abracadaver
Member
You can turn it on, it will replace the SSAO used when AO is enabled.
How much of a performance hit is it to turn it on? Big difference or barely noticable?
You can turn it on, it will replace the SSAO used when AO is enabled.
How much of a performance hit is it to turn it on? Big difference or barely noticable?
OK! Solved the problem. Had to uninstall all my nvidia drivers, delete the Nvidia folder from the c: drive, use a driver cleaner utility in Windows Safe Mode, re-install just the drivers directly, not through GeForce Experience, and now the control panel settings and framerate all work as intended. Thanks for the help troubleshooting!
Feel like I should have looked before I lept with my i7-860, 8gb ram and 2gb 680. Friend wanted to get pc over PS4 version. Played around inside the starting building and it seems ok but im guessing I'll have to turn a few things down once we go outside, hopefully it at least runs on par with the consoles. Built it jan 2010 so im happy to have a reason to build a new pc.
Shadows and View distance are the biggest things to turn down right? (1080 btw)
all patched up and the game runs great for me now on my 760. Getting an overall 60 fps with dips to 50 rarely.
How many patches are out?
We didnt cut the draw distance in half in order to improve performance in the original PC release we implemented a slider to set the view distance but sliders maximum value was too high. So it did not make any sense as in theory since it made the engine draw farther but in practice these objects were culled by size in the renderer anyway, so the only effect that you could achieve was a heavy CPU load that brought the performance down and you did not achieve any visual improvement; so in a patch we have adjusted the scope of this slider. Currently there are very intense works happening now to improve the performance on PCs; its mostly related to poor performance on AMD CPU based systems; we have also a lot of things to fix related to multi-GPU systems. Essentially the PC version will be constantly improved and further patches will be released regularly to help everyone as best as possible.
We asked them how far they'll be going to improve the PC version.
http://www.relyonhorror.com/latest-news/dying-light-devs-explain-planned-fixes-for-pc-version/
Did you really quote a neogaf post as your source for poor optimization? Really? Even when there are multiple sources from actual tech websites on this game criticizing people over fucked up expectations causing idiocy on the side of the community as to what "optimization" actually means?
That aside, I'm glad someone in the press is asking them questions on this, even if they are loaded and seemingly pointlessly antagonistic ones.
We asked them how far they'll be going to improve the PC version.
http://www.relyonhorror.com/latest-news/dying-light-devs-explain-planned-fixes-for-pc-version/
How can I lock my framerate at 30? I'd rather a consistent framerate over than one that jumps around all the time.
Anyone with a 970 able to run the game with high textures?
Depends, are you running an Nvidia or AMD GPU?
Anyone with a 970 able to run the game with high textures?
Anyone with a 970 able to run the game with high textures?
Anyone with a 970 able to run the game with high textures?
AmdDepends, are you running an Nvidia or AMD GPU?
Just tried the very latest version of Dying Light manager above and CA removal doesn't seem to work at all even with Motion Blur enabled ingame. Am I missing something or is this normal ?
I have two 970's in SLI mode. I'm getting these really bad pauses when going into a cutscene or when I go into close combat with a zombie. It really messes me up because it seems that the zombies can still hit me during the 1-2 second pause. Performance is totally fine otherwise...Anyone else running into this?
It's the Nvidia DoF, turn it off until they fix it.
This game is a serious resource hog. Is anyone getting a solid 60?
I run the game on a 4770k at 4.7ghz with 16GB's of ram and an r290 on water and I can't get a stable 60.
60fps 99.9% of the time. Nvidia DoF off, view distance to mininum and everything else on/max. i5 3570k @ 4.5GHz, GTX 970, 8GB RAM
If you're having trouble getting, or maintaining 60fps, try lowering the values for VisRange in Documents/DyingLight/out/settings/video.scr (it can be opened with Notepad). It's tied to View Distance in game and the default lowest is 1.40, but you can manually set it lower to increase framerate. At the default lowest I was getting 60fps with drops to around 45fps in places but setting the value to 1.00 I now get 60fps pretty much everywhere. Lower values are possible, but with increasing amounts of pop in. Be aware that making changes to the video settings in game will reset this value back, so it will need editing again if you do.
all patched up and the game runs great for me now on my 760. Getting an overall 60 fps with dips to 50 rarely.
Just to add to this... to edit the video.scr file, create a shortcut on your desktop to notepad, then you have to drag video.scr file over the shortcut and it will open in notepad. For some reason in Windows 8.1 I couldn't just select notepad as the program to open .scr files with, it only worked doing it this way.
damn, I really flubbed when i didn't buy the K version of the 3570. I get to the low 40's during some spots. I still get 60fps on most areas. Maybe like 80% of the time, and that's me being generous.
So is High textures with only 2GB of VRAM a big no-no? I decided to kick it up from medium and it seems to be stuttering a lot more.