Draugoth
Gold Member
The full tech breakdown of BlueTwelve Studio's beautiful adventure - tested on PS5 and last-gen PS4 systems, plus PC. The advantage for Sony's next-gen system boils down to a boost to a native 4K and 60FPS. But does the end result stack up to a PC at max settings - and how well does each hold to their frame-rate targets?
TLDR;
- PS4: 1920x1080 @30fps
- PS4 Pro: 1920x1080 @30fps
- PS5: 3360x1890- 3840x2160 60fps (Dynamic Resolution)
- Best platform to play on PS5
- 7GB on PS5 vs 13GB on PS4
- made for PS4
- ps4 - 1080p/30, no seen DRS
- pro - 1080p/30
- ps5 - 1890p to 2160p / 60fps
- ps5 uses a high grade bokeh
- everything else is the same
- mesh quality and draw distances are improved
- 3060Ti - max settings at 4K is doable at 60fps, very similar to PS5
- max shadows is higher than PS5
- 30fps cap is stable 99% of the time
- some loading/save hitches
- fewer 120ms hitches
- pro slightly minimizes hitching
- some pre-rendered movies at 30fps
- ps5 has practically no save hitching, or at worse, greatly minimized
- the 120ms scene still hitches, just drops less
- pc
- suffers from shader compilation issues
- infrequent but noticable
- every new thing causes a spike
- *note* Ars Technica spoke to devs and they said they are looking into a fix
- ps5 is the best system to play on
- ps4 is a really good platform to play
- ps4 pro has practically no improvements
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