PotionBleue
Member
Even Nintendo fixed shit in Mario Kart 7
I'm not keeping my hopes up though
It took them 6 months to fix an enormous glitch discovered on the day the game launched. It's still downright terrible.
Even Nintendo fixed shit in Mario Kart 7
I'm not keeping my hopes up though
Someone explain this to me like I'm 5?
Fixed that for you.Can't wait for modders to ruin Smash Bros U trying to make of it another Melee clone.
Blegh. There goes the lockdown.
Full restrict keeps everything clean and fair as well as keeping piracy under a check, the small bits of creativity are a minuscule cost for that.
I hope this is eventually blocked...
I know people here are all "yay region free, homebrew!" but, as a Wii U indie dev, who plans to support the console with at least several games (depending on how long Wii U lasts). I'd hate for the pirate community to make it easy to download and pirate any of my eShop games or other eShop games... I know others in the development community shares my concern.
Btw: If homebrew truly becomes a possibility, do people really expect much other than emulation?
The pontential for piracy is not a sad thing. On a fundamental scale the ability to pirate is an amazing thing to have on a platform. Now, don't get me wrong, I'm not advocating piracy, and I'm not saying piracy is a good thing, but on a fundamental scale the ability to pirate stems from complete freedom to do what you want with your hardware
1. Nintendo's small but growing independent developer market becomes avoided (whether rationally or not -- even a stigma could hurt it) due to piracy
2. Smash Brothers, a game I have been looking forward to forever, becomes easier to cheat at.
I guess even this can't save WiiU. There are no games to steal. ^^
1. Nintendo's small but growing independent developer market becomes avoided (whether rationally or not -- even a stigma could hurt it) due to piracy
To be fair, if Japanese prices weren't so bad even before import costs, piracy wouldn't be such an appealing option. Then again, I wouldn't be surprised if there's a bit backlash against Japan's "well, we'd rather make no money from the west" business strategy fueling/justifying piracy for some people.And it's also the reason why PSP have extremely low attach rate, subpar support on west, and an early death despite strong lineup from Japan, even on 2011. 99% of people will use this to pirate and only 1% like Gaf that bother to import legitimate copy from other region to use reg free hack.
It took them 6 months to fix an enormous glitch discovered on the day the game launched. It's still downright terrible.
Fixed that for you.
Can't wait for modders to fix Smash Bros U.
Fixed that for you.
Btw: If homebrew truly becomes a possibility, do people really expect much other than emulation?
I just want Wii mode on my Wii U to be region free so I can play Fishing Resort
I don't expect anything, but I hope it will allow:
- Region free gameplay (used this on my Wii; imported Disaster and Another Code: R, although admittedly the Wii U has essentially no overseas software support so there's not much value here short-term. I'd much rather this for 3DS.)
- Modifications for games (Wii has a vibrant mod scene for NSMB Wii and Brawl, among other games, to say nothing of prominent translation patch efforts for Fatal Frame 4 and countless games on other platforms)
- Cheat codes (used this this week to play Donkey Kong Country Returns without the terrible motion controls)
- Decrypting and dumping data from games (IE getting models and assets out of games to be able to remix and use them elsewhere; looking at script files, finding deleted modes and levels, reverse engineering things happening in games)
- Media support (I use XBMC on my AppleTV2--itself hacked to allow XBMC to run--but it'd be really interesting to see it implemented on Wii U both with the gamepad and because the Wii U is more powerful than the ATV2 and I already own one. Alternate devices like Roku, Raspberry Pi, Android sticks, etc are not notably more powerful than ATV2 and boxes that are are typically larger form factor than the Wii U or more expensive or the same price and don't play Wii U games. Physical media playback would also be useful as my 60GB PS3 is very very very very very loud and it's my only TV-accessible blu-ray player).
- Emulation (used this on Wii to inject Virtual Console ROMs of several games that I own on cart but that were never added to the catalogue.)
This is what I hope will allow.
As you and other(s) have pointed out, there may not be much overseas software so this is perhaps not a major benefit compared to the downsides.I don't expect anything, but I hope it will allow:
- Region free gameplay (used this on my Wii; imported Disaster and Another Code: R, although admittedly the Wii U has essentially no overseas software support so there's not much value here short-term. I'd much rather this for 3DS.)
While I agree that the motion controls in DKCR were sadly terrible, I think it would be difficult to allow cheats for offline games, yet prevent them in online games. Personally I would prefer no cheats than have the possibility of online, if given the choice.- Modifications for games (Wii has a vibrant mod scene for NSMB Wii and Brawl, among other games, to say nothing of prominent translation patch efforts for Fatal Frame 4 and countless games on other platforms)
- Cheat codes (used this this week to play Donkey Kong Country Returns without the terrible motion controls)
I'm not sure if you're U.S.-based, but isn't this sort of thing illegal from a DMCA and/or copyright perspective? Using models literally ripped from one game in another game, for example? Or does that fall under some sort of parody license?- Decrypting and dumping data from games (IE getting models and assets out of games to be able to remix and use them elsewhere; looking at script files, finding deleted modes and levels, reverse engineering things happening in games)
Didn't the Wii have problems with using it as a DVD player, since the drive hardware was only chosen for game use and not for the usage pattern and duration of a dedicated DVD player? It might work short-term if people are okay with the risk, sure. Or to put it another way, why didn't Nintendo already allow Blu-ray playback? Purely ignorance? I personally suspect legal or technical issues but of course I may be wrong.- Media support (I use XBMC on my AppleTV2--itself hacked to allow XBMC to run--but it'd be really interesting to see it implemented on Wii U both with the gamepad and because the Wii U is more powerful than the ATV2 and I already own one. Alternate devices like Roku, Raspberry Pi, Android sticks, etc are not notably more powerful than ATV2 and boxes that are are typically larger form factor than the Wii U or more expensive or the same price and don't play Wii U games. Physical media playback would also be useful as my 60GB PS3 is very very very very very loud and it's my only TV-accessible blu-ray player).
Again this may be a U.S.-specific question, but has there ever been a ruling on whether it is legal to use a ROM for a game that I own, but did not rip myself? Or would I be required to rip (for example) gameboy or SNES ROMs?- Emulation (used this on Wii to inject Virtual Console ROMs of several games that I own on cart but that were never added to the catalogue.)
Didn't the Wii have problems with using it as a DVD player, since the drive hardware was only chosen for game use and not for the usage pattern and duration of a dedicated DVD player? It might work short-term if people are okay with the risk, sure. Or to put it another way, why didn't Nintendo already allow Blu-ray playback? Purely ignorance? I personally suspect legal or technical issues but of course I may be wrong.
As you and other(s) have pointed out, there may not be much overseas software so this is perhaps not a major benefit compared to the downsides.
Or to put it another way, why didn't Nintendo already allow Blu-ray playback? Purely ignorance? I personally suspect legal or technical issues but of course I may be wrong.
Again this may be a U.S.-specific question, but has there ever been a ruling on whether it is legal to use a ROM for a game that I own, but did not rip myself? Or would I be required to rip (for example) gameboy or SNES ROMs?
Probably because the Wii U doesn't use Blu-ray.Edit: 2 pages in and surprised no one's commented on the idea of unlocking Blu-ray Disc playback. I wouldn't mind having another BD player/backer-upper at the house without having to buy a separate PC drive.
This is a good thing for Wii U owners, no doubt about it.
This is a good thing for Wii U owners, no doubt about it.
It's an awful thing for Wii U owners who actually care about future software support.
Even less reasons for devs to make Wii U games.
Ruined online play in Mario Kart etc due to cheats.
It does far more harm than good...especially at this time in its life. Open the machine up to piracy now and the chances of any recovery in software support are completely done.
I like the sound of this.Sometimes, when daddy loves mommy very, very much, a Virtual Console replacement is born.
It's an awful thing for Wii U owners who actually care about future software support.
http://blog.delroth.net/2014/02/wii...ce/?utm_medium=twitter&utm_source=twitterfeed
delroth commenting about this. (he is the one working on using the gamepad with PC)
It's already done. It's at 0. Piracy isn't going to do shit. The thing is doomed to sell 15 million units even without piracy.
You would remeber the fail0verfl0w guys that were the first one in hack the Wii U, however they never would share this in public because for them there is no real interest in Wii U hombrew scene (example create a secure homebrew enviorement and prevent piracy).
Time has passed and from nowhere guys from Wii U Hax found an exploit to access to Wii U hardware, even more they were able to dump the file "bootrom.bin" which is the first file the system access to boot.
More interesting the hashes match the ones published by team fail0verfl0w
According to Marionumber1 (one of the members, or testers?) the exploit works in Wii mode, from there you get access to Wii U hardware, not sure if it's full access though. It seems bootrom works the same way as boot0 in Wii, it can't be patched by Nintendo through updates, the only way they can fix it is hardcoding the hadware itself (new Wii U model)
http://wiiuhax.com/wii-u-bootrom-dumped-welcome-to-the-scene/
Indies are supporting it well going forward. I'd like to them at least paid for the content they supply.
Maybe somebody will fix the broken Wii mode on the gamepad. You should be able to use the gamepads controls on Wii games that allow it. What an oversight.
It's already done. It's at 0. Piracy isn't going to do shit. The thing is doomed to sell 15 million units even without piracy.
Well then it's in Nintendo best interest to fix this.
Or how about not make their future systems region lock? Give pirates less reasons to cracked your system other than lack of games.
It's already done. It's at 0. Piracy isn't going to do shit. The thing is doomed to sell 15 million units even without piracy.
What future software support?
I love my Wii U but its software support has more in common with the Virtual Boy than it does the Dreamcast.
Couldn't have said it any better myself.I don't expect anything, but I hope it will allow:
- Region free gameplay (used this on my Wii; imported Disaster and Another Code: R, although admittedly the Wii U has essentially no overseas software support so there's not much value here short-term. I'd much rather this for 3DS.)
- Modifications for games (Wii has a vibrant mod scene for NSMB Wii and Brawl, among other games, to say nothing of prominent translation patch efforts for Fatal Frame 4 and countless games on other platforms)
- Cheat codes (used this this week to play Donkey Kong Country Returns without the terrible motion controls)
- Decrypting and dumping data from games (IE getting models and assets out of games to be able to remix and use them elsewhere; looking at script files, finding deleted modes and levels, reverse engineering things happening in games)
- Media support (I use XBMC on my AppleTV2--itself hacked to allow XBMC to run--but it'd be really interesting to see it implemented on Wii U both with the gamepad and because the Wii U is more powerful than the ATV2 and I already own one. Alternate devices like Roku, Raspberry Pi, Android sticks, etc are not notably more powerful than ATV2 and boxes that are are typically larger form factor than the Wii U or more expensive or the same price and don't play Wii U games. Physical media playback would also be useful as my 60GB PS3 is very very very very very loud and it's my only TV-accessible blu-ray player).
- Emulation (used this on Wii to inject Virtual Console ROMs of several games that I own on cart but that were never added to the catalogue.)
This is what I hope will allow.
You can already do this today. Wii homebrew has worked on Wii U for a long time.
Unlock GameCube mode and make the console believe the gamepad is a wavebird.
From us indies perhaps? You have several members here who are indie devs that are supporting the Wii U fully. Heck, my first Wii U game will likely be launched next month. I know we are basically nobodys, esp me as I'm just about to release my 1st game ever. But we are literally going to be the only ones supporting it on a regular basis soon. And there is a lot of us currently making games for it (And I do mean a lot, I know of several behind the scene). Do you really want for us to go away?
From us indies perhaps? You have several members here who are indie devs that are supporting the Wii U fully. Heck, my first Wii U game will likely be launched next month. I know we are basically nobodys, esp me as I'm just about to release my 1st game ever. But we are literally going to be the only ones supporting it on a regular basis soon. And there is a lot of us currently making games for it (And I do mean a lot, I know of several behind the scene). Do you really want for us to go away?
For all the people who "look forward to homebrew":
What do you expect exactly from homebrew?
Because things has changed since the Wii. Homebrew games and apps are now entierely doable with Nintendo's indie program (Unity + HTML5/javascript Nintendo Web Framework).
Outside some UI and region lock related things, it sounds like piracy hypocrysis.