MR ARCADE FOREVER
Member
I love the art style. Hopefully the game is solid and sells well
It'll bomb.
I am expecting slightly better sales than wonderful 101. So no, not a major new IP.
Well WiiU owners won't really have a choice since the new CoD and BF aren't coming out on WiiU.
Splatoon is getting way more promotion than W101 ever saw (;_, even going as far as to give the game an Amiibo line. It's gonna outperform The Wonderful 101.Maybe about as well as wonderful 101
Nintendo's pushing Splatoon more than both of those games combined.
By Wii U standards, it'll probably be a mid-tier success. Just enough to justify a sequel on the next console to where Nintendo can push Splatoon even harder.
Already doneBookmark this thread duders, because I'm sure crow will be served for some.
Like I said before, it'd be a miracle if the n3DS ran Splatoon at 30fps with reduced graphics. If anything, Splatoon would get a sequel on the next console.I was going to mention Pikmin had a similar start too: It will "bomb" in a same sense that initial following won't be as big, but will gradually build up over time. Before you know it a sequel might be made on New3DS or something, and then usually at that point it becomes a pretty accepted IP franchise that it might just get casually mentioned with the like of Mario and Zelda.
I strongly believe that the way the multiplayer is designed in the game (no voice chat, random matchmaking, cannot play on line with friends or be with friends in the same team) will not make people to stick with the game for a long time
In the financial side of the project, Splatoon will be profitable, as it didnt cost much to produce anyway (small team), but I cannot predict how many copies will sell
Bookmark this thread duders, because I'm sure crow will be served for some.
But there weren't Amiibos when the Wonderful 101 came out! It even had its own direct and everything!Splatoon is getting way more promotion than W101 ever saw (;_, even going as far as to give the game an Amiibo line. It's gonna outperform The Wonderful 101.
The only way it could sell less than the Wonderful 101 is if they only ship as many copies as that game sold and take it off the eshop.Splatoon is getting way more promotion than W101 ever saw (;_, even going as far as to give the game an Amiibo line. It's gonna outperform The Wonderful 101.
Yes, TW101 got its own Direct & the occasional YouTube ad. What it didn't get was...But there weren't Amiibos when the Wonderful 101 came out! It even had its own direct and everything!
I think it's important to define what 'success' really means for WiiU at this point. Rather than saying 'it'll be successful' or 'it'll bomb', I'd like to know specifically how people think it will sell.
In some respects, selling 500k is a success for WiiU, but as a highly-marketing AAA effort, that could be seen as a failure. Context is everything when it comes to WiiU.
I think it's important to define what 'success' really means for WiiU at this point. Rather than saying 'it'll be successful' or 'it'll bomb', I'd like to know specifically how people think it will sell.
In some respects, selling 500k is a success for WiiU, but as a highly-marketing AAA effort, that could be seen as a failure. Context is everything when it comes to WiiU.
Like I said before, it'd be a miracle if the n3DS ran Splatoon at 30fps with reduced graphics. If anything, Splatoon would get a sequel on the next console.
Maybe about as well as wonderful 101
It'll sell alright but it won't have a long term future in regards to competition because of the handling of online. Only 1v1 local multiplayer stings too.
They already had to cut the framerate in half for 2-player, forget 4-player.It'll sell alright but it won't have a long term future in regards to competition because of the handling of online. Only 1v1 local multiplayer stings too.
I think it's important to define what 'success' really means for WiiU at this point. Rather than saying 'it'll be successful' or 'it'll bomb', I'd like to know specifically how people think it will sell.
In some respects, selling 500k is a success for WiiU, but as a highly-marketing AAA effort, that could be seen as a failure. Context is everything when it comes to WiiU.
I think 150k lifetime is less than the W101. And I think it's a pretty crazy prediction unless you mean in the US only or somethingFair enough.
To clarify myself: It will bomb even considering the low install base of the U. More than the W101 (less is almost impossible; so that's not saying much) but nowhere near as close as to warrant calling it a major IP.
I'd say about 150k lifetime, if even that.
I would guess the opposite actually. The game's multiplayer-based, so you're gonna see a lot of activity at the start which quickly drops off, which makes playing the game more difficult for those who want to try because the only people left are those who do nothing but play it all day. Then it's gonna be hard to recommend it to new players, so less will buy, making the problem worse.I'm seeing a lot of Pikmin & Xenoblade comparisons, which is about what I expect for Splatoon. However I'd expect it to be more on the Pikmin side, starting out as a cult hit & a modest success that picks up steam in the following console generation. Like I said before, a slow-burn.
They already had to cut the framerate in half for 2-player, forget 4-player.
Fair enough.
To clarify myself: It will bomb even considering the low install base of the U. More than the W101 (less is almost impossible; so that's not saying much) but nowhere near as close as to warrant calling it a major IP.
I'd say about 150k lifetime, if even that.
Better than Codename Steam - did anybody even actually buy that?
Codename Steam was on a console people owned though!Better than Codename Steam - did anybody even actually buy that?
I think 150k lifetime is less than the W101. And I think it's a pretty crazy prediction unless you mean in the US only or something
150k lifetime? No way it'll sell that low. Bayonetta 2 beat that in NA alone.
If it was released in 2009 on the Wii I think there would have been some notable potential.
As it stands I feel it will at best be an above average niche game for them a la something like Fire Emblem.
They needed to be launching IPs like this when they still owned the market if they really wanted to capitalize. At this point I'm not sure they'll ever have a notable home console again.
32k worlwide or just in the US, can't remember.
I would guess the opposite actually. The game's multiplayer-based, so you're gonna see a lot of activity at the start which quickly drops off, which makes playing the game more difficult for those who want to try because the only people left are those who do nothing but play it all day. Then it's gonna be hard to recommend it to new players, so less will buy, making the problem worse.