ashecitism
Member
We had a thread about this before with a forum poster claiming this: http://www.neogaf.com/forum/showthread.php?t=1236380&highlight=godus
http://www.eurogamer.net/articles/2016-06-28-is-godus-dead
http://www.eurogamer.net/articles/2016-06-28-is-godus-dead
Development on the PC version of Godus has ground to a halt, Eurogamer understands.
Peter Molyneux's controversial god simulation has been stuck on Steam as an Early Access title ever since it launched there in September 2013.
And now, sources tell Eurogamer, developer 22cans has moved over almost entirely to the studio's next game, The Trail.
Then, 22cans said 11 people had worked on Godus Wars, including lead designer Konrad Naszynski.
Eurogamer has heard Naszynski was made redundant earlier this year, but speaking to Eurogamer, 22cans CEO Simon Phillips said the developer simply did not renew his contract (Peter Molyneux declined to comment for this story).
"Konrad was actually a contractor and was tasked with building the levels on Godus Wars," Phillips said.
One source told Eurogamer that as of early 2016, 22cans did have a plan to leave Early Access, but the decision to focus 100 per cent on The Trail was made in part to secure the developer's financial future.
Again, Phillips denied the claim that 100 per cent of 22cans is working on The Trail.
"Not quite," he said. "We shift our resources around depending on what we want to achieve, be that design, PC or mobile code, art resources and so on."
Then, The Trail was described as a mobile game based around social media interaction.
22cans is using the Unity game engine to build The Trail, Eurogamer has been told, with a reveal and release expected this year.