kicker
Banned
There is much less reliance on physical distribution, so the concept of master copies and going gold seems odd to still be using
Correct me If I'm wrong, but going gold used to mean that a master copy of the game (with a minimal level of bugs and glitches, and the vast majority of content) was ready to be given to publishers, then put on cds en masse and distributed to retail stores. There was also the suggestion that the bulk of production had ceased and the final version of the game was ready.
That obviously isn't true for modern games (I could list examples, but I will assume most of you know what I mean) and so why should the announcement that a game has gone gold mean anything more than "the game is launching soon whether or not it's ready"
What does "going gold" mean for modern developers?
What does a game "going gold" suggest for you?
Correct me If I'm wrong, but going gold used to mean that a master copy of the game (with a minimal level of bugs and glitches, and the vast majority of content) was ready to be given to publishers, then put on cds en masse and distributed to retail stores. There was also the suggestion that the bulk of production had ceased and the final version of the game was ready.
That obviously isn't true for modern games (I could list examples, but I will assume most of you know what I mean) and so why should the announcement that a game has gone gold mean anything more than "the game is launching soon whether or not it's ready"
What does "going gold" mean for modern developers?
What does a game "going gold" suggest for you?
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