Chobel
Member
Sony needs to fix this ASAP. 16xAF should be standard with all next-gen games.
We still have no idea whether it's Sony or the devs.
Sony needs to fix this ASAP. 16xAF should be standard with all next-gen games.
Does this have nay to do with Sony hardware though?Sony needs to fix this ASAP. 16xAF should be standard with all next-gen games.
Heh. What's going on?
Nope, that still happens to me, lol
Im pretty sure Tombraider has AF. It doesnt make sense that some games could and some couldnt considering the lack of resources needed for AF.Does this have nay to do with Sony hardware though?
I mean wouldn't all the games have this issue?
dat PS4
Congratulations to Xbone beating the PS4 for the first time, according to DF. The war has become stale and boring, since it basically was not a war, but a beat down.
It's ironic though that the Xbone version has won with the expected inferior performance and the absence of true HD resolution. But this time it's a virtue! The tradeoff has ''edged'' the Xbone version over the PS4.
A win is a win. The streak has been broken. Chalk one up for Xbone for having better filtering, the war is heating up. DF, we eagerly await your next analysis.
Didn't AF play merry hell with POM in Crysis? Anyone who knows more about the techniques could possibly enlighten us here.
Is it possible that AF has been disabled in the PS4 version because they thought POM was more important?
And can anyone confirm that POM is missing in the Xbox One version? Perhaps a PC owner of this game could do some tests.
Congratulations to Xbone beating the PS4 for the first time, according to DF. The war has become stale and boring, since it basically was not a war, but a beat down.
It's ironic though that the Xbone version has won with the expected inferior performance and the absence of true HD resolution. But this time it's a virtue! The tradeoff has ''edged'' the Xbone version over the PS4.
A win is a win. The streak has been broken. Chalk one up for Xbone for having better filtering, the war is heating up. DF, we eagerly await your next analysis.
Why are you quoting an image that is showing texture streaming problems that might caused by the PlayGo system instead of the image that shows the difference in texture filtering when talking about texture filtering?Hahahaha, holy shit. I thought 16xAF was trivial for modern GPUs, why is the PS4 using trilinear filtering?
Im pretty sure that screen is talking about the texture streaming and not the texture filtering. Its blurry like that on the ps4 because the textures have not loaded yet.Hahahaha, holy shit. I thought 16xAF was trivial for modern GPUs, why is the PS4 using trilinear filtering?
Why are you quoting an image that is showing texture streaming problems that might caused by the PlayGo system instead of the image that shows the difference in texture filtering when talking about texture filtering?
At least now we know that one site claiming the PS4 version running at a single digit was bogus.
At least now we know that one site claiming the PS4 version running at a single digit was bogus.
At least now we know that one site claiming the PS4 version running at a single digit was bogus.
That's because those images are showing that.
This is conspiracy nut nonsense.
The Xbone does not win, the PC version does.
Both of these consoles are a joke if they have drops to 20-25 in a slightly above average looking cross-gen game like this. It's not even fully open-world, right? They're city hubs like Human Revolution?
Yes I know it's still early in the gen but still not acceptable.
Hahahaha, holy shit.
I thought 16xAF was trivial for modern GPUs, why is the PS4 using trilinear filtering?
Any other PS4 games doing parallax mapping yet?
At least now we know that one site claiming the PS4 version running at a single digit was bogus.
Still, the main story to me is how much better the PC version runs.
Both of these consoles are a joke if they have drops to 20-25 in a slightly above average looking cross-gen game like this. It's not even fully open-world, right? They're city hubs like Human Revolution?
Yes I know it's still early in the gen but still not acceptable.
Is UE known for texture stream issues?
This is less about the Xbone and PS4's power and potential and more about how terrible Thief's engine and port jobs are. Thief went through Development Hell and it clearly shows.
Both of these consoles are a joke if they have drops to 20-25 in a slightly above average looking cross-gen game like this. It's not even fully open-world, right? They're city hubs like Human Revolution?
Yes I know it's still early in the gen but still not acceptable.
AF has been used with several PS4 games iirc. There's no reason why it'd be left out of Thief.
Is UE known for texture stream issues?
You don't need articles to know that, right?
PC version with doubled resolution and doubled framerate with every effect is nothing versus the AF/24 or 20 fps/I miss the pom/streaming talk.
I'd blame the developers optimization effort/skill before making an opinion on the two consoles. It's fairly badly optimized on PC as well.
I though Thief ran like crap on PC by being CPU bound?
I though Thief ran like crap on PC by being CPU bound?
Something isn't right...