'm wrong, I'll own up to that. If what I've posted is right, then I can't help how you feel about facts.Dude, I get this feeling you're trying your damnedest to paint the NS in a very bad light. I think you were also in the Snake Pass thread doing the same thing....
It also isn't native 1080p at all times; when undocked it's 720p. But I don't think he's interested in getting the details right.
But the game could still be running at native 1080p when portable, and downsample. You should mention that it's native 720p undocked. You should also change the "locked 30fps" to say "unstable 30fps" when docked and "worse than docked" when undocked (though we don't have specific analysis of how much worse).
I guess we found the new ninjablade.
How is that ridiculous? Supersampling is the best form of AA possible, if a developer wanted pristine image quality. Or do you think Switch is just not capable of doing this or something? I assure you, it can.Something tells me you have something against the Switch, because that's ridiculous.
How is that ridiculous? Supersampling is the best form of AA possible, if a developer wanted pristine image quality. Or do you think Switch is just not capable of doing this or something? I assure you, it can.
How is that ridiculous? Supersampling is the best form of AA possible, if a developer wanted pristine image quality. Or do you think Switch is just not capable of doing this or something? I assure you, it can.
Downsampling is possible for Switch in handheld no?
No, the OP does not say anything about undocked resolution.
But the game could still be running at native 1080p when portable, and downsample. You should mention that it's native 720p undocked. You should also change the "locked 30fps" to say "unstable 30fps" when docked and "worse than docked" when undocked (though we don't have specific analysis of how much worse).
It does need to be updated as it is not a locked 30fps but I would stick closer to Digital Foundries statements though as unstable 30fps makes it sounds like it is consistently unstable when its not.
So something like 30fps with "some drops in larger open areas".
Sure, doesn't have to be my specific wording. But a more detailed OP would be good, since it gets details wrong or omits them entirely. For example, PS4 and Xbox One's 60fps segments are not solely inside. And there are multiple graphical effects that differ between platforms, but the OP only mentions one.
EDIT: I just rewatched the video, and it's definitely not "some drops" in the open world. In all the driving footage, Switch struggles to hit 30fps almost constantly. There's also some other issues that Digital Foundry did not call out, despite appearing on their framerate graph. The final breakdown is something like this:
Code:Open world Small areas PS4 30fps, single frames dropped rarely 60fps XB1 30fps, some frames dropped 55-60fps NSWd 27-30fps, w/ framepacing issues 30fps, some surges to 35fps? NSWu ??? (worse than docked) ??? (worse than docked) WIU 25-30fps 30fps
I don't know. But I can't imagine it would be so bad as to make 1080p impossible. After all, isn't Mario Kart 8 Deluxe supposed to be 1080p in handheld?And the effect on the battery of this would be?
I agree it's going to be the default, but that doesn't mean it's best to go unstated. After all, everyone on the board knows 1080p is the default for PS4, yet the OP states that. Technical threads should generally report the results of the analysis, even if they're not surprising. This is a minor quibble, though.We all know the game is not super sampled. It's common knowledge amoung this board that if the resolution in handheld mode isnt listed its native 720p. If its lower it will be stated. If the video mentions it is super sampled it will be stated.
As I said above, I think MK8D has been said to be 1080p undocked, and that resolution isn't impossible for Switch in that mode. I think it's better to be clear from the start, but this isn't too big a deal either way.Native 720p is the standard. I still added the mention that it's native 720p undocked but, really, you're really reaching there.
They also didn't mention Switch going above 30fps at points, but their framerate graph clearly shows it. Digital Foundry are not infallible, but it's not my interpretation here: it's just me reading their information off the screen.First, you're reaching extremely hard. DF didn't mention framepacing issues, I won't mention them, since it's a thread about Digital Foundry's analysis, not your interpretation of it.
Sure, doesn't have to be my specific wording. But a more detailed OP would be good, since it gets details wrong or omits them entirely. For example, PS4 and Xbox One's 60fps segments are not solely inside. And there are multiple graphical effects that differ between platforms, but the OP only mentions one.
EDIT: I just rewatched the video, and it's definitely not "some drops" in the open world. In all the driving footage, Switch struggles to hit 30fps almost constantly. There's also some other issues that Digital Foundry did not call out, despite appearing on their framerate graph. The final breakdown is something like this:
Code:Open world Small areas PS4 30fps, single frames dropped rarely 60fps XB1 30fps, some frames dropped 55-60fps NSWd 27-30fps, w/ framepacing issues 30fps, some surges to 35fps? NSWu ??? (worse than docked) ??? (worse than docked) WIU 25-30fps 30fps
I don't know. But I can't imagine it would be so bad as to make 1080p impossible. After all, isn't Mario Kart 8 Deluxe supposed to be 1080p in handheld?
I agree it's going to be the default, but that doesn't mean it's best to go unstated. After all, everyone on the board knows 1080p is the default for PS4, yet the OP states that. Technical threads should generally report the results of the analysis, even if they're not surprising. This is a minor quibble, though.
As I said above, I think MK8D has been said to be 1080p undocked, and that resolution isn't impossible for Switch in that mode. I think it's better to be clear from the start, but this isn't too big a deal either way.
They also didn't mention Switch going above 30fps at points, but their framerate graph clearly shows it. Digital Foundry are not infallible, but it's not my interpretation here: it's just me reading their information off the screen.
In any case, thanks for updating the OP. It's much more informative now.
I don't know. But I can't imagine it would be so bad as to make 1080p impossible. After all, isn't Mario Kart 8 Deluxe supposed to be 1080p in handheld?
I agree it's going to be the default, but that doesn't mean it's best to go unstated. After all, everyone on the board knows 1080p is the default for PS4, yet the OP states that. Technical threads should generally report the results of the analysis, even if they're not surprising. This is a minor quibble, though.
As I said above, I think MK8D has been said to be 1080p undocked, and that resolution isn't impossible for Switch in that mode. I think it's better to be clear from the start, but this isn't too big a deal either way.
They also didn't mention Switch going above 30fps at points, but their framerate graph clearly shows it. Digital Foundry are not infallible, but it's not my interpretation here: it's just me reading their information off the screen.
In any case, thanks for updating the OP. It's much more informative now.
Tegra X1 runs at full clocks in which smartphone?It's an open world game running on an underclocked smart phone processor. It might be time to dial in your expectations.
edit: If you're talking about the X1 version then yeah, they could do better.
Tegra X1 runs at full clocks in which smartphone?
The Switch is definitely punching above its weight, but no need to downplay its internals to make it seem even more impressive how the ports seem to be holding up so far.
Its interesting to me how Sony and Microsoft are sort of throwing Nintendo a bone by telling devs they have to support vanilla PS4 and Xbox One. I wonder how long theyll keep that going, because Switch seems like the same gen as PS4 and Xbox One, even though its a lot less powerfup on paper. If devs could push PS4 pro at 1080p without having to worry about PS4, i dont think itd seem that way.
Anyone interested in testing things, the worst area for frame rate for me so far is up by the entrance to the mine where you have lots of alpha effects.
I own a Switch as well as a PS4 and these differences are important to me. I'm trying to decide which platform to get the game on and knowing all the information matters so I can properly weigh the pros and cons. Still can't decide though
Tegra X1 runs at full clocks in which smartphone?
The Switch is definitely punching above its weight, but no need to downplay its internals to make it seem even more impressive how the ports seem to be holding up so far.
Its interesting to me how Sony and Microsoft are sort of throwing Nintendo a bone by telling devs they have to support vanilla PS4 and Xbox One. I wonder how long theyll keep that going, because Switch seems like the same gen as PS4 and Xbox One, even though its a lot less powerfup on paper. If devs could push PS4 pro at 1080p without having to worry about PS4, i dont think itd seem that way.
Anyone interested in testing things, the worst area for frame rate for me so far is up by the entrance to the mine where you have lots of alpha effects.
Please don't look 21st his posts for your decision, look at DFI own a Switch as well as a PS4 and these differences are important to me. I'm trying to decide which platform to get the game on and knowing all the information matters so I can properly weigh the pros and cons. Still can't decide though
You can argue that its a chicken and egg scenario. If the PS4 pro had exclusives maybe it'd be doing better. Anyways, not really wanting to sideline the thread just musing about how the business decision to do a ps4 plus and xbox one plus seems to be helping Nintendo here indirectly. Becuase people arent really comparing it to the Pro.The problem with that is that most of the sales come from the OG PS4 and Xbox One so by only focusing on the upgrades you would be shitting on most of your customer base.
What have I posted that's incorrect? If I'm wrong, I'll own up to that. If what I've posted is right, then I can't help how you feel about facts.
The Nintendo Switch is the most advanced, powerful portable gaming platform that has ever been released. It's superior to every other option for playing modern, graphically-intensive games on the go. And its docked mode enhances those games further.
Yeah. But switching between locked 30 and 27 to 30 is pretty jarring too. I sigh with relief when i make it indoors when playing the switch undocked. I wait until i can dock for exploring the world.YMMV, but frequent switching between 60 fps and 30 fps can be a pretty jarring experience. For me, nauseating.
I find it weird the title lf the article is "Lego City Undercover on Switch holds up well against PS4"
And yet at the end they this...
"we'd take PS4 as our preferred way to play, very closely followed by Xbox One. Switch falls behind owing to less consistent performance as opposed to its visual downgrades"
apparently it holds up so well it's the third and last choice when it comes to where they want to play it. I mean i suppose visually they're not wrong, but performance wise its a far cry from "holding up well compared to the ps4"
Might pick this up though, was going to for the wii-u 4 years ago, but load times put me off.
In any case, the fact that the NS is even as close as it is make the whole video interesting, in my opinion.
...holds up well is a phrase which means it inherently underperforms, but not at as big an underperformance as you'd first think. I think that describes the situation quite well.
The game is 4 years old and was a wii-u exclusive, i'd be more surprised/confused if the more powerful switch wasn't able to compete visually. Its a console released in 2017 afterall.
The game is 4 years old and was a wii-u exclusive, i'd be more surprised/confused if the more powerful switch wasn't able to compete visually. Its a console released in 2017 afterall.
30 to 60 fps difference isn't big? Interesting...
Okay, perhaps I was thinking of unconfirmed rumors. Regardless of my error, Switch is capable of 1080p undocked (though it seems we should definitely not expect it much).Mario Kart 8 is native 720p on portable mode. 1080p docked.
All my information comes from Digital Foundry. Just watch the video.Please don't look 21st his posts for your decision, look at DF
I'm sorry, but I disagree. A technical analysis should definitely be all about the details. Which of those details matter will differ from person to person, and that's fine. But they should all be present, so that people can find the info they want, at whatever level of detail they want to examine.The article gives an idea of what people can expect from each version. There is no need in getting into damn every detail.
Yeah it's like Switch version was the lead development then they just simply ported that version to PS4/XB1 with no additional hassle just maybe increase a few graphical stuff here and there and that's it pure laziness. They could've​ done much more whether improve frame rates outdoors to 60fps or make bigger visual improvements if they optimised to their specific hardware but they just opted for the quick port and parity and called it a day.So is this another garbo effort with no Pro support? Between Switch and PS4 parity and XB1 being worse than them, it's pretty easy to see they put no effort in anything but the Switch version.
Hope people aren't supporting it on PS4/XB1